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Pang Bingxun

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Accepting the purge also hits gde.

That is not true. Lower org and morale has replaced that. If you check the events you will see that the entries you refer to are outcommented.

Early on the SOV player can never have quality, only quantity.

That is unless doctrines are switched. Changing them can change a lot.
 

MagooNZ

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Good points, yes now I remember the removal/replacement of gde from the purge. That little # on the far left side of the event is hard to spot. Building a very large SOV army would make it more attractive to decline the purge & keep all those leaders. Although the purge recovery events give extra MP increases (+1500 in total) to allow an even bigger army. Never thought of changing the SOV land doctrine; are the land doctrine tech teams suitable?
 

Pang Bingxun

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Never thought of changing the SOV land doctrine; are the land doctrine tech teams suitable?

They are suitable enough.

Mikhail Tukhachevsky matches 40% and has skill 5. He will be your main guy early on, but he is killed in the purges.

Vozdushno-Desantnye Voyska is just as good, but will likely be needed for infantry(Mtn in particular) research instead and this ukrainian team is lost in 1941.

Yakovlev Design Bureau matches only 20%, but with skill 8. The later is the main reason why this team is also used for aircrafts and carriers.

Alexander Vasilevsky is activated in 1940. He matches 40% and has skill 7. Clearly he is the best.

In practise you should skip the purges, use Mikhail Tukhachevsky to research 1937 Spearhead, 1937 Schwerpunkt and 1938 Blitzkrieg. The later should be finished in 1939.

After that waiting a few months till january 1940 for Alexander Vasilevsky to start 1939 Delay, followed by 1940 Elastic Defense and 1941 Kampfgruppe is the standard approach. The later will not finish in time for Barbarossa anyway, so no need to rush it too much.

Doing lots of tech stealing from Germany is a very good idea. The doctrines are quite expensive, so waiting for blueprints can help a lot.

A skill 4 tech with 100% matching expertise is the best choice to defnine as 100% research speed. At skill 5 it is 110%, at skill 9 150%, at skill 1 only 70%. At skill 8 research is twice as fast as at skill 1.

Mikhail Tukhachevsky: 68.75%
Vozdushno-Desantnye Voyska: 68.75%
Yakovlev Design Bureau: 77.77%
Alexander Vasilevsky: 81.25%
Heinz Guderian: 125%

The german team of Heinz Guderian with 80% match and skill 9 is exceptionally well suited for the german doctrines. Typically a team reaches only 60% to 80% match at around skill 5. That would be between 78.57% and 91.67% research speed.
 

bshirt73

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I'm figuring you were Republican Spain. This would probably make joining the Axis difficult, even as you defeat Franco (No small feat, I bet).

The recent patches have seemed to favor Germany a bit. I personally think they should return to having Generals commanding their original rankings. I. E., Major Gen'l, 1 Division; Lt. Gen'l, 3 Divisions; Generals, 9; FM's 12. Also Promotions should be as before - you lose a level of skill as a result of manual promotion.

These might equalize things a bit more. However, most all of us play as Germany at one time or another, so the "Brain Trust" has come up with so many solid ways and tactics to win as the 3rd Reich, than some of this would no-doubt be incorporated in the latter patches.

I played a game as USA a year and a half ago, I think on 1.10(?), and had annexed Germany in December 1943. Stalin then attacked me in Europe, and I annexed him about 15 months later. No Nukes involved. I saved the screenshots. This might seem to indicate that the game is not totally overloaded in Germany's favor. It was 1.10, or even 1.09 however, and I for one would agree that the current trends do favor the Nazi machine.

100% agree sir. Actually, one of the previous upgrades did precisely that (hmmm......1.06 maybe?).....penalizing the skill level for promotions. I too hope that returns.
 

bshirt73

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Hi there,

played a game with Spain on 1.11C, experiencing a horribly overpowered Germany. By 1943, they have already annexed all of France (including all colonies), Bitter Peace fired in 1941, not even half a year after Barbarossa started. They also took India and South Africa. So far, no signs of any manpower or resources shortage.

Can this really be intended by the developers? Even on lower difficulty levels, I have absolutely no chance of withstanding a German attack.

Haha.....yes, I know! I've been playing the Japanese for three or four games and come the summer of 1941 and BOOM!......Germany instantly cremates the Russians as easy as pie every time.

You betcha, for 1.11C....God help the Communists, they'll need it!
 

MagooNZ

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Interesting detail on the SOV land doctrine switch. I was thinking of studying 3 possible options for SOV defence in 1941.
1. Don't purge & build land forts.
2. Don't purge & don't build forts. This allows for higher IC & more land divisions.
3. Purge & don't build forts. This allows for the highest IC and the most land divisions.

but change of land doctrine adds another variable to the options.

If forts not built, only 212 land divisions at start of Barbarossa is likely too few for this new 1.11 patch. How to play option 3 would be most interesting for me as I don't usually accept the purge; brigade selection, corp size, leader selection (there wont be a lot of choice) and placement of corps will be important. Probably try to use defence in depth; as the front line is being defeated in combat, the reformed 2nd line is digging in, & the third line is forming up. Repeat this retreat until Nov 41 occurs. Have to avoid overrun & encirclement.
 
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Pang Bingxun

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If doctrines are not switched, than going heavy for Mtn-Art and Inf-AT makes sense. The Mtn are needed because of the better org and morale. They are the main fighting force, at least for attacks. The Inf-At are there as cheap force with little tc-load.


Something quite ahistorical is to force democratization. For this you need to max out daily dissent reduction.

At start you need to change National Identity to Frustated Expansionist Outlook. The first step needs to be hawk lobby.

In june 1936 you need to do the first of 4 moves political right. They are followed by 3 steps democratic. The last of them needs to happen before march 1938 so that can avoid the purges to fire in the first place. Also keep in mind that your new social democratic government maxes out daily dissent reduction even further to 0.19 per day.

You need to force slider moves as early as possible. You can only move them if your dissent is not above 15. The dissent gain per day before 360 days since last move is 0.05. This means that you should do the first step democratic when dissent is one day from (less than) zero. Do the second step democratic so that your new dissent is day day from (less than) 15. On the day after your second step democractic do your third step demoratic and increase dissent to 33. That is a lot of dissent to reduce, but it happens fast.

You start with 15+6 dissent. Before may 1936 you reduce disent at 0.11 per day. That is 119 days times 0.11= 13.09 reduction. With the new idea taking effect daily dissent reduction increases to 0.147.

The next step hawk lobby increases it to 0.151, 0.155 and 0.159. They are expected to occur with Operation Zet in late 1937 and because of events simulating battles with Japan in 1938 and 1939. The later 2 will be too late and even Operation Zet may make little difference in time.

At 1936/06/23 you will be down to 0.119 dissent and increase it by 9.4 to 9.519 by moving right.
At 1936/08/27 you will be down to 0.111 dissent and increase it by 14.8 to 14.911 by moving right.
At 1936/12/08 you will be down to 0.064 dissent and increase it by 12.95 to 13.014 by moving right.
At 1937/03/06 you will be down to 0.078 dissent and increase it by 13.6 to 13.678 by moving right.

At 1937/06/08 you will be down to 0.007 dissent and increase it by 13.4 to 13.407 by moving democratic.
At 1937/09/01 you will be down to 1.206 dissent and increase it by 13.85 to 15.056 by moving democratic.
At 1937/09/02 you will be down to 14.909 dissent and increase it by 17.95 to 32.933 by moving democratic.

So at 1937/09/02 you can be a democracy and about 180 days later you can be free of dissent and do further sliders move towards say free market. That later is after all the point of becoming a democracy.

You can also try to do one more move hawk lobby before moving right, than it takes about 90 days more till you are a democracy. But as only the one step at the start is needed for full hawk lobby by mid 1939 this may not be the best choice.
 
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MJF

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Started 1938. I played Bhutan. There's a challenge. What happened?

1938.png


Japan never joined the Axis. In 1943, sometime, a coup in Italy overthrew Mussolini, without an Allied invasion, and they switched sides. Germany took Moscow & Baku, and was approaching the Urals in late '41 (Early May Barbarossa) but then things stalled, and subsequently fell apart. USA tried several times to amphib Bulgaria, but was defeated. USA tried a D-Day, but no UK help (?!?!?) meant defeat. Now Stalin rules the day, and the UK with critical help from my 1 WW I Infantry and 1 MT division, is holding the Japanese at the Burma/India border.

east.png
west.png


Stalin is still at war with Romania, and brave Croatia, as are the Allies. Then:

wonderssr.png


A few months later the Japanese took my province (Punjahba, or whatever) and I was informed that I had quit the game.
 
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MagooNZ

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Best to always use 1936 game start date? Looks like the GER surrender event chain worked out reasonably well as SOV got right through to northern FRA. What is the ITA status? Got it, became WAllied.
 

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Best to always use 1936 game start date?
Yes. But then player - as Germany - starting war a few months later can give a most interesting game!
 

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Just confirm that the pictures form post 14 is a hand of game with Ireland. I loaded up as both Germany and soviet-Russia to see the situation of it all. Clearly, a balance would favor Germany and its Axis partners. I recall that Hungary, Romania and Bulgaria joins the axis coalition in late 1939. An Hungary would always get Slovakia. The argument here from what I understand is that it would strengthen Hungary in its position in the axis and perhaps make the game more interesting. Well I can accept that, but in would be one of the factors to “tilt” the game I am call it when I play as Germany. Floating blueprints between the axis, experience in battle and general battle readiness for the axis would be everything the soviet would lack.

I agree to give the USSR some selected blue prints coined at land techs triggered by the fall of France and the invasion of Yugoslavia just to name something.

We could consider a lower hit in purge event. I’m sure it would help to some degree.
Bulgaria should join the Axis late 1940 or early 1941. In history, Bulgaria joined the axis 1. March 1941. Hungary got involved in the Barbarossa a week or some beyond June 22.
Romania should mainly be activated by what the Soviet decide to about the Bessarabia. Although it could join the Axis anyway just a question about time even if it is SC, PA or FA/NS. I would consider it as anti-Soviet anyway. If it must join the Axis earlier, it could be early 1941 or late 1940.
As I have said before I do not like Finland becoming a part of the Axis during the invasion Denmark and Norway. It make a mess yes it is true that Finland wanted help from Germany, but that was mainly during the winter vs Soviet-Russia. In addition, Finland’s role in the axis would be chapter on its own.

Because of the current situation for the soviet-ai I would even accept to give some free land units in august. Something that would slightly resembles Soviets the Siberian winter troops in late 1941 during the defense of Moscow.

_

I would agree that good players would be rewarded at medium and hard difficulty. Like Vichy could join the axis earlier like in late 41 and during 42 if Germany has taken city’s like Leningrad, Moscow and London and not be in war with USA.


https://en.wikipedia.org/wiki/Stalingrad_(book)
 
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Pang Bingxun

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If the goal is merely to reduce the likeliness of Soviet Union to crumble and make it more likely for Germany to crumble instead, than mitigating the org hits by the pruges will do that. Another thing would be to disband unbrigaded divisions. Soviet union starts with a very large army. Germany benefits that larger portion of its army is build after the start of the campaign instead of relying on unbrigaded divisions. Unbrigaded division are a major mistake.
 

MJF

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Because of the current situation for the soviet-ai I would even accept to give some free land units in august. Something that would slightly resembles Soviets the Siberian winter troops in late 1941 during the defense of Moscow.
Redeploying them after the invasion starts probably has them arrive around the historical time, no?

I would agree that good players would be rewarded at medium and hard difficulty. Like Vichy could join the axis earlier like in late 41 and during 42 if Germany has taken city’s like Leningrad, Moscow and London and not be in war with USA.
Many believe that an attack ran by Germany's Generals, vs AH, would have taken Moscow in August/September, and that the country would've soon collasped.

I have this series stashed away on CD. I watched this episode above, remembering much of it, and how much of my past understanding of this war came from this series. Still a great work.
 

stevep

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Redeploying them after the invasion starts probably has them arrive around the historical time, no?

Many believe that an attack ran by Germany's Generals, vs AH, would have taken Moscow in August/September, and that the country would've soon collasped
.

I have this series stashed away on CD. I watched this episode above, remembering much of it, and how much of my past understanding of this war came from this series. Still a great work.

That seems to have been the accepted wisdom for quite a while but I have seen counter arguments. Basically that without a pause while some units from AGC supported the encirclement's around Kiev the rest of the armour would have lacked a valuable break to rest a bit and regroup. Also that without that diversion of forces there would have been a huge undefeated Soviet force immediately to the south of AGC's drive on Moscow which by striking north could have fatally compromised that offensive if not AGC itself.

The other thing, although more with the historical Typhoon in November/December, is that if the Germans got into Moscow could it have been a larger and even more costly Stalingrad. Given the size of the city and the length of the German supply lines would they have had the capacity, even in September to encircle it and force a surrender or would they have had to try and take it by frontal assault, which is likely even then to have failed. Note I'm talking here about real life here not the game.

I'm in two minds about how Germany might have done if they had gone straight for Moscow and risked the forces on their southern flank not driving north against their rear but pretty certain an attempt to take Moscow in late Oct onwards would had been a disaster for the Germans,
 

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Redeploying them after the invasion starts probably has them arrive around the historical time, no?

Many believe that an attack ran by Germany's Generals, vs AH, would have taken Moscow in August/September, and that the country would've soon collasped..[/QUOTE

.

During the early stages at Barbarossa in 41 a capture of Moscow and at the same time Leningrad would have caused much problems for the soviet government so there would have been possible that the soviet might have given large parts of the European parts to Germany. Nevertheless, the Wehrmacht did not have any preparation the winter so they would have been vulnerable if the soviet could make successful counter attack on a German held Moscow. The blitzkrieg tactics dint work to well in Russia. The roads was not too good and as stated a very long supply line to the front.


I was manly thinking about some free units with almost full org and 60% strength that are trigger by an event
 

MJF

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That seems to have been the accepted wisdom for quite a while but I have seen counter arguments. Basically that without a pause while some units from AGC supported the encirclement's around Kiev the rest of the armour would have lacked a valuable break to rest a bit and regroup. Also that without that diversion of forces there would have been a huge undefeated Soviet force immediately to the south of AGC's drive on Moscow which by striking north could have fatally compromised that offensive if not AGC itself.
One error was in Germany not liberating Ukraine. Those troops in Kiev might have peacefully surrendered. It also could have been possible to surround and starve them into surrender, with INF $ ART (& TAC/CAS's?) alone.

The other thing, although more with the historical Typhoon in November/December, is that if the Germans got into Moscow could it have been a larger and even more costly Stalingrad. Given the size of the city and the length of the German supply lines would they have had the capacity, even in September to encircle it and force a surrender or would they have had to try and take it by frontal assault, which is likely even then to have failed. Note I'm talking here about real life here not the game.

I'm in two minds about how Germany might have done if they had gone straight for Moscow and risked the forces on their southern flank not driving north against their rear but pretty certain an attempt to take Moscow in late Oct onwards would had been a disaster for the Germans,
If the City and government panicked, as France did, Moscow would've fallen, and then peace negotiations might have started.

The biggest problem with the whole idea, IMHO, was the overall plan itself - AH wanted to take over Western USSR, yet liberations of at least Ukraine and the Baltic States were necessary to have had any chance of success. he couldn't, or wouldn't, chamge his view.
 

MJF

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During the early stages at Barbarossa in 41 a capture of Moscow and at the same time Leningrad would have caused much problems for the soviet government so there would have been possible that the soviet might have given large parts of the European parts to Germany. Nevertheless, the Wehrmacht did not have any preparation the winter so they would have been vulnerable if the soviet could make successful counter attack on a German held Moscow. The blitzkrieg tactics dint work to well in Russia. The roads was not too good and as stated a very long supply line to the front.


I was manly thinking about some free units with almost full org and 60% strength that are trigger by an event
I've never tried starting the game at "Awakening the Giant" and seeing if I can force BP. The units are soo poorly-organized, yet the DOW with USSR has already happened.

Has anyone done it?
 

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I've never tried starting the game at "Awakening the Giant" and seeing if I can force BP. The units are soo poorly-organized, yet the DOW with USSR has already happened.
Has anyone done it?
For sure it is a terrible mess to take on. But after getting the Wehrmacht better organized, it is possible to win.
IIRC, my Germany lost 3 provinces at start, then stabilized, and about 2 months later I was able to start taking provinces back.

BTW, that is also a good challenge in reverse - play the SU. But the organization of that army is even worse. :)
 

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One error was in Germany not liberating Ukraine. Those troops in Kiev might have peacefully surrendered. It also could have been possible to surround and starve them into surrender, with INF $ ART (& TAC/CAS's?) alone.

Very true about many in the Ukraine initially welcoming the Germans, until they realised they had gone from the frying pan to the fire. As I've put it 'if the Germans had invaded the Soviet Union they would have probably won an effective victory by winter but instead the Nazis attacked Russia [and the other Slavic nations]'

I'm rather doubtful that the army would have simply surrendered given its size or that civil resistance to it would have been substantial. Given what they had gone through in the past couple of decades and the grip the communists had on both power and information their not going to risk unrest until the Soviets are clearly going down.

Possibly screening off the forces with Inf but how quickly could a large enough forces have got to the region and did the Germans have that much to spare? Because only the spearhead units were motorised [plus poor roadways, different railway gauges and the mess that was German logistics] the armoured units often had to pause and hold trapped Soviet pockets until the foot infantry caught up.

If the City and government panicked, as France did, Moscow would've fallen, and then peace negotiations might have started.

The biggest problem with the whole idea, IMHO, was the overall plan itself - AH wanted to take over Western USSR, yet liberations of at least Ukraine and the Baltic States were necessary to have had any chance of success. he couldn't, or wouldn't, chamge his view.

However that's a big if. Fully agree with your 2nd point. They might have struggled to occupy the Arkangel - Astrakhan line with zero military resistance given the distances and terrain. By ensuring that everybody in the way knew they had to fight it just became impossible.