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GAGA Extrem

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My strategy for Russia is:
(1) Research "Freedom of Trade" as first tech to get a sweet RGO income bonus.
(2) Promote bureaucrats to increase admin_efficiency to 100%. Once at 100% efficiency set admin spending to 50%.
(3) Research Idealism and Ideological Thought to boost RP generation.
(4) Promote clergymen to 4% to boost literacy. Keep spending at 100%.
(5) Focus on culture techs (Philosophy > Social Thought > Political Thought > Aesthetics > Psychology)
(6) Get enough Industry techs to balance out the budged (clergymen will cost quite a lot). Also make sure to grab the low tier tax_efficency ones from commerce. Make sure to build one factory in every state (use the reactionary party) to get at least some natural craftsmen promotion.
(7) Research enough army techs to be able to withstand a potential hostile attack. If you end up in multiple wars divert more reserach towards the army.
(8) Once your literacy is good enough (70-80%), you can reduce education spending to 0%, reduce clergymen back to 2% and proceed with rapdid industrialization.

In general Russia has a harsh start (you will have to max out taxes and tariffs during the early game), but once you have your admin_efficency up and start researching the RGO throughput and tax_efficency techs, you should be able to cut tariffs over time. The increasing number of clergymen will become problematic around the 3% mark, but you really want that extra literacy speed and the reduced CON. The worst that can happen to me is that I end up in several early game wars against Prussia or the Ottoman Empire, because that usually means I have to divert my precious RP into army tech.

Military expansion is, imho, not needed. Russia has enough base pop to become #1 in a SP game. I guess you can faceroll a few uncivs if you get the chance, but tbh for me it is not really worth the hassle. I'd rather make sure that I have good relations to Prussia, because if they ever get to attack you with another ally (France or even Austria), you are in for a long and bloody war...

The "rebel problems" usually come from the fact that the high % of clergymen supress CON for most Russian pops, while other cultures will increase their CON behind the reform desire threshold and then these smaller pops will build up MIL and start perpedual revolt. The best thing you can do is to get as many CON boosters as possible, reduce clergy as fast as you can and issue reforms whenever possible.
 
Last edited:

GAGA Extrem

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One of your goals should also be the means you use to achieve a good economy: taxing the aristocrats out of existence. They contribute little to your economy, take up money that could be spent by lower class POPs (to reduce their militancy) and they demote into very useful middle class professions which are vital.
Aristos aren't all that bad for a low-tech nation. And even with maxed out taxes I remember them only demote very slowly (if at all). In general it seems better to tax your mid strata to prevent them from becoming aristos (looking at you, well fed early game artisans!).
 

GAGA Extrem

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Well, i have always considered letting rebels win as gamey
You pay quite a lot of prestige, so it comes at quite a price, especially later on... And considering that pop losses from combat can be quite significant, it can actually be a reasonable option.

Still, would be nice if Vicky 2 had a "Rebel Negotiation" mechanic like EU.