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clockworkBabbag

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I actually ran the numbers in my current game. Results were as follows:

Quick:
Men: 221
Women: 133

So there is a heavy bias towards men there, HOWEVER! Most of the bias comes from adult lowborns, and specifically characters with Indian religions so I presume there is a common event for Indian religions that generates quick male characters. If you leave adult lowborns out, then that leaves 90 male and 94 female characters. So that's pretty much what you'd expect from random.

Genius:
Men: 87
Women:60

Again, smalll bias in adult lowborn subgroup, coming from Indian religions. And again, leaving lowborn adults out, it leaves us with 53 male and 49 female characaters.

In conclusion - Buddhism is sexist.

Just an FYI for people thinking this post alone is strong evidence either way: it is impossible to tell if a result is statistically significant from just one trial. If we really wanted to be able to tell empirically without knowing the details of the code, a lot more people would need to do this.
 
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Solfall

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I created a Quick, Strong, Attractive Count in my latest game, married him to a wife with no special inherited traits, and they got a daughter with the Quick trait. His wife then died. The next time, he married a wife with the Quick trait as well. Their son, however, got nothing special.

This is not the first time I have noticed this bent. I marry my rulers to Genius, Attractive, or Strong wives, hoping the get the traits for my new Ruler to be. Most of the girls get Genius. The boys usually don't. On the rare occasion where a boy gets good traits, he usually dies.

Anyone else noticed this?

Careful. People really dislikes gender inequality even if it's backed by facts.
Can't say I have experienced your case myself, however.
 
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