This is mine:
######## EXCEPTION: 0xC0000005 at address: 0x00000000: ACCESS VIOLATION
Version: Unknown Version
06/23/15 15:01:50
(-nosymbols- PC == 0)
######## EXCEPTION: 0xC0000005 at address: 0x0F0F0F73: ACCESS VIOLATION
Version: Unknown Version
07/06/15 18:11:06
######## EXCEPTION: 0xC0000005 at address: 0x4AFF3B29: ACCESS VIOLATION
Version: Unknown Version
09/17/15 16:14:49
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x00000000: ACCESS VIOLATION
Version: Unknown Version
10/02/15 14:43:57
(-nosymbols- PC == 0)
######## EXCEPTION: 0xC0000005 at address: 0x44074407: ACCESS VIOLATION
Version: Unknown Version
10/27/15 21:59:29
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x69572D6D: ACCESS VIOLATION
Version: Unknown Version
10/28/15 21:58:07
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(9758) +0 bytes (CInGameIdler::SetCurrentMapMode)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(10299) +0 bytes (CInGameIdler::CustomMapMode2)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(227) +12 bytes (CButtonObservable::NotifyClicked)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(582) +0 bytes (CButton:

rocessClicklikeEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(102) +10 bytes (CButton:

rocessInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\buttonstandard.cpp(714) +15 bytes (CButtonStandard:

rocessInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(685) +0 bytes (CGui::HandleMouseEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(495) +11 bytes (CGui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\eu3gui.cpp(364) +0 bytes (CEU3Gui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4858) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x004236A8: ACCESS VIOLATION read attempt to address 0x69727544
Version: Unknown Version
10/28/15 23:15:58
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(576) +35 bytes (CCurrentGameState::Clear)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x7320746F: ACCESS VIOLATION
Version: Unknown Version
10/29/15 15:59:21
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(9758) +0 bytes (CInGameIdler::SetCurrentMapMode)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(10299) +0 bytes (CInGameIdler::CustomMapMode2)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(227) +12 bytes (CButtonObservable::NotifyClicked)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(582) +0 bytes (CButton:

rocessClicklikeEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(102) +10 bytes (CButton:

rocessInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\buttonstandard.cpp(714) +15 bytes (CButtonStandard:

rocessInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(685) +0 bytes (CGui::HandleMouseEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(495) +11 bytes (CGui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\eu3gui.cpp(364) +0 bytes (CEU3Gui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4858) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x70632E72: ACCESS VIOLATION
Version: Unknown Version
11/06/15 14:11:38
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(143) +9 bytes (CGui::KillAll)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x011C2CB6: ACCESS VIOLATION read attempt to address 0x00000120
Version: Unknown Version
11/06/15 16:03:31
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\countrymilitaryview.cpp(999) +0 bytes (CCountryMilitaryView::RebuildLeaderList)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\countrymilitaryview.cpp(1148) +0 bytes (CCountryMilitaryView::OnDailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\countryview.cpp(68) +0 bytes (CCountryView::ShowWithAnimation)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(9498) +9 bytes (CInGameIdler::ViewMilitary)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(582) +0 bytes (CButton:

rocessClicklikeEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(102) +10 bytes (CButton:

rocessInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\buttonstandard.cpp(714) +15 bytes (CButtonStandard:

rocessInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(685) +0 bytes (CGui::HandleMouseEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(495) +11 bytes (CGui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\eu3gui.cpp(364) +0 bytes (CEU3Gui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4858) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x00D78994: ACCESS VIOLATION write attempt to address 0x4DD9FFB1
Version: Unknown Version
11/20/15 16:10:04
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\tooltips.cpp(839) +31 bytes (CInGameIdler::GetInterfaceToolTip)
######## EXCEPTION: 0xC0000005 at address: 0x2B1E37FF: ACCESS VIOLATION
Version: Unknown Version
11/22/15 20:55:09
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x0198B3F6: ACCESS VIOLATION read attempt to address 0x00000000
Version: Unknown Version
12/01/15 18:33:46
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_matchmaking\pdx_matchmaking.cpp(908) +12 bytes (MatchmakingServerHide)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_matchmaking\pdx_matchmaking.cpp(243) +0 bytes (MatchmakingShutdown)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\contextowner.cpp(123) +12 bytes (CContextOwner::ShutDownAll)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(720) +0 bytes (CApplication:

oRestart)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(665) +0 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C05B600
Version: Unknown Version
12/03/15 17:17:27
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry:

ailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState:

ailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C057D00
Version: Unknown Version
12/03/15 17:22:43
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry:

ailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState:

ailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C058400
Version: Unknown Version
12/03/15 17:34:18
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry:

ailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState:

ailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C011A00
Version: Unknown Version
12/03/15 17:42:53
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry:

ailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState:

ailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
######## EXCEPTION: 0xC0000005 at address: 0x012B3560: ACCESS VIOLATION read attempt to address 0x8C055700
Version: Unknown Version
12/03/15 22:08:20
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14513) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13964) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7644) +0 bytes (CCountry:

ailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState:

ailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4304) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)