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vertinox

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One of the thing that irked me about the original HoIs is the instant teleportation of leaders.

Sure it made for some humor with the AARs, but to make it more realistic Generals should have travel time much like strategic deployment before they arrive at the unit.

Now it should be way faster than your standard ground unit can move (you can a single guy by plane after all), but it still shouldn't be instant. You could also take into account their interception if you don't have air or naval superiority through the area you're sending them too.

It should really be done by distance from capital and then back again unless you transfer them to another unit or HQ.
 

Earl Uhtred

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A redeployment pool for leaders would be nice if it didn't lay too much toll on game speed. One of the few things I don't like about EU3 in its current state is the instant leader swap-out without penalties. In HoI2, at least, changing a leader led to a loss in org... not a bad way round it.
 

Naga Niome

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I like this idea it makes sense but I would expand it further so if a General's division is destroyed completely the General should have a 50% of dying. Encirclements should be 100%.
 

unmerged(31881)

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Naga Niome said:
I like this idea it makes sense but I would expand it further so if a General's division is destroyed completely the General should have a 50% of dying. Encirclements should be 100%.
100% would be too high, as i believe there are instances when leaders of encircled divisions did manage to return to friendly lines and take up another command.
 

Ayeshteni

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Something along these lines would be nice. Fighting an enemy and noting a leader who one of your other units fought hundreds of miles away the day before is (to put it lightly) a little bit jarring.

Ayeshteni
 

Henning

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Maybe just increase the org loss? It's not like it takes a lot of time to fly to another division. But I guess it takes time to read up on how it is faring etc, and to use it in a good way.
 

Filou

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Why not also include a couple of days of penalty to the unit to represent when a leader goes back home?
Or R&R in Paris to boost morale of the general staff?

On a more serious note, no delay is really warranted.
It takes very little time for a general to reach his command. Even if he takes a detour to GHQ, as soon as he gets his papers he can start doing his homework and be ready to command the hour he gets off the plane.
 
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Haru yo koi said:
We have to remember a general is one person, not a entire division. Does not take a while to transport them about.
Yes, but their effectiveness should start low and rise as they establish themselves at their new command. They should provide little or no bonus to units until x days/weeks into their new role. Id like to see their effeciency rise the longer they remain and win with their commands.

Another nice little element of detail would be to have generals that lose x battles stripped and reassigned forcibly, from a political pov. Perhaps the x threshold can be assigned to a particular or group of ministers. Where a Hitler type minister would be looking to replace everyone at the drop of the hat.

Imagine the chaos that would ensue at the command level! Perhaps the Germans DID experience this throughout 1944 and beyond!
 

henryjai

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Haru yo koi said:
We have to remember a general is one person, not a entire division. Does not take a while to transport them about.


it might be the case when you are just transporting from Paris to Berlin, but when your general is deep inside the jungle of New Guinea and suddenly appeared in Caen it doesn't make any sense.
 

humancalculator

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henryjai said:
it might be the case when you are just transporting from Paris to Berlin, but when your general is deep inside the jungle of New Guinea and suddenly appeared in Caen it doesn't make any sense.
yes, your right. Maybe they should have a one hour "lag" between each province that you move a general. (For example, if you move a general from caen to Paris, it will be one hour before they can use them. If you send the general from Caen to Auxxerre however, it will be two hours before you can use them.)
 

krasny

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Teleporting generals are a common problem with Paradox games. Making leaders transfer inits via strategic movement would be one solution.

Another thing that irks is when you merge units all the leaders go back into the leader pool. It would be better if leaders were retained when merged.
 

CSJ

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I think it would be good to include an option to turn off any change in the general system, as some of us don't find much quarrel with the HOI2 way of things. No, it's not very realistic, but I don't much appreciate my generals dying. It's a game, not the History Channel.
 

Earl Uhtred

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CSJ said:
I think it would be good to include an option to turn off any change in the general system, as some of us don't find much quarrel with the HOI2 way of things. No, it's not very realistic, but I don't much appreciate my generals dying. It's a game, not the History Channel.

Sepp Dietrich serving a Communist Germany, or Rommel surviving to the surrender in the West? A whole crop of generals that, as in HoI2, 'died' en masse in 1945 BECAUSE of Germany's historical defeat still die in a game where Germany is advancing into the Appalachians. That's silly and plausibility is vital to the game experience. Properly handled, the human factor is cool and much of the fascination of WW2 lies in it.
 

CSJ

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Earl Uhtred said:
Sepp Dietrich serving a Communist Germany, or Rommel surviving to the surrender in the West? A whole crop of generals that, as in HoI2, 'died' en masse in 1945 BECAUSE of Germany's historical defeat still die in a game where Germany is advancing into the Appalachians. That's silly and plausibility is vital to the game experience. Properly handled, the human factor is cool and much of the fascination of WW2 lies in it.

You assume I leave the leader deaths as they are in HOI2.

IE: Italo Balbo never dies in my games.
 

Meothar

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Well, it would be more realistic but it's not a major nuisance for me. I don't switch leaders often in HoI2, only within a real restructuring. And in this case, the units often don't see combat for a week or more, enough time for a general to travel from London to India.

But I like the idea of leaders that can get imprisoned when their unit is destroyed or die. You can get your imprisoned leaders back if you sign peace (or annex) the country where they are in. This shouldn't be too much micromanagement.

The lot of German generals were not killed in action, some commited suicide (like Rommel), others became PoW. Some were sentenced to death after the war but others survived. The new formed German Bundeswehr in 1950 had many officers that served in the Wehrmacht (of course they were checked up for crimes commited in WW2 and before).
 
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