Gestalt Consciousness and Amenities

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sacramental

Recruit
23 Badges
May 27, 2017
8
0
  • Stellaris - Path to Destruction bundle
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
Dear anyone,

I've been trying to wrap my head around what to do with amenties as a Determined Exterminator Gestalt Consciousness.

I've had it in the massive plusses aswell as massive negatives and I don't see any difference in production output.

Considering it's supposed to improve happiness, which is something my pops are unaffected by, is there even a point to getting any amenties at all and if so, should it actually be a point to begin with? (I know the latter might stir up a discussion, however I'm trying to find out what I need to do with this rather than actually kick up a storm)

Any and all tips would be appreciated, I'm at a complete loss as to whether or not I should be concerned about amenties for my pops.

Kind regards.
 

permeakra

Major
66 Badges
Nov 20, 2017
651
349
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Sword of the Stars
  • Sword of the Stars II
In case of gestalts amenities represent maintenance and control. Individual drones are unaffected by happiness, but they need to be directed to specific task and they need to be cleaned, oiled and recharged.

mechanically for gestalts amenities directly affect stability, which in turn boosts production (or harms it, if amenities are in red). Also, gestalts are terrible in producing amenities, so collecting every boost to it is worth it. For example, for hiveminds taking charismatic trait and ascetic civic is almost nobrainer.