I added an alternative proposal instead of ADM and MIL together:
No more hiding OP. How are you altering monarch point income, idea groups, and unity/revolt risk to account for the change?
I added an alternative proposal instead of ADM and MIL together:
Exactly, religious conversion is the one thing you can "change" without having to spend anything other than cash, and not much cash at that.
Religions that existed historically for centuries (Copts in Egypt, Christians in Armenia, all of Georgia) are usually extinct after the first 10 years of gameplay.
Religions that existed historically for centuries (Copts in Egypt, Christians in Armenia, all of Georgia) are usually extinct after the first 10 years of gameplay. The religious map of Europe becomes completely homogenous within national boundaries by 1600 at the latest. This situation is completely retarded. My proposal would fix this.
There are many reasons for Spain falling behind technologically. Mostly due to the colonies, hyperinflation and corruption in the government. Not so much the Inquistion. And no country, until very near the end of the game, pursed religious freedom. At best there was toleration. Also, the Jesuits would like a word about religiosity and education/tech.All the arguments I'm hearing just reinforce my argument. Yes it would make conversion harder (that's the point) yes non-European countries who want to convert lots of provinces would now have to give up tech advancement if they want to do that (can you name me an Asian country that converted lots of provinces to their religion in this period? Even the Ottomans barely converted anybody in reality, Greece remained overwhelmingly Orthodox into the 19th century).
Yes countries who for various reasons want to convert lots of provinces will end up behind their neighbors (This happened! Countries that joined the Inquisition ended up technologically behind the countries pursuing religious freedom).
As for humanism being better for tech development, this is also reality.
No more hiding OP. How are you altering monarch point income, idea groups, and unity/revolt risk to account for the change?
You can change many things without using monarch points. This has already been mentioned several times in the thread, and continuing to insist otherwise makes it apparent that you skim or simply don't read any of the posts disagreeing with you idea.
Even if one were to assume that changing it to cost MPs was a beneficial step, the way you propose to implement it is inane. Coring territory removes all penalties associated with un-cored territory for generally 2-20 AMP per BT. Culture convert removes all penalties associated with unaccepted cultures for 15-25 DMP per BT.
Your "grand idea" leaves almost all religious penalties in place, while costing roughly 2-4 times as much MP as the other two actions.
I've never seen those disappear within the first 10 years of gameplay even in AI hands, the missionary count and conversion strength just aren't there for the powers that normally would conquer them.
Despite being ham-fisted and asinine, it actually wouldn't stop this at all. By removing missionaries, you remove the limitation on the number of provinces that can be converted at a single time. By setting the conversion length to culture-conversion speed (with extra modifiers), you make it faster than early/mid game current conversion.
There are much better ways to fix the issue:
http://forum.paradoxplaza.com/forum/showthread.php?769470-VEF-Introduction-to-Veritas-et-Fortitudo
Religion is very important in this era, much more important that cores or culture. It defined most wars in this era other than dynastic conflicts and the odd war over trade routes or colonies.
Letting people convert multiple provinces at once if they have the power points is no problem, it's a bit stupid to limit that anyways.
Historically speaking, countries took hundreds of years to become religiously homogeneous
Religions that existed historically for centuries (Copts in Egypt, Christians in Armenia, all of Georgia) are usually extinct after the first 10 years of gameplay. The religious map of Europe becomes completely homogenous within national boundaries by 1600 at the latest. This situation is completely retarded.
This is categorically incorrect, even if you limit your scope to Europe. It's neither here nor there, since it's irrelevant to religious conversion, so I'll let it drop if you can refrain from grossly inaccurate statements.
Don't contradict yourself now. As you said in your OP:
and also argued later,
A system that allows unlimited and finite-duration (currently you can have unconvertible provinces) conversions does nothing to prevent the rapid formation of religiously-homogeneous countries; in fact, it encourages it.
I'm not hiding, I am not advocating reforming anything, you can suffer and like it
What you are doing
is hiding.
You lose, cupcake, and if you insist on me liking that fact then fine.
On that note, let's get rid of all the diplomats and colonists and everything else in the game while we're at it! Diplomatic actions now cost 25 DIP, while colonies cost 200 ADM! Oh and merchants now cost 5 DIP and 5 ADM per month, but hey, you can spam wherever you like... if you can afford* it that is.
And because waiting's retarded, everything happens at once! No diplomatic cooldowns or stuff like that- converting religions, coring, changing culture and all those shenanigans now happen instantly as long as you can pay*!
*Monarch points only. Take that shitty gold off to somewhere else, scrubs.
**
On a more serious note, you're not being very persuasive unless you manage to argue how, in what effects, would converting missionaries to MP would be better, and how it differs from the "X months to do something" system.
One point I do agree with: converting is currently something you almost always just do when possible. There's no real thought involved.
How to fix that, I don't really know.
The proposal at least involves some choice in converting religion Vs leavign them as it is. God forbid you have to actually manage your resources.
I don´t really see whats the big deal with Religious conversion using up resources. Whats exactly wrong with this? Other than "I´m cheap and don´t want to spend MP"
How on earth are you conquering so much territory that your missionaries converting everything in less than a year each isn't enough?
I tripled my territory in my last game in only the last decade and control most of northern Europe, and I converted everything in a couple decades with 1 missionary and no religious ideas.
It's possible to get 8 missionaries (!) in EU4 right now. Eight!
How on earth are you conquering so much territory that your missionaries converting everything in less than a year each isn't enough?
I tripled my territory in my last game in only the last decade and control most of northern Europe, and I converted everything in a couple decades with 1 missionary and no religious ideas.
It's possible to get 8 missionaries (!) in EU4 right now. Eight!
How on earth are you conquering so much territory that your missionaries converting everything in less than a year each isn't enough?
I tripled my territory in my last game in only the last decade and control most of northern Europe, and I converted everything in a couple decades with 1 missionary and no religious ideas.
It's possible to get 8 missionaries (!) in EU4 right now. Eight!
Because not everyone plays in Northern Europe which gets freebies as Christians and you're likely dealing with no culture penalties. And also, taking an extreme and automatically applying it out of context as if it was the norm is not going to persuade anybody. Like omg, I can do wc, should totally remove declare war button so op.
You have a really bad habit of making arguments without any points to explain or support them- please read over them before posting next time.