• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
I apologize for not responding to someone else's thread on the subject but I wanted to create a more cogent argument than I had previously witnessed. To my perception thus far the argument has been that gestalt consciousness not having trade is a major nerf compared to other empires, and that is 100% correct. However you also don't have to make consumer goods and your housing is just so much more efficient so I was willing to accept it as some sort of balance.

However I did want to see it brought to the table in some way so I had been working in my head some sort of way to bring back Single Mind Fascination to let a hive mind trade. Then I was hit with a sudden realization. Those drones on the fringe of my space weren't just piling up the rocks they mined, they were sent to my refinery worlds to be made into alloys. This meant I had supply lines, and presumably since I wasn't suffering massive economic penalties these lines were more organized than a lack of trade routes would represent.

I can understand these lines perhaps not generating energy credits, cause no merchants, however it could generate minerals or food, or both. It could even be that instead of maintenance drones generating trade value miners, technicians, and farmers do, since they directly add to these supply line, and now the trade value is overhead that can be collected with a little care. More importantly these lines could generate pirates just the same they do for single minds. In fact instead of saying they are deviant drones gone rogue, maybe it is actual single mind pirates that snuck in hearing of these undefended and automated routes to plunder.

You could also bring back Single Minded Fascination to give you the normal empires trade routes, trade stations, and some drone jobs that generate consumer goods and trade value, as well as the non-bugged ability to host the galactic market, cause once upon a time you were an anomaly with a trader empire and that made you want to reach the stars and trade with them.

Most of what I said is from the perspective of a hive mind but should equally apply to a ME, although swapping food for energy of course.

tl;dr Gestalt Consciousness would also have supply lines and thereby should have a variation of the trade system.
 

Alexander Seil

Philosopher of the Future
57 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
I would say generally that moving towards near-identical mechanics for regular empires and gestalts is not the right way to go and it will be hard to make the distinction clear with something like this.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
Unlike every other near identical feature of the game between single minds and gestalt consciousness? They already encourage a radically different gameplay anyway, why reinvent the wheel so they can feel more different?

Also that post is sort of missing my point, it's not about mechanics it's about logic. Why don't they have this when they very much would have it, is the question raised, not how to balance hive minds while still making them feel unique.
 

mergele

Colonel
53 Badges
Apr 18, 2016
1.093
928
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Federations
  • Imperator: Rome Sign Up
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
The issue is that trade is not supply lines, otherwise normal empires also would have it. The idea (iirc) is that it's somehow additional value created by the civilian sector/private companies and those don't exist in hive minds.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
Yes but they are literally lines from station to station. While yes they are taxes generated by the private sector along those routes, I also suggested they not pay out in energy credits for hive minds. Also if it is such a big deal don't let them collect system trade value. However the point is these trade routes are supply lines. They are routes favored to move material through your empire, and if you are playing right, are also regularly patrolled and maintained by a military presence. Which as I recall is a supply line.
 

bobucles

Captain
Jun 29, 2018
425
3
I am okay with gestalts not having traditional trade lines, however they pay dearly in energy income because tech production is simply that much weaker than trade profit. Would a supply line system offer some way of providing extra resources to hive worlds such as bonus amenities and overall improved production? That would be neat.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
I am okay with gestalts not having traditional trade lines, however they pay dearly in energy income because tech production is simply that much weaker than trade profit. Would a supply line system offer some way of providing extra resources to hive worlds such as bonus amenities and overall improved production? That would be neat.

The bonus amenities would be really nice for starting new worlds.
 

Bankipriel

Colonel
70 Badges
May 7, 2016
1.036
1.517
  • Rome Gold
  • Rome: Vae Victis
  • Sengoku
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Warlock: Master of the Arcane
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders III
  • Age of Wonders: Planetfall
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
Unlike every other near identical feature of the game between single minds and gestalt consciousness? They already encourage a radically different gameplay anyway, why reinvent the wheel so they can feel more different?

Also that post is sort of missing my point, it's not about mechanics it's about logic. Why don't they have this when they very much would have it, is the question raised, not how to balance hive minds while still making them feel unique.

Do you pay yourself for making yourself breakfast? Do you sign a bill and charge your credit card to pay yourself for the breakfast you made for yourself?

No, you don't.

Trade is fundamentally impossible for a single consciousness. You cannot generate wealth by taxing yourself, or marking up the price of the food that you grow for yourself so that you can eat. In a gestalt empire, everything within the economic system already belongs to you/theEmpire/the consciousness. Trade & tariffs/taxes are a method for individuals and organizations to acquire wealth that has been generated and hoarded by other individuals.

Gestalt empires should not have trade, because they are incapable of trade. They should be more efficient at production, and for the sake of game balance, they should be more efficient to a degree that makes them roughly comparable in economic power to regular non-gestalt empires. This should almost certainly come in the form of pops requiring almost *zero* consumer goods, as well as very few amenities, and a generally reduced upkeep. Because you don't give your hand vacation days. You don't give your feet a yearly salary increase for staying attached to your legs. If your hands are injured, you treat them. If your feet are sore, you rest them. You may temporarily injure your feet for the purpose of, say, running away from a lion in order to survive. But you never put a vascular usage tax on hemoglobin so that your heart can retire early while your feet die from oxygen deprivation.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
Do you pay yourself for making yourself breakfast? Do you sign a bill and charge your credit card to pay yourself for the breakfast you made for yourself?

No, you don't.

Trade is fundamentally impossible for a single consciousness. You cannot generate wealth by taxing yourself, or marking up the price of the food that you grow for yourself so that you can eat. In a gestalt empire, everything within the economic system already belongs to you/theEmpire/the consciousness. Trade & tariffs/taxes are a method for individuals and organizations to acquire wealth that has been generated and hoarded by other individuals.

Gestalt empires should not have trade, because they are incapable of trade. They should be more efficient at production, and for the sake of game balance, they should be more efficient to a degree that makes them roughly comparable in economic power to regular non-gestalt empires. This should almost certainly come in the form of pops requiring almost *zero* consumer goods, as well as very few amenities, and a generally reduced upkeep. Because you don't give your hand vacation days. You don't give your feet a yearly salary increase for staying attached to your legs. If your hands are injured, you treat them. If your feet are sore, you rest them. You may temporarily injure your feet for the purpose of, say, running away from a lion in order to survive. But you never put a vascular usage tax on hemoglobin so that your heart can retire early while your feet die from oxygen deprivation.


I believe I was fairly specific when I said it wouldn't be a consequence of free market transfer when they generated this income, but thank you for your opinion and added input.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
We have other benefits that offset the trade. I like my hiveminds. Giving them trade will nerf other things about them like more jobs in districts and such.

We do have other benefits yes, and our sheer extreme housing is one of them. I do believe that giving them as written trade without the cost of say a civic would be overpower on top of their benefits, but our income generation is at a sheer disadvantage without it. I am as we have this conversation playing a empire size 460 hive mind with multiple energy dedicated energy district hive worlds and a genetically engineer ingenious race, along with a dyson sphere and my empire size 350 spirtualist inward perfectionists in my multiplayer game out pace their energy production almost 3 to 1 and the hive mind is at all repeating techs while the isolationists still have much of tier 5 to work through.
 

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.238
4.728
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
however it could generate minerals or food, or both
They do generate minerals and food. It's called 'having it go to your empire stockpile'.

Trade Value is SPECIFICALLY your civilians trading with each other and getting taxed. Gestalts don't have this. Instead, Gestalts have 50% better raw resource districts.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
They do generate minerals and food. It's called 'having it go to your empire stockpile'.

Trade Value is SPECIFICALLY your civilians trading with each other and getting taxed. Gestalts don't have this. Instead, Gestalts have 50% better raw resource districts.

No as defined it is this. Why is everyone so hung up on a word that could literally read anything else for a hive mind? The point was that this could be a theoretical overhead that could be lost to inefficiency, i.e. weirdly laid out lanes and pirates. Also it seems many people have this idea that a hive mind is in constant control of every aspect of the hive. Do you tell your blood cells where to move? Do you micromanage your liver to process your blood as efficiently as possible? Instead a bunch of barely thinking animals were sent orders and an image of a filled cargo ship and hopped to it.

Because something else that is taken out of context is what is making that trade. Maybe it's food, and minerals sold on a civilian market, such a shortcoming the hive would have no need for, and thus better able to redirect those supplies. Or is trade value some imaginary thing that comes from nothing and I am just missing something?
 

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.238
4.728
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
No as defined it is this. Why is everyone so hung up on a word that could literally read anything else for a hive mind? The point was that this could be a theoretical overhead that could be lost to inefficiency, i.e. weirdly laid out lanes and pirates. Also it seems many people have this idea that a hive mind is in constant control of every aspect of the hive. Do you tell your blood cells where to move? Do you micromanage your liver to process your blood as efficiently as possible? Instead a bunch of barely thinking animals were sent orders and an image of a filled cargo ship and hopped to it.

Because something else that is taken out of context is what is making that trade. Maybe it's food, and minerals sold on a civilian market, such a shortcoming the hive would have no need for, and thus better able to redirect those supplies. Or is trade value some imaginary thing that comes from nothing and I am just missing something?
In that case, you don't want to give Gestalts trade - or some nameswapped equivalent - because that kinda goes against Paradox's goal of trying to gradually make different empires feel increasingly different from each other.
 

RageOfAnubis

Second Lieutenant
37 Badges
Sep 22, 2017
100
57
  • Age of Wonders: Planetfall
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Shadowrun Returns
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Magicka
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
Maybe not a trade system as such, maybe a resource/control distribution system. Rather than generating energy this system boosts production efficiency of planets connected to this network. Flavor wise this would be the result of increased drone coordination and more efficient transport of materials resulting less downtime of production facilities due to waiting for incoming materials or replacement parts.

BTW Dark_Lord_Alan what is that portrait from? It looks like it would fit right into Stellaris but I have never seen it before.
 

Dark_Lord_Alan

Sergeant
8 Badges
Jan 14, 2015
63
22
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Distant Stars Pre-Order
  • BATTLETECH: Flashpoint
In that case, you don't want to give Gestalts trade - or some nameswapped equivalent - because that kinda goes against Paradox's goal of trying to gradually make different empires feel increasingly different from each other.

Obviously I would love for it to feel different, and be different. However this system exists, so it is easiest to use for this. Realistically what I really want is three things.

1) Something to help us overcome the economic difference between empires.

2) Something to use the pirate mechanic, cause I liked the free xp for my admirals.

3) An optional play style that does let me become a market as I want to sell to the single minds, as I state above this would be a good way to return the Single Minded Fascination civic.


BTW Dark_Lord_Alan what is that portrait from? It looks like it would fit right into Stellaris but I have never seen it before.

iirc this is the distant stars preorder avatar.
 

bobucles

Captain
Jun 29, 2018
425
3
This is just my opinion, to me hive-mind game play now are bit bland compared with before.
There is a HUGE difference between a hive's options has vs. an ordinary empire. Hives simply have less choices available to them and it's very glaring against faction play. They kind of feel incomplete by comparison.
 

Surimi

General
89 Badges
May 24, 2014
2.204
4.191
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
I mean, in a mechanical sense it would be easy, just add a hive mind specific trade policy called "yum, tasty minerals" or something.

The real question is why? No other empire needs trade to use basic resources. You delete your entire trade infrastructure, then settle any number of pops on a planet and have them mining minerals which get magically teleported to the stockpile.

Maybe not a trade system as such, maybe a resource/control distribution system. Rather than generating energy this system boosts production efficiency of planets connected to this network.

I actually like this idea though, if we want to create a system which encourages gestalts to build a network, it should at the very least be something unique to them rather than just trade, which is currently one of the only real differences between gestalts and non-gestalts.
 

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.238
4.728
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
1) Something to help us overcome the economic difference between empires.
You have this.
2) Something to use the pirate mechanic, cause I liked the free xp for my admirals.
Haven't played 2.2 gestalts yet, but don't they have the old version of the pirates?
An optional play style that does let me become a market as I want to sell to the single minds, as I state above this would be a good way to return the Single Minded Fascination civic.
Not sure what you mean. You mean trade deals and the Galactic Market?