Recently I went through comparing various parts of my unity output in my rogue servitor empire and a pacifist empire to better understand why my unity was so far behind with rogue servitor. There were a variety of issues like bio trophies not getting the +30% capital production bonus, and I logged a bunch of bugs to cover that.
However, the single biggest discrepancy was faction unity. In 3.2, the benefits of factions don't scale with pop count, which means that things like the gestalt ethic getting an extra +1 influence and some other small boosts could make up the difference for the whole game without much of an issue.
I originally thought faction unity output was pretty small and only mattered early game, so it was similarly balanced by gestalt buffs, but it remains a big chunk of unity generation throughout the game because unity gained from factions scales with the number of pops. I looked at a few saves from 3.3 games I had, and faction unity was consistently between 20% and 30% of each empire's overall unity output.
This means that all else being equal, a non-gestalt empire will generate 25%-40% more unity than a gestalt just for having factions.
If there were real, serious costs to factions, that would be one thing. However, there isn't, as the factions just guide how you play rather than having any kind of upkeep. So this extra output is all but free, so it's not like gestalts can simply take the resources spent on factions and allocate then elsewhere.
Gestalts really, really need something to compete. The simplest thing would be to just give a small bump to the base output of all gestalt unity jobs so that gestalts will generate a similar amount of unity from jobs that a regular empires generates from jobs plus factions. Something more interesting and dynamic would be cool, but it seems like it's a bit late for that for 3.3.
You could argue the hive reduction to empire size cost increases and machines' reduced size from pops is that difference, but machines also have a penalty that affects their colony count, so that doesn't seem like a fair trade for what's effectively an empire wide -20% to unity. Especially since this forces gestalt empires to favor tech because they sacrifice lower unity for lower tradition and tech costs. Plus, pacifism has a similar or better reductions to size from pops while still retaining the huge unity gained from factions.
I think gestalts need something major to help out their unity production if they're going to compete with regular empires on this front.
However, the single biggest discrepancy was faction unity. In 3.2, the benefits of factions don't scale with pop count, which means that things like the gestalt ethic getting an extra +1 influence and some other small boosts could make up the difference for the whole game without much of an issue.
I originally thought faction unity output was pretty small and only mattered early game, so it was similarly balanced by gestalt buffs, but it remains a big chunk of unity generation throughout the game because unity gained from factions scales with the number of pops. I looked at a few saves from 3.3 games I had, and faction unity was consistently between 20% and 30% of each empire's overall unity output.
This means that all else being equal, a non-gestalt empire will generate 25%-40% more unity than a gestalt just for having factions.
If there were real, serious costs to factions, that would be one thing. However, there isn't, as the factions just guide how you play rather than having any kind of upkeep. So this extra output is all but free, so it's not like gestalts can simply take the resources spent on factions and allocate then elsewhere.
Gestalts really, really need something to compete. The simplest thing would be to just give a small bump to the base output of all gestalt unity jobs so that gestalts will generate a similar amount of unity from jobs that a regular empires generates from jobs plus factions. Something more interesting and dynamic would be cool, but it seems like it's a bit late for that for 3.3.
You could argue the hive reduction to empire size cost increases and machines' reduced size from pops is that difference, but machines also have a penalty that affects their colony count, so that doesn't seem like a fair trade for what's effectively an empire wide -20% to unity. Especially since this forces gestalt empires to favor tech because they sacrifice lower unity for lower tradition and tech costs. Plus, pacifism has a similar or better reductions to size from pops while still retaining the huge unity gained from factions.
I think gestalts need something major to help out their unity production if they're going to compete with regular empires on this front.
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