Getting Griefed by Xenophile Pops. How to Avoid

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strangebloke

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So I've been playing a lot since 2.2, and while the recent patches have fixed... something like 90% of my concerns, I still have a few remaining.

most notably, the xenophile faction.

You have any kind of deal that's deeper than a sensor link? Xenophile attraction. You have a single non-slave xeno race for use in colonizing? xeno attraction.

Anyway, I'm not here to gripe, more just to figure out how I can deal with this. I have a subject race that I enlightened that's tundra preference. I've got a slave race and a master race in my home systems (tropical) and everything there is fine.

But on the artic/alpine/tundra worlds, its a mess. Do I leave them free and colonize with them? That's what I'd like to do, but even with my other enslaved races this gives me a large xenophile attraction. Do I enslave them, make them battle thralls, and then colonize? Since they've fixed the pops migrating to non-habitable worlds thing (AFAICT) in patch 2.2.4, my ruler types will never mosey on over. Should I colonize with leader pops and then move my slaves over?

Am I just trying to eat my cake and have it too? Maybe, but I'm playing authortarian and I've got both xenophile (non-slave xenos) and xenophobe(slave xenos) attraction and it feels very not-nice.

...in retrospect Deviants feels like a worse trait than I thought.
 

TarnishedSteel

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I recommend handing the reins of governance to these new pops, as they seem to be forthright. After all, everyone in the galactic community should strive to be more accepting and tolerant of our new Xenos friends, right?
 

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Enslave them and sell them on the galactic market.
 

Qewey

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What exactly are you doing seemingly having heavy use for xenos and not expecting to go Xenophile eventually? Anyhow, as said just implement practices that increase Xenophobe such as enslaving xenos on top of that get stuff that improves ethics attraction of being a Xenophile is that much of an issue.
 

roman566

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Remember couple patches ago when not being at war for more than couple decades caused tons of pacifist attraction resulting in the entire galaxy going pacifist after a while? Xenophiles are the new pacifists.

There are no tools to destroy a faction once enslaving pops belonging to it is no longer possible. Government Ethics attraction? Barely works. Suppressing Faction? Waste of influence. Hearts and Minds unity edict? Might as well not bother. One Vision? Are you even serious at this point?

The reason for this is very simple. By simply existing a faction has 2x attraction modifier while suppressing a faction only has -0.75x modifier. Given that the only other faction wide modifiers require main species pops to be either enslaved by someone else or genocided by an alien empire the xenophiles will never disappear.
 

Robula

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There are no tools to destroy a faction once enslaving pops belonging to it is no longer possible. Government Ethics attraction? Barely works. Suppressing Faction? Waste of influence. Hearts and Minds unity edict? Might as well not bother. One Vision? Are you even serious at this point?

The reason for this is very simple. By simply existing a faction has 2x attraction modifier while suppressing a faction only has -0.75x modifier. Given that the only other faction wide modifiers require main species pops to be either enslaved by someone else or genocided by an alien empire the xenophiles will never disappear.
I wish there was a mod to counter this. I get frustrated not being able to influence factions in any impactful way. Attraction seems to do very little, getting attraction towards certain civics is nigh on impossible; try shifting to Authoritarian for example.
 

sortulv

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Suppress the xenophile (and any other faction you don't like), boost the factions you like - then try relocating the pops with xenophile to different worlds.
It appears that pops only think about their political stance when the arrive on a new world (either by being forcefully moved, or born).
 

Elmokki

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Honestly, while I think that you shouldn't be able to cherry pick excessively, I think it could be fine if xenophobe faction would allow some pops to have residence as their citizen rights. Not too many, but some, without getting angry. Additionally, that shouldn't excessively boost xenophilia. A bit is fine though.
 

roman566

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Suppress the xenophile (and any other faction you don't like), boost the factions you like - then try relocating the pops with xenophile to different worlds.
It appears that pops only think about their political stance when the arrive on a new world (either by being forcefully moved, or born).

You no longer can relocate pops based on faction to another world. In the resettlement screen, you can't pick pops following a certain faction. The only way to do that is to manually find the job with xenophile pops and then start hitting +/- buttons until only xenophiles are unemployed. Good luck with that. You will need it.
 

sortulv

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You no longer can relocate pops based on faction to another world. In the resettlement screen, you can't pick pops following a certain faction. The only way to do that is to manually find the job with xenophile pops and then start hitting +/- buttons until only xenophiles are unemployed. Good luck with that. You will need it.
Sure you can - if world X has 10 pops of species A as xenophile, 5 as miners, 2 as administrators and 3 as clerks - relocate all miners/clerks/administrators of Species A.
They will now have a chance to think about their life choices.
 

DonKeeOT

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Remember couple patches ago when not being at war for more than couple decades caused tons of pacifist attraction resulting in the entire galaxy going pacifist after a while? Xenophiles are the new pacifists.

There are no tools to destroy a faction once enslaving pops belonging to it is no longer possible. Government Ethics attraction? Barely works. Suppressing Faction? Waste of influence. Hearts and Minds unity edict? Might as well not bother. One Vision? Are you even serious at this point?

The reason for this is very simple. By simply existing a faction has 2x attraction modifier while suppressing a faction only has -0.75x modifier. Given that the only other faction wide modifiers require main species pops to be either enslaved by someone else or genocided by an alien empire the xenophiles will never disappear.

I agree that it is nearly impossible to get rid of a faction once it crops up so I don't bother anymore. It used to really annoy me but now I pretty much ignore errant factions that don't conform with my governing ethics. Honestly I can't see that they have much impact - the influence gain from factions is pretty low and it isn't clear what impact a minority unhappy faction has on approval rating/stability but it doesn't seem to be too bad.
 

roman566

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Sure you can - if world X has 10 pops of species A as xenophile, 5 as miners, 2 as administrators and 3 as clerks - relocate all miners/clerks/administrators of Species A.
They will now have a chance to think about their life choices.

The thing is, you first have to find all those xenophiles. What if you have one xenophile on the planet among 50 metallurgists? Do you move all of them?
 

strangebloke

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What exactly are you doing seemingly having heavy use for xenos and not expecting to go Xenophile eventually? Anyhow, as said just implement practices that increase Xenophobe such as enslaving xenos on top of that get stuff that improves ethics attraction of being a Xenophile is that much of an issue.
Well, I wasn't clear on what constituted "heavy use."

I'm not doing a xenophobe run, just a normal slaver run. The arctic species I'm using is a tiny fraction of my whole empire.
I agree that it is nearly impossible to get rid of a faction once it crops up so I don't bother anymore. It used to really annoy me but now I pretty much ignore errant factions that don't conform with my governing ethics. Honestly I can't see that they have much impact - the influence gain from factions is pretty low and it isn't clear what impact a minority unhappy faction has on approval rating/stability but it doesn't seem to be too bad.
The influence game is one thing. What really bothers me is the stability/happiness impact. I'm playing a game where the goal was to have as high of stability as possible. So if a few of my pops join this faction, it really throws off happiness on that planet.
 

Robula

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Apr 25, 2018
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I think the biggest change in Le Guin that contributed to more Xenophile ethics attraction is the addition of Commercial Pacts which share the same amount of attraction as Defensive/Federation pacts (33%). Typically you'd have at least one of these pacts with at least one empire so that already gives a constant 33% attraction.

The biggest and perhaps not obvious attraction modifier is having a Xeno in your empire that does NOT have Full Citizenship and is NOT enslaved (100%).

The best way to ensure no Xenophile attraction is firstly either purge/displace or enslave all Xenos and secondly break ALL Commercial/Defensive/Federation pacts, although the latter isn't a realistic solution for non Xenophobic empires.
 
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