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69_Yin_Yang
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Gal Civ 2, at least, is a good example of the genre. But for people who want to prepare or just kill time until Stellaris, a system with real time with pause might be more useful.

Turn based strategy, doesn't particularly appeal to me any more. Although it was always annoying and OCD centered. Turn based tactics games like Banner Saga or Old XCOM 1, would be different.

It's more like the pacing has a severe issue at the beginning and at the end. And it starts to feel very very familiar after a few 4xs, almost as if it was the same game...

In all that time, the 4x genre should have evolved and changed. But it's stayed too static. Real time with pause strategy and turn based tactics, has been used since Alien Legacy and Xcom in the 90s.
 
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Hockeystop

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I haven't played a 4X since MOO3. That game was probably one of if not the worst game in history. MOO2 was awesome in it's time, but once Simtex was no longer involved the series took a turn for the worse. I am hoping this series picks up the mantle of MOO.
 

Kanaric

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I haven't played a 4X since MOO3. That game was probably one of if not the worst game in history. MOO2 was awesome in it's time, but once Simtex was no longer involved the series took a turn for the worse. I am hoping this series picks up the mantle of MOO.
What's funny is the term "4x" was coined by the guy who made MOO3. I don't think we should be using it because a hack of the industry invented it.
 

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Game devs back then didn't really have a good way to collate demographic info and explanations for why people liked their games. So 4x, explore, expand, etc etc was a good way to market themselves as a genre and as well to publishers.

But I think given modern day communication between consumers and producers, cutting out a lot of the middlemen or middle ware, has made that "formulaic model" very obsolete. So far, AAA+ games still keep using it though.

These days, the lack of tools for "analyzing" the sheer mass of user input feedback and data is what tends to overwhelm the ability to extract useful conclusions for development. The CSM, Council of Stellar Management, is used by Eve Online's CCP to do the analysis and data crunching.
 

EntropyAvatar

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What's funny is the term "4x" was coined by the guy who made MOO3. I don't think we should be using it because a hack of the industry invented it.

One project a guy works on doesn't work out and suddenly he's a hack and everything he's ever done is verboten.

Life doesn't work that way. Game development is very complicated, there are a lot of decision-makers and things can go wrong for complex reasons. Emrich made an over-ambitious design with a lot of interesting features that didn't work out. It wasn't the right design for the project and once the funding got pulled it was a disaster. That's not the pattern of an industry hack. Hacks don't produce tragic failures, they produce bland work that just soullessly copies whatever is popular and doesn't take any risks. Emrich took huge risks trying to produce something epic but didn't seem to realize how much development and testing and iterations are usually needed to realize that sort of vision.

Even if he was a hack, the notion that we are going to go back and expunge everything that he has ever done from the collective memory is frankly Stalinesque.
 
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Daffius

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Update: Bought DW:U as suggested on steam, but it won't load. I get crash on startup. I've read the forums that I need to reinstall Media player, it didn't help. I've tried the other suggestions there as well... nothing. So I'll be asking for a refund and dropping this pile of garbage (a bit frustrated after trying to make it work for an hour now).

Edit: I've calmed down and contacted Matrixgames support. Let's wait and see.
 
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ponasozis

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Update: Bought DW:U as suggested on steam, but it won't load. I get crash on startup. I've read the forums that I need to reinstall Media player, it didn't help. I've tried the other suggestions there as well... nothing. So I'll be asking for a refund and dropping this pile of garbage (a bit frustrated after trying to make it work for an hour now).

Edit: I've calmed down and contacted Matrixgames support. Let's wait and see.

Did you install dwu redistributes ?
dwu uses custom dot net and xna redistributes that have to be installed i am not sure how steam does it because i have boxed edition
but for me it was install game go to game installation folder and install all installers inside _CommonRedist folder of the game
i believe it should be in steam version too
 

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69_Yin_Yang
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A lot of the crashes with the new low production game engines are due to lacking those additional software packages. Generally the media player would be to install the codec to start the opening movie, but that can also be hotwired by substituting a dummy intro file. Usually.