There are of course some things "buried" in the strat ai.
I remember some statements of the devs about some tricks around the maginot line to have GER not invading FRA instantly etc..
Also I noticed the UK ai instantly invading an added Heligoland, but the GER ai not instantly trying to take it back..
Giving GER on start the Faroe Islands only made th UK invading them after Heligoland was taken even with Heligoland havng no UK core etc..
So we see, definetly something more involved in the strat ai as in the "normal" game mechanic".
Same to Japan not invading the Dutch East Indies but area around Rabaul going for Australia or India etc..
Having acces to more settings will give more possibilities for modding, but will mean of course additional work to make these things available for the devs.
Thats why I suggested the two main things that are already available to the player and have also already a significant impact on the game without touching the strat ai itself.(imho).
In handsoff games with my new dynamic ai I noticed sometimes this:
- JAP ai sitting and doing nothing, just because no objectives where given.
-> So loading up as JAP and just assigning the Theatre ai objectives made the ai instantly gathering forces to conduct multiple(!)landings in the pacific etc..
-> Loading up as GER and setting allied objectives also did the same..
- JAP ai sitting doing nothing just becasuse they switched to prepare stance..
-> Load up as JAO and changing the stance alone to Defense made them become active again instantly, and doing invasions etc..
Same with allies in some games doing no more invasions. Later I had multiple landings from the allies(UK/USA) in Italy/Africa/South and North France etc.. While USA was also active in the Pacific btw..
- Russian ai loosing to much units to invading GER just because the used stance is defence and not withdrawal..
-> Load up as russia and set stance to prepare/withdrawal saved much untis from destruction for later counerattacks in winter..
All countries had most of the time enough units, just because of different production ai. So having enough transports, Naval Bombers, marines convoys/escorts etc..
Also making sure that USA does not have to much Subs to starve the JAP eco too early is a big part..
No units gifts via event etc. just a different way of using the available ressources/ic in production in vanilla HOI3..
I have seen also:
- Hvy fighting in the Pacific with Naval plances and carrier forces between JAP and USA, taking Isles from each other etc..
- Such cool things like the GER ai using hevay tanks as fire brigades..
Jumping in where the SU tried a breakthrough, and after the successful defense taking this hvy-tanks back behind the frontline to recover and use it again for strengthening up defensive fights. Pretty amazing to see this ingame..
All that just because:
If the AI has an certain amount of units, it goes on a rampage and uses it forces quite well.
Dr.Johnson showed that with his BlackI.C.E, I have that results with my Dynamic-AI, another german Modder has that result with his "make it überhard for the GER player"-mod and now peterhoi3 has the same effect with just also just touching the production part of the game..
The AI will also not pull forces away if it wouldn't need them anywhere else. Or better, the "weakness" of the strat ai is just the "recalculation of the circumstances if it has not enough units". So it tries to fullfill all fronts with the needed units and fails everywhere.. If enough units are available it builds even a nice indeep forntline and local reserves!..
So having just these two more modifieres modable, "allied objectives"/"Stance" it would allow us to have the AI wait with invasions(stance on prepare) after quite some units are produced or going to attack(stance on attack) after some year at all cost etc..
The "allied objective" would then mark the target areas. Wich is already nice in the game if the AI has the units to take that goal. Or it would be used as peterhoi3 stated and will make the ai to give their forces under UK command for the upcoming invasion etc..
And having naval and air units in that system too would be of course also very nice.
So, we would be able to direct the ai much more in given game situations, f.e. GER won in the East and went for UK, or after GER was defeated and SU took also France and needs a navy etc..
Cheers,
Chromos