Fire controll for CL? Radar and spotter plane seems more helpful. Screens are supposed to screen the area. 
Fire controll for CL? Radar and spotter plane seems more helpful. Screens are supposed to screen the area.![]()
The only thing I sometimes change is to replace the spott plane on the CA with AA -- and that would only be if I was expecting to see a lot of enemy CVs.
Maybe I'm missing something here but I thought Pang Bingxun confirmed this was true:The other brigade I put on is Anti-air to protect against engagement with enemy CVs.
Super stacks are certainly not what they used to be (as in they're not that powerful anymore). As far as I know, DH doesn't even have a stacking penalty so long live the super-stacks there!It sound that they have not fixed naval system, I still see those super stacks of ships! why not do like in DH vere you see from 2 to 8 ships spread out over territory of water.
There is one exception - screens for carriers. Aside from meeeting the requirement regarding screens, these screens should fullfill the additional requirement to best meet sea attack/defense values if an enemy SAG closes with your TF. As such the CLs for CV screens should have fire control to up their value. [...] Seems spotter and radar for CLs escorting CVs is useless since the CAGs far outreach, and if enemy SAG closes you need maximum hitting power to protect the CVs.![]()
It sound that they have not fixed naval system, I still see those super stacks of ships! why not do like in DH vere you see from 2 to 8 ships spread out over territory of water.
Maybe I'm missing something here but I thought Pang Bingxun confirmed this was true:
Yeah, it is sea attack vs. sea defence. Carriers are longe range battleships if you wish so.
It sound that they have not fixed naval system, I still see those super stacks of ships! why not do like in DH vere you see from 2 to 8 ships spread out over territory of water.
On the contrary fire seem quite wrong for CL especially in CTF. The art on Carrier Warfare is to avoid short range battle where CL could possibly attack. You need to keep distance near maximum. The higher the detection the better you can ensure than.
Maybe I'm missing something here but I thought Pang Bingxun confirmed this was true:
I believe CAG detection is hampered by bad weather. CL are less vulnerable to weather. And destroyers are better for detection than CL. If chances are that the enemy closes to CL range one should retreat before that.
If chances are that the enemy closes to CL range one should retreat before that.
Seems spotter and radar for CLs escorting CVs is useless since the CAGs far outreach, and if enemy SAG closes you need maximum hitting power to protect the CVs.
I know this is reaching way back into the discussion, Commander, but I think it might have led to the by-passing of an obvious alternative strategy - that of legging it asap. The aim of a screen is not to slug it out with superior surface forces while they engage the carriers but to prevent them from getting at the carriers in the first place. Given the shortcomings in the naval combat rules already identified, the game logic stemming from this isn't to spend resources on improving the fighting performance of screen units assigned to carriers but in multiplying the number of them. The more units you put into your screen the more you decrease the chance of your carriers being targeted in the early hours of battle and the more you therefore increase their chance of escaping unscathed.
The more screens you use, the higher is your see detection and sub detection. This is relevant for Surface Actions Groups because they lack detection. It is relevant for Carrier Task Forces if the conditions are poor because Carriers suffer much worse penalties than the screens. Additional screens do increase stacking penalty, therefore only few redundant screen are preferably used.
Sorry for lapsing into the vernacular - I meant retreating from combat as soon as possible.Don't get "legging it asap".
The CVs usually are never targeted in the early hours of battle because no SAG can close in the early hours of battle. Yes, there are exceptions like enemy SAG suddenly appearing within their range. But for me the point is having the most extra firepower possible when enemy SAG closes.
And is this strategy - more screens than minimum needed - not greatly increasing the stacking penalty of the CVs since the screens are part of the combat (even if not contributing due to range)?
Anyway, it is so nice that AoD has so many possibilities for everybody to assemble their fleet according to their ideas. And actually, my fleets change a lot during the game depending who I play and what the strategic situation or need might be.