Cool beans. Thanks!
For everything, I mean. This took you a lot of work, and we appreciate it.
For everything, I mean. This took you a lot of work, and we appreciate it.
lol. you guys never give up, do you?
I'm not making any promises, but I'll think about it, ok?
Hi. First of all thank you very much for this awesome tutorial... I'm a new player and tbh I was having a bad time learning all this stuff, you made things waaay easier.
There are a couple of questions I still have, but I'll see if they get answered after my first playthrough.
Nevertheless there is one thing I'd like to ask now: I just captured Denmark, everything went great (or so I'd like to think lol), the thing is, I got an island to the northwest of europe, called Reykjavik, the thing there is that for some reason automatic supply routes are created to there, thus sending convoys, and them getting raid by the UK, I canceled those supply convoys but they reappear automatically in the next hours/days (game time). Is there any way to stop this, or what am I supposed to do? I don't want to have low unitiy though to this.
PS: I'm playing on the latest version of FtM
EDIT: NVM, the UK just took care of it by capturing it, I guess that'll fix it, eitherways, if I was to hold that island what am I supposed to do to avoid what happened with the supply routes?
What with the new rules and systems, and tweaked costs in both IC and upkeep, what would you recommend for division makeups as I run through this (as closely as possible)? I don't mean everything, just the more common, mass-produced ones like infantry divisions and armor.
I don't need optimal builds or anything, just advice. It doesn't seem like hundreds of 3infx1art are quite right anymore. (And digging through the newer build composition threads is a nightmare. You've got people disagreeing and suggesting this that and the other, mixed with people making outdated suggestions from FTM.)
Also would you still recommend Consumer Product Orientation during the build-up to war? They nerfed it to -15% IC efficiency (ouch!) while adding a nice +10% supplies to Mixed Industry. The maths are beyond me (I'm half convinced, from skimming crazy-detailed old threads about CPO v. MI before the change, that CPO wasn't the best way to go for Germany even back then as far as getting more built).
AA is not better than before (I think), but I simply decided that if I was being forced to research AT, I might as well go in all the way. Besides, with the reputation of Germany's 88 flak guns, it's not unreasonable. And it saves me some manpower and supplies compared to the extra infantry brigade.
Extra 10% production malus. It was -5 before, no?
And then there's that +10 to supplies with MI. More supplies as Germany, or the same supplies for less, can't be a bad thing. I'm looking forward to the results.
Forgive my ignorance, but what's anti-aircraft got to do with anti tank?
you are correct. it WAS 5%, so there is a 10% differential.
As for the AA, If properly teched up, AA gives a slight bonus on a division's Hard Attack. AT will pierce them, AT+AA will get them where it hurts the most.
Maybe you didn't know, but RL Germany's 88 guns that were so feared by Sherman crews were originally designed to be used as flak. a certain dessert fox is said to have been the first to use them against French tanks.
Waiting. After France has fallen, UK can decide "Their Finest Hour" which means an HUGE bonus for air combat. Just wait 300 days after they decided, and you should be fine. You should however defend yourself against UK bombers, which should not be too difficult.Hey again... I just captured France, wasn't so hard, nor so easy. Anyways the thing is (or i still dont get) is air fights.
I really dont know how to beat other fighters (UK ones) RAF ones, idk if those are the spitfires or what, but they tottally eat my fightres in second, nothing i can do. What am i supposed to do in this type of cases? Because basically im sending my fighters becuase they're bombing that region.
Oh, I know all about what they have to do with one another IRL! I'd bet the majority of people who get into a game like this do. I just meant as far as your " if I was being forced to research AT, I might as well go in all the way" was concerned. I didn't see a tech connection in-game, is all.