Germany, taking on the world with Battleships?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AdamPA1006

Second Lieutenant
59 Badges
Aug 11, 2009
112
28
  • Arsenal of Democracy
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
Can it be done? I've only ever played USA and GER, and I always build carriers and have fun seeing how many kills I can get with em. They steam to steamroll everything, maybe realistically so. Most times if you build 4 as germany you can sink everything the UK and USA has with little loss. I always threw in a few battleships though WITH the carriers, and they would get a few kills. But I want a new naval challenge, so how possible is it for me to take on USA and UK fleet with a battleship fleet? I know its not optimal but for fun I build a whole fleet (BB, BC, CA, CL,DD) 18 admiral size. Im at 1939 now and I'm about to see how possible it is lol. Am I gonna get destroyed buy the carriers? I feel like I have seen enemy ships close the battle length to battleship range and get hits in on carriers.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Try Scharnhorst BC1938. Give them the camoflage brigade and you get a cost efficient SAG. Still i would recommend only 6BC1938+6CL1938. Bigger fleets have downsides. If a bigger fleet of the UK tries to hunt your SAG lure them into a trap of many CAS or NAV. As soon as the UK fleet has lost most of their strenght the Scharnhorsts can wipe out what is left of it.
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
Try Scharnhorst BC1938.

Some people have had very good success using BCs against UK CVs. Usually the encounter occurred in the English Channel during bad weather so giving the BCs extra advantage. But my Kreiegsmarine did not fare well when the British carriers caught my 3 BC and 3 CL out in the ocean with clear weather. And I had camou - but does it matter much with a sunny day?

U-boats are muh cheaper. Donitz has reported to me that he has sunk a most impressive list of Britsh CVLs and CVs. Can't wait to get nuclear subs! :D

@ Adam Don't take on the British CVs using a mixed German SAG. Follow Pang's advice to use only BCs with camou and CL screens... and make Karl Donitz Chief of the Navy (BC offensive combat modifier +10%).
 
Last edited:

Zamensis

Second Lieutenant
72 Badges
Jun 8, 2011
121
33
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Stellaris
  • Imperator: Rome
  • 500k Club
Since we're speaking of it, I always mix different types of ships, whether in my SAGs or CTFs. But, assuming I have a very powerful industry (like the US) or I'm forced to have the best fleet ever, whatever the price (like JAP), would it be better if I only used the best at-the-time flag ships along with the best at-the-time screen vessels?
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
would it be better if I only used the best at-the-time flag ships along with the best at-the-time screen vessels?

This would likely be preferable. So there are two options. Mix CV with DD or mix CA or BC or BB with CL. CL can better take some damage. CV Fleets donnot require this skill, so the better sub detection of DD can help.
 

Zamensis

Second Lieutenant
72 Badges
Jun 8, 2011
121
33
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Stellaris
  • Imperator: Rome
  • 500k Club
That looks so gamey. :rofl:

I wonder if I'll be doing it in the future, considering I like having good-looking, complete, realistic (or not?) fleets with (for a CTF example) mixed CVs, CVLs, Heavy- and Light cruisers, DDs, and one or two subs. ^^
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
That looks so gamey. :rofl:

I wonder if I'll be doing it in the future, considering I like having good-looking, complete, realistic (or not?) fleets with (for a CTF example) mixed CVs, CVLs, Heavy- and Light cruisers, DDs, and one or two subs. ^^

You are right. And that was a realistic fleet - still is realistic. No USA CV fleet goes out without a sub attached to the Task Force. But what is gamey is one thing. What is the best as regards the game and how the engine works is quite another.

As regards how the game works, CVs only with DDs is a good choice. But CVs with CLs instead for the screens is a better defensive choice since enemy BCs can close with CVs.

@ Pang
Regarding the sub detection of DDs screening CVs the DDs are very disappointing since they hardly ever contribute to the battle on account of the CVs maintaining a stand off distance using aircraft - which do not kill enemy subs anywhere close to what just modern DDs can do.

Hence, it is a waste of precious CVs to even use them for hunting subs. This job is BEST accomplished by making several "hunter-killer" groups of pure DDS (I usually do 3 per set). And my CVs go after the enemy surface fleets. OF course this begs the question, "What if my 3 DDs run into any enemy surface fleet"? Frankly, besides being the best sub-killers the game offers, my DDS are excellent bait for my CVs to sink the enemy surface fleet that attacks them. It really is co-ordination of fleets to obtain naval supremacy.

Now, as regards the other issue - gamey - I could not agree more. Sadly, AoD still needs a LOT OF WORK before naval warfare even comes close to any realism. I too would love realistic fleets. But you can't add a sub because then your CVs never get anywhere fast enough. You can't add BBs, BCs and CAs because then the higher stacking limit works against you and - usually - those ships never get involved because of the CVs much longer range. Frankly its is NUTS!

So, I can only say "Do what makes you happiest playing the game". But please don't expect AoD naval warfare to fit realism.

Sometimes I think that plastic game "You sunk my battleship!" has more realism. However, the Ace of Spades is the Hearts of Iron family of games as regards "Strategy".

Just my two-pence worth.
 

Zamensis

Second Lieutenant
72 Badges
Jun 8, 2011
121
33
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines
  • Imperator: Rome - Magna Graecia
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Stellaris
  • Imperator: Rome
  • 500k Club
Well, considering the enemy also uses mixed naval forces, doing so may not be the most efficient, and AoD may not be the most realistic naval battle simulator. But at least it's balanced.
 

AdamPA1006

Second Lieutenant
59 Badges
Aug 11, 2009
112
28
  • Arsenal of Democracy
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
Little update for those interested. Been a huge flop so far. Bismarck sunk.....Ran into a few huge stacks got mauled, only a few enemy ships sunk. But Im not gonna give up im gonna send out the fleet again its almost ready to roll Ships1.jpg

Massive kill list of surviving Tirpitz lol
Tirpitz2.jpg
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
Well, considering the enemy also uses mixed naval forces, doing so may not be the most efficient, and AoD may not be the most realistic naval battle simulator. But at least it's balanced.

True, the AI uses a hodge podge, and actually can be quite impressive with it..

But iF you want balance I suggest sinking one of your ships via disbanding for every enemy ship you sink. Warfare is not about "balance". It is only about winning... or losing. The AI actually has several advantages which you - the human - don't have. For starters try "unlimited" global range (a topic that is still being defined). Next add "Not needing any port to survive for years in a Med completely closed off by enemy and not a single friendly base to avail of”. Finally, how about "perfect intel" of where your fleets are?

Sure, I am totally for game balance. But assembling my fleets so they purposefully are considerably less efficient is not the right way, I think. What is the point if the player cannot use his knowledge, skill, and risk to do the best he can achieve?

Besides, if the player commits an error the AI is right there to capitalize on that mistake. It is MOST EASY to have your fleet wiped out (annihilated) because of a blunder, because of having shown the AI your predictability, or because you sailed where you shouldn't have.

EDIT: Thanks Adam for your timely post proving the game has "balance". I actually first saw your post AFTER I had posted this. GREAT TIMING!

The balance is in the human doing superior or inferior to what the AI can do to the human. And the AI simply has no intrepedation at all. Seems Adam doesn't either! :ninja:

"Oh Tirpitz. Your sister is calling you from the deep warning you of your fate. Heed the call for the glory of the Third Reich!"
 
Last edited:

Dichromate

Colonel
46 Badges
Aug 13, 2009
1.143
2
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Well, considering the enemy also uses mixed naval forces, doing so may not be the most efficient, and AoD may not be the most realistic naval battle simulator. But at least it's balanced.
AoD is leagues ahead of Arma or DH though.

When you're going to be fighting carriers, being able to close quickly if you don't manage to get good luck initially is critical, and BC-CL can be really deadly against Carriers - I don't think it's really worth it as Japan, but as Germany your tech teams and doctrine are massively oriented toward BB's and BC's over carriers so it's probably the best path.

BB's are still decent too since you don't have any useful legacy units, so your whole navy will be modern and fast.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
@ Pang
Regarding the sub detection of DDs screening CVs the DDs are very disappointing since they hardly ever contribute to the battle on account of the CVs maintaining a stand off distance using aircraft - which do not kill enemy subs anywhere close to what just modern DDs can do.

Hence, it is a waste of precious CVs to even use them for hunting subs. This job is BEST accomplished by making several "hunter-killer" groups of pure DDS (I usually do 3 per set). And my CVs go after the enemy surface fleets. OF course this begs the question, "What if my 3 DDs run into any enemy surface fleet"? Frankly, besides being the best sub-killers the game offers, my DDS are excellent bait for my CVs to sink the enemy surface fleet that attacks them. It really is co-ordination of fleets to obtain naval supremacy.

I did not mean to use CV in a anti sub role. The DDs are mostly a defence gainst Subs that might close up to CV. Actually CV have a decent sub attack value, so one can use them this way if no better usage fo the fleet is available. But DD only or CVL+DD fleets are a much cheaper alternative for this role.

I always run into either 40-50 units which destroys my 18 or less, or a group of......1 or 2. Maybe Ill just build a super group of 30 for fun see what happens

Imo you should aim for medium siced flets of 6+6 or 9+9 ships. Bigger fleets are the prefered target for your airforce as you cannot possible miss them. :laugh:
 

Titan79

War is over! if you want it
48 Badges
Sep 11, 2005
3.377
298
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Warlock 2: The Exiled
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
Little update for those interested. Been a huge flop so far. Bismarck sunk.....Ran into a few huge stacks got mauled, only a few enemy ships sunk. But Im not gonna give up im gonna send out the fleet again its almost ready to roll


Massive kill list of surviving Tirpitz lol
[IMG][/QUOTE]
I see some familiar graphics there... and even updated to the latest version. Excellent choice! ;)
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.689
326
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
UK Fleet is DOWN Lutjens Genius!!
[IMAGE]
Very nice, but I wonder how you were able to sink 19/20 ships, some of them carriers, just off the British coastline with just 23 ships of your own, and taking no casualties.

EDIT: Oh, just realised you had taken Britain, but still, the Royal Navy wasn't that bad.
 

AdamPA1006

Second Lieutenant
59 Badges
Aug 11, 2009
112
28
  • Arsenal of Democracy
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
Very nice, but I wonder how you were able to sink 19/20 ships, some of them carriers, just off the British coastline with just 23 ships of your own, and taking no casualties.

EDIT: Oh, just realised you had taken Britain, but still, the Royal Navy wasn't that bad.

I guess this goes to show its possible! I had my fleet waiting when I took Scapa Flow. I it was 45 ships and I engaged them and sunk a couple and they ran, I guessed correct which way they were running and followed and finished them off as you see. I have sunk 1 USA carrier too but they have over 20 left! Gonna keep trying but It seems like in naval combat you either steamroll or get steamrolled not much in the middle for relatively even losses. Stuff rolled the right way i closed the distance fast while it was night and you see the firepower I had the fleet just unloaded I guess. This was a completely mixed fleet too for my personal enjoyment BB, BC, CA, CL, DD.
 

lizardo

Major
65 Badges
Feb 16, 2003
782
56
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
WWII marked the last time major BBs fired at each other. Aircraft make them obsolete and AoD poorly reflects what aircraft do to ships and subs.

That said, it also underestimates the air defenses of major ships.

I'd never want to take a fleet of BBs up against any fleet protected under a CV air umbrella unless the weather kept the planes out of the air. For AoD, having one of two CVs just lets the opposing fleet get its paint scraped and it runs away, but when you have four to six CVs they do tend to kill pretty good.
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
As Germany, I find three CV-IV with CL-V is a fleet having excellent range... and they seem to kill pretty good anything they run into. A couple CVs is too small. But six might be far too large compared to what two sets of three each can achieve. It is wise to keep them in proximity - just in case the USA is running TFs of six CV-IV.