Reduced ESE? Increased combat casualties due to the density of forces?blue emu said:I would prefer a "soft" cap, with increasing penalties for exceeding it.
Reduced ESE? Increased combat casualties due to the density of forces?blue emu said:I would prefer a "soft" cap, with increasing penalties for exceeding it.
General Guisan said:Another thing about Gibraltar that usually p**s me off is that when you invade (or get them into your alliance) Spain, Britain and it's allies will quickly full up Gibraltar with something like 20 divisions or so... I mean, having 2 or 3 divisions in tiny little Malta is already a lot, but 20 Divisions in Gibraltar? Gibraltar has 6.8km^2, that means with a bit less than current 30.000 population, it has the 5th highest density in the world. Now, say it gets 300.000 soldiers there, it will be just a fiesta for the Spanish artillery.
blue emu said:I would prefer a "soft" cap, with increasing penalties for exceeding it.
pedal2000 said:If tech increases this cap, then countries like Germany/USA would benefit from it, whereas countries that needed it such as the USSR would get boned.
Even more so, the USSR would get boned on any cap of units per province. Generally their entire strategy is large amounts of men?![]()
Penguin929 said:Perhaps something like coastal forts could do damage to ships passing through straights. Depending on day/night and other things obviously.
The RC said:And those large amounts of men were quite often slaughtered in apalling numbers... So a penalty for such stacking still makes sense.
pedal2000 said:If tech increases this cap, then countries like Germany/USA would benefit from it, whereas countries that needed it such as the USSR would get boned.
Even more so, the USSR would get boned on any cap of units per province. Generally their entire strategy is large amounts of men?![]()
GS_Guderian said:What do you mean with FAR BETTER in Cities? Attack or Defense?
Why should any nation be better in Cities?
Shouldn´t doctrine, Minsters, tech lvl decide that, rather than hardcoded superiorness?
Volf said:Russians had wast resources and manpower so they just used waves. And allies used their firepower.
It were germans witch dominated in almost all confrontations when forces were equall.
Penguin929 said:Perhaps something like coastal forts could do damage to ships passing through straights. Depending on day/night and other things obviously.
Theres no chance of anything like that happening again, look at Galipoli.Volf said:but if they would be stupid enough they could do it - send an axis armade and swim through the gibraltar LOL lots will sink but many will pass
its not historically nore wise but possible and if u want the game to be realistic and not strictly historical (only 1 path) so it should be allowed
but heavy to do
Great idea, after coastal batteries destroyed transport ships can pass the area if we can do this in the gameGS_Guderian said:Maybe we could get a functioning coastal battery system. I mean, why shouldn´t I be allowed to "try" sneaking the Bismarck through Gibraltar.
It sure doesn´t work on the Nord-Ostsee Kanal in Northern Germany, and maybe alike with Panama and Suez, but for the rest I would like to give forces a chance.
Naval Detection could be significantly higher in those areas, Naval bombing deadlier because of lacking possibilties to maneuver and the chance for aircraft to close in from landside, unsee, but still, let them come and get some. Right now Coastal batteries can´t do nothing, except for -% in attackers efficiency.
I would love to see German cruiser "Blücher" sunk while trying to sneak onto Oslo. ^^
And aside of that, a fleet of 20 BB´s might just as well turn tables and shoot any coastal battery into dust.