Getting random crashes after a while in Ironman now

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Gargoul-MotW

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Playing just as usual but getting CTDs all of a sudden - no crash message just a short stutter in sound and then CTD. Happens on random dates (not always on months end) and also even when I'm not clicking anything at all. Yesterday worked just fine. It is an Ironman savegame tho, which I loaded the very first time today (started yesterday) - may this be the cause?

Someone else with this problem? If yes, could you fix it somehow? Never had this happen to me in 1300 hours played :S

Cheers

Man of the West
 

Wizzington

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Go to bug reports and post your exceptions log.
 

Gutterjaw

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Heya Wiz,

I'm having crashing issues too on Ironman suddenly. My Muscovy game around 1575 won't run longer then a minute before exiting to desktop. I've validated all my files/install, and no dice. Here are my exception logs, hope this helps http://pastebin.com/LwDjaShV

Edit : I'm not sure these are the right bug reports ? If so not, i'd appreciate to be directed which folder i'd find them in.
 
Last edited:

Gargoul-MotW

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This is mine:

######## EXCEPTION: 0xC0000005 at address: 0x00000000: ACCESS VIOLATION
Version: Unknown Version
06/23/15 15:01:50
(-nosymbols- PC == 0)


######## EXCEPTION: 0xC0000005 at address: 0x0F0F0F73: ACCESS VIOLATION
Version: Unknown Version
07/06/15 18:11:06


######## EXCEPTION: 0xC0000005 at address: 0x4AFF3B29: ACCESS VIOLATION
Version: Unknown Version
09/17/15 16:14:49
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x00000000: ACCESS VIOLATION
Version: Unknown Version
10/02/15 14:43:57
(-nosymbols- PC == 0)


######## EXCEPTION: 0xC0000005 at address: 0x44074407: ACCESS VIOLATION
Version: Unknown Version
10/27/15 21:59:29
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x69572D6D: ACCESS VIOLATION
Version: Unknown Version
10/28/15 21:58:07
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(9758) +0 bytes (CInGameIdler::SetCurrentMapMode)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(10299) +0 bytes (CInGameIdler::CustomMapMode2)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(227) +12 bytes (CButtonObservable::NotifyClicked)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(582) +0 bytes (CButton::processClicklikeEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(102) +10 bytes (CButton::processInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\buttonstandard.cpp(714) +15 bytes (CButtonStandard::processInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(685) +0 bytes (CGui::HandleMouseEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(495) +11 bytes (CGui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\eu3gui.cpp(364) +0 bytes (CEU3Gui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4858) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x004236A8: ACCESS VIOLATION read attempt to address 0x69727544
Version: Unknown Version
10/28/15 23:15:58
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(576) +35 bytes (CCurrentGameState::Clear)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x7320746F: ACCESS VIOLATION
Version: Unknown Version
10/29/15 15:59:21
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(9758) +0 bytes (CInGameIdler::SetCurrentMapMode)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(10299) +0 bytes (CInGameIdler::CustomMapMode2)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(227) +12 bytes (CButtonObservable::NotifyClicked)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(582) +0 bytes (CButton::processClicklikeEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(102) +10 bytes (CButton::processInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\buttonstandard.cpp(714) +15 bytes (CButtonStandard::processInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(685) +0 bytes (CGui::HandleMouseEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(495) +11 bytes (CGui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\eu3gui.cpp(364) +0 bytes (CEU3Gui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4858) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x70632E72: ACCESS VIOLATION
Version: Unknown Version
11/06/15 14:11:38
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(143) +9 bytes (CGui::KillAll)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x011C2CB6: ACCESS VIOLATION read attempt to address 0x00000120
Version: Unknown Version
11/06/15 16:03:31
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\countrymilitaryview.cpp(999) +0 bytes (CCountryMilitaryView::RebuildLeaderList)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\countrymilitaryview.cpp(1148) +0 bytes (CCountryMilitaryView::OnDailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\countryview.cpp(68) +0 bytes (CCountryView::ShowWithAnimation)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(9498) +9 bytes (CInGameIdler::ViewMilitary)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(582) +0 bytes (CButton::processClicklikeEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\button.cpp(102) +10 bytes (CButton::processInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\buttonstandard.cpp(714) +15 bytes (CButtonStandard::processInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(685) +0 bytes (CGui::HandleMouseEvent)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\graphics\gui.cpp(495) +11 bytes (CGui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\graphics\eu3gui.cpp(364) +0 bytes (CEU3Gui::HandelInput)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4858) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x00D78994: ACCESS VIOLATION write attempt to address 0x4DD9FFB1
Version: Unknown Version
11/20/15 16:10:04
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\tooltips.cpp(839) +31 bytes (CInGameIdler::GetInterfaceToolTip)


######## EXCEPTION: 0xC0000005 at address: 0x2B1E37FF: ACCESS VIOLATION
Version: Unknown Version
11/22/15 20:55:09
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(734) +0 bytes (CCurrentGameState::~CCurrentGameState)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(2062) +0 bytes (CEU4Application::ResetGame)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(11682) +0 bytes (CInGameIdler::ResetGamestate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(5227) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(434) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(608) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1102) +6 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x0198B3F6: ACCESS VIOLATION read attempt to address 0x00000000
Version: Unknown Version
12/01/15 18:33:46
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_matchmaking\pdx_matchmaking.cpp(908) +12 bytes (MatchmakingServerHide)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_matchmaking\pdx_matchmaking.cpp(243) +0 bytes (MatchmakingShutdown)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\contextowner.cpp(123) +12 bytes (CContextOwner::ShutDownAll)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(720) +0 bytes (CApplication::DoRestart)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(665) +0 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C05B600
Version: Unknown Version
12/03/15 17:17:27
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry::DailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState::DailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C057D00
Version: Unknown Version
12/03/15 17:22:43
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry::DailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState::DailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C058400
Version: Unknown Version
12/03/15 17:34:18
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry::DailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState::DailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x00C33520: ACCESS VIOLATION read attempt to address 0x8C011A00
Version: Unknown Version
12/03/15 17:42:53
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14505) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13956) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7640) +0 bytes (CCountry::DailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState::DailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4303) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)


######## EXCEPTION: 0xC0000005 at address: 0x012B3560: ACCESS VIOLATION read attempt to address 0x8C055700
Version: Unknown Version
12/03/15 22:08:20
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\pdx_core\text.h(72) +32 bytes (CString::CString)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(14513) +0 bytes (CCountry::CheckMonarchDeath)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(13964) +10 bytes (CCountry::UpdateMonarch)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\country.cpp(7644) +0 bytes (CCountry::DailyUpdateSerial)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(3735) +0 bytes (CGameState::DailyUpdate)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\gamestate.cpp(2594) +0 bytes (CGameState::HandleDailyTick)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\timercommands.cpp(39) +16 bytes (CDailyTickCommand::Execute)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu4application.cpp(1982) +0 bytes (CEU4Application::Update)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\eu3idler.cpp(4304) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(466) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\eu4-live-r-steam-windows\clausewitz4\clausewitzlib\application.cpp(650) +9 bytes (CApplication::Run)
c:\jenkins\workspace\eu4-live-r-steam-windows\eu4\source\main.cpp(1336) +9 bytes (SDL_main)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)