Even though the game is far from being released we can already now talk about strategies because we have decent knowledge about many important concepts.
Germany start with 40 military factories, 10 dockyards and about 20 civilian factories (because of consumer goods this number is in practice 17).
As you can see Germany have a great amount of military factories (most in the world) but the rather low amount of dockyards will hinder naval play and a powerful navy is needed to defeat UK and even US.
While your enemies starts with many more dockyards they have the disadvantage of they are dependent on convoys, a weakness you should make as much use of as possible if you looking for victory.
This opening strategy is created to put as much pressure on your naval opponents as possible.
The key to naval dominance is your dockyards because they are the factories that produce ships. Dockyards are unqiue in that you can't convert other factories from or into dockyards, so you need to build them.
But to build dockyards you need to use civilian factories, here most players will probably wan't to build more civilian factories however that may be a big mistake because focusing on fixing a weakness (long term development) instead of focusing on early strengths will probably lead to a weak performance, if not your enemies do big mistakes to.
So use your civilian factories to build military factories and dockyards.
The dockyard gambit is to use all civilian factories to build build dockyards and convert a part of your military factories into civilian factories. Thats why it is a gambit.
This will give you an enormous increase in the number of dockyards and if left unanswered by your enemies, you will most likely win the naval war and thus knock out two major opponents. And even if they do, you should still have gotten a larger naval advantage + they are forced to fix a weakness instead of focusing on their strength (late game buildup with early civilian factory buildup).
Your research should be focused on the industry and navy early on to amplfy the effect of the dockyard buildup.
You should produce all ship classes because they are all different threats to your enemy, if you only build one class it is very easy to counter but if you build many classes, your enemy make not be able to defend against all threats.
The big risk is naturally the land warfare but it greatly depends on how many military factories you convert into civilian. Your technology will be a bit behind, you may have to delay the war a couple of years and reconvert your civilian factories into military and research state of the art technology, the advantage may be that the enemy stockpile may be outdated which may allow an easy land victory against countries such as France and Poland while your abnormal large navy will remove UK and US as a threat.
Germany start with 40 military factories, 10 dockyards and about 20 civilian factories (because of consumer goods this number is in practice 17).
As you can see Germany have a great amount of military factories (most in the world) but the rather low amount of dockyards will hinder naval play and a powerful navy is needed to defeat UK and even US.
While your enemies starts with many more dockyards they have the disadvantage of they are dependent on convoys, a weakness you should make as much use of as possible if you looking for victory.
This opening strategy is created to put as much pressure on your naval opponents as possible.
The key to naval dominance is your dockyards because they are the factories that produce ships. Dockyards are unqiue in that you can't convert other factories from or into dockyards, so you need to build them.
But to build dockyards you need to use civilian factories, here most players will probably wan't to build more civilian factories however that may be a big mistake because focusing on fixing a weakness (long term development) instead of focusing on early strengths will probably lead to a weak performance, if not your enemies do big mistakes to.
So use your civilian factories to build military factories and dockyards.
The dockyard gambit is to use all civilian factories to build build dockyards and convert a part of your military factories into civilian factories. Thats why it is a gambit.
This will give you an enormous increase in the number of dockyards and if left unanswered by your enemies, you will most likely win the naval war and thus knock out two major opponents. And even if they do, you should still have gotten a larger naval advantage + they are forced to fix a weakness instead of focusing on their strength (late game buildup with early civilian factory buildup).
Your research should be focused on the industry and navy early on to amplfy the effect of the dockyard buildup.
You should produce all ship classes because they are all different threats to your enemy, if you only build one class it is very easy to counter but if you build many classes, your enemy make not be able to defend against all threats.
The big risk is naturally the land warfare but it greatly depends on how many military factories you convert into civilian. Your technology will be a bit behind, you may have to delay the war a couple of years and reconvert your civilian factories into military and research state of the art technology, the advantage may be that the enemy stockpile may be outdated which may allow an easy land victory against countries such as France and Poland while your abnormal large navy will remove UK and US as a threat.
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