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STMO

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As Germany I have made it to the point that I can invade Netherland-Poland-Rumania-Denmark-Norway-Belgium-France-UK and Soviet Union. That is fine.
But how do I end taking US? I managed to move my units to Northern Canada but due to lack of oil it ended in a disaster.
I wonder if I should use Greenland as a base or may be invade through Southern America? What do you recommend?
 

PhillyPhan321

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I have always found the best way to take the US as Germany against the AI is to first take Cube and make it a base. From there move more forces into Cuba and invade Florida and stop at the end of the peninsula. From there fill Cuba and Florida up with as many forces as you can. Then invade the US again in tactical spots along the US East coast or/and Texas and at the same time launch your forces from Florida north to link-up with your forces invading from the Sea.

Of course you need to have beat or mostly beat the US navy to do this which against the AI isn't hard to do once you have played the game enough. Invading (and beating) the US is totally unrealistic to do in a MP game unless the person you are playing against has no knowledge of the game yet. Just as invading the US is totally unrealistic in real life during really any point in history. Since no country really has ever had the ability to support a army across either the Atlantic or Pacific ocean big enough to conquer and hold onto to the US. The British were the closet during the American Revolutionary war. And even then the biggest thing going against the British was the logistics of supporting armies across the Atlantic. And that is with the British having almost 4 times the population of the 13 colonies.

When you actually look into the logistical situation the US had to do to support it's military by the end of WW2 (a military equal in size to the the USSR) across 2 oceans it really makes you think how hard and how much planning that must have actually taken. And it really makes you think how broken/unrealistic HOI4 is in terms of it's supply system. I think Paradox really needs to make it so that you have to recruit more people for logistics and expand how logistics in the game works greatly. Then they can really make the USA much more realistic in the game. Then Paradox can actually give the USA closer to the amount of military and civilian production in game compared to what the USA actually had in real life. Which also makes it so the US can't send 200+ divisions across the world because the US should have to have about 3 of every 4 soldiers/military personnel dedicated to logistics in order to support forces adequately across the world. The US then is at the point that it needs to send all the spare equipment they are making (since the US now has a more real life amount of factories in game) all over the world to help the Western Allies, China and the USSR beat the Axis countries, since the US can't up it's conscription law much unless it is invaded and for the people the US can recruit it needs to put most of those people into logistics. This would also make it so the US would just have really elite/well equipped divisions as they would have been in real life. This would lead to the person playing as the US to really have a large amount of their divisions be armored divisions as well as the rest being motorized divisions, airborne and marines. Which is something else Paradox should really address. First specialist units should be much stronger then normal infantry. Paratroopers and Marines were trained much more then normal infantry. And then second for motorized there should be massive rework of how you can use motorized equipment. At the end of the war all the US and British divisions were really motorized divisions even if they technically were not called such. The trucks in the armies of the West were controlled at the army level (as was the artillery) rather then the division level. This allowed the army commander to move his divisions that needed to be moved quickly around as needed. Paradox should probably add a feature for you to have trucks in reserve assigned to a army commander to allow that commander to assign trucks as need to a division to boost the speed, recon and tactics of that division temporarily. Then when the division is where it needs to be the army commander takes the trucks away and can give them to another division to move quickly or just hold onto them and use them when needed again.

P.S. sorry for the unrelated rant in my last 2 paragraphs. It just bugs me how unhistorical the Western allied countries still fight in HOI4.
 
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User29

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I typically island hop the north like the vikings, britain>iceland>greenland>newfoundland

From there you can build up a couple naval bases for supplies and plan a grand naval invasion of key parts of the east coast and quickly reinforce from newfoundland. Then the U.S. typically can't reinforce any one front too much and when your multiple fronts join up it's inevitable
 
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Eisscrat

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Dont know what u mean with "lack of oil".
With the oil of romania and soviets and also your synthetic reffineries you should produce more the enough fuel for your troops at air land and sea.

Maybe you mean lack of supply on the us continent.

There you only have ti send divisions that you can supply. Dont send a 24division army on a tiny beachhead. They starve to death.

I also take the south route. Invade Cuba, Bahamas and build radar airbases infrastructure. Then you can begin crippeling there Airforce on tje sea in front of florida. And then invade. Do it with elite mechanized inf and tanks with suoolycompanies. Only as much division as the supply allow.
 
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Simon_9732495

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I'd also recommend the South route like @PhillyPhan321 .
Take Puerto Rico and Build it up to Level 10 infra / airbase / port and invade Florida and Texas.

I described how I did it with Italy in this thread: https://forum.paradoxplaza.com/foru...humiliating-the-us-navy.1393316/post-26611593
(The first postings are about naval battles in the carribean. Invasion starts here: https://forum.paradoxplaza.com/foru...humiliating-the-us-navy.1393316/post-26614838 )

Reasoning why South from the linked thread:
  • I don't go north because of the bad infrastructure. I wanna land and rush and not grind.
  • I don't go middle because of the heavy resistance. Lots of divisions there and a lot of navy. (There were a lot ships in the sout too.) [And a bit flavor. Feels not right to land directly in New York or Washington]
  • In the south I aim directly at the ports, because I think they are not guarded. If there is resistance I can always turn aronund and think again. (Could have sent scout U-Boats to look, but was too lazy.)
  • Florida has a nice Airport and I can quickly connect if I land from both sides.
  • My invasion force are 6 times 2 divisions of 14/4 infantry.
  • 24 Tanks are waiting in Puerto Rico. Another 24 on the way over the Atlantic.
  • I have Air in the carribean but the landing zone is not in reach. Have to capture airports fast.
 
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Commonblob

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I managed to move my units to Northern Canada but due to lack of oil it ended in a disaster.

I did it through Northern Canada as Italy on a previous patch. It's very slow and tedious but it should be possible. What I did was conquer a bit then upgrade infrastructure/port, conquer another bit and upgrade infrasture there, and so on until I got to a higher supply area (maybe this wouldn't have been necessary if I used better templates, I don't know, either way the Canada route is doable).
 
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STMO

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Dont know what u mean with "lack of oil".
With the oil of romania and soviets and also your synthetic reffineries you should produce more the enough fuel for your troops at air land and sea.

Maybe you mean lack of supply on the us continent.

There you only have ti send divisions that you can supply. Dont send a 24division army on a tiny beachhead. They starve to death.

I also take the south route. Invade Cuba, Bahamas and build radar airbases infrastructure. Then you can begin crippeling there Airforce on tje sea in front of florida. And then invade. Do it with elite mechanized inf and tanks with suoolycompanies. Only as much division as the supply allow.
Yes I meant lack of supply.
 

mursolini

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IMO, it is preferable to invade Mexico or other southern countries, and then move up.

Invasion of USA is unplesant due to lacking air superiority, unless you have 1944 TAC, invasion to south is great because you can build air bases on the way.
 
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squid_hills

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I find that late game US is a very tough nut to crack. The AI, despite being clueless about defense for just about every other country, always manages to build level 5+ naval forts on every port and garrison them with death stacks of 40 width infantry. Not to mention air superiority that is provided by multiple level 10 airfields with overlapping coverage and 10,000+ fighters... Just no fun at all. It can be overcome, but its such a painful slog that I'll quit a game rather than try to capitulate a late-game US opponent.

The best time to defeat the US is early game, when they don't have an army and their entire defense relies on naval power.

Once, as Germany, I did this method:

Immediately justify on the Netherlands. First thing; right out of the gate. Your starting army can crush them in no time. Annex the Netherlands and especially all their territory in South America. Puppet the Dutch East Indies (keep an eye on Japan... you may eventually need to dismantle the Axis and join Japan's faction to keep them from declaring on you over the East Indies). Build up former Dutch territories in SA and the Carribean with level 10 ports, and as much anti-air, radar, and airfields as you can manage. Build naval bombers and mine-laying subs, as well as some fighters to grab air superiority. CAS are nice, and keep a few factories on them, but you can switch to mass production of CAS once the US navy is sunk. Do your infrastructure and industry focuses. Grab the naval NFs too. Do not do Anschluss, but boost fascism in Austria to flip them, then ally with them. If their opinion of you hits 100 you can annex them thru a referendum which cores Austria and avoids the WT from Anschluss. One you have a robust force of subs and enough naval bombers to darken the skies, justify and declare on Cuba. The US should honor its guarantee to protect Cuba, because you are a European country. This gets the US into a war without putting WT into low orbit. Lay mines in and naval bomb the Carribbean. As long as you contest the ocean region, the US will keep sending ships to get naval bombed. Naval bombers are noticeably more effective at hitting ships than CAS. Once you have enough naval supremacy, invade Cuba. Turn Cuba into an air field with max radar and anti-air. Use it as your staging area into Florida and the Gulf States. Set up invasions targetting multiple ports in the region. Land in the ports and push to link up your beachheads. Then push forward while building up all captured ports to level 10. By this point, the US is actively and quickly building up its ground forces, but as Germany you should have several years' head start on them in that area. You should be able to push into the US pretty quickly. Every state you capture robs the US of factories, which weakens its army. The US will collapse before too long. Puppet them to avoid having to station troops there to defend against the UK/Canada when war with the Allies breaks out, and you're done!
 
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marcelo r. r.

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Unbuff AI USA is too easy, so i always max slide them, they will have 1000+ divisions by 1946~1949.

I blitz south america/central america making a way til mexico.

But if u want really a easy mode, just make 2 points invasion, the AI is bad to manage multiple fronts.

theres various Options:

option 1. for normal AI run, easy life: 2 Points invasion from Caribe area: Point A)New foundaland area. Point B)Florida Area.
option 2. for normal AI run, but more slow: land in Brazil, take south america/central america make your path to Mexico.
option 3. Land in Brazil but keep doing naval invasion to take other south america countries.
option 4. Land in Guianas without declare war on other SA countries, take caribee, setup bases, from there declare war land in remaining SA countries, starting from Colombia. Venezuela will side with u.

If u max slid to have more fun, expect a 2nd barbarrosa on all mexico border. keep building infrastructure and ports.
 
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Vlad123

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If I can have my say, I think AI uses it should accept a white peace (or rather a separate peace) if:
1) the war lasts too long
2) above war it is going badly. (And you have to understand the game "when the war is bad")
3) they are not invading major axis nations.
4) UK and USSR have capitulated.
 

ecpgieicg

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You can
  1. invade through Iceland -> Greenland -> Newfoundland -> Nova Scotia -> east coast in general
  2. invade through Caribbeans -> either naval landing in Texas (hopefully AI makes that impossible for you) or a push through Mexico
  3. invade through Vancouver island
I find east coast the simplest and you can get an early capitulation from Canada (after which you need to be ready to fill the US-Canada border with troops). East Coast has the most victory points. Midwest is just right next to it. As glorious as cornering the whole US army is, winning is a foregone conclusion and too much of a chore won't be enjoyable. Only the east coast route can offer the expedience of a quick victory. Even better is a combination north east invasion and one of the other options. The objective of the second front is California. Mexico is hilly but you can use naval invasion on the west coast to get past. Or perhaps after capitulating Mexico, you can seize Baja California quickly and push from there. Minimal hills from that direction. Alaska is difficult with both terrain and supply but you can jump straight to Vancouver island.
 

ecpgieicg

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P.S. sorry for the unrelated rant in my last 2 paragraphs. It just bugs me how unhistorical the Western allied countries still fight in HOI4.

Ever since I discovered Black ICE, I wonder how many decades will it take for me to re-discover vanilla HOI4 as not broken and worthwhile for a second chance -- multiplayer notwithstanding.
 

Cheesecakeczar

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Right now I'm Netherlands stuck in Nova Scotia. Can't land anywhere else due to resistance and the Italians and Germans sap all my supplies so I can't push. I was in Labrador and some Caribbean islands but due to garbage supply the enemy attacked and all my divisions were lost.

Got the annoying strike event again so I'm negative -200 steel. Gonna take a break I think.
 

ecpgieicg

First Lieutenant
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Oct 27, 2012
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Right now I'm Netherlands stuck in Nova Scotia. Can't land anywhere else due to resistance and the Italians and Germans sap all my supplies so I can't push. I was in Labrador and some Caribbean islands but due to garbage supply the enemy attacked and all my divisions were lost.

Got the annoying strike event again so I'm negative -200 steel. Gonna take a break I think.
I would load an earlier save the restore your stability first.