If Italy gets it's own National Ideas, so should Germany. Both are constituent kingdoms of the HRE, along with Bohemia and Burgundy, and although most of these large constructs had long been consumed by squabbling micro-states, the Crown of Germany was still a prestigeous title, one usually held by the Emperor's heir apparent if I am informed correctly. As such; I propose the following ideas for Germany:
Germany's Ideas
Traditions:
-10% Build Cost
+1 Tolerance of Heretics
German Musicians: +1 Prestige (like these guys)
German Rivers: +10% National Trade Income Modifier (this one and this one for instance)
German Federalism: -2 Global Unrest, +0.05 yearly local authonomy
Dichter und Denker: -10% Idea Cost (a few come to mind)
Nationis Germanicae: +20% Imperial Authority (if Italy gets an IA bonus for being Rome a millenium ago, Germany should get one for simply being the heartland of the HRE)
Crossroads of Europe: +10% Trade Steering (just look at Germany's position on a map)
Vaterland: +15% Army Morale, +15% Global Manpower (you expect a depiction of Germany without some gratuitious nationalism? come on)
Ambitions:
+10% Production Efficency
But now there is a problem of course. A random HRE minor might welcome these new ideas (and kudos to everyone who endured those terrible NIs), but why would Brandenburg want to give up it's awesome military ideas? Or would the Hansa lose it's godly trade focus? Of course they wouldn't. Luckily, this can be mended by a few changes to the decision to form Germany itself (the important part is bolded and near the very end of the code snippet):
By firing a special event the player can choose whether to accept the new ideas or not. My personal version of the event looks like this:
(Cue Italy players demanding a similar event for their nation)
Also, who woudn't like to see a less militaristic Germany for a change?
Germany's Ideas
Traditions:
-10% Build Cost
+1 Tolerance of Heretics
German Musicians: +1 Prestige (like these guys)
German Rivers: +10% National Trade Income Modifier (this one and this one for instance)
German Federalism: -2 Global Unrest, +0.05 yearly local authonomy
Dichter und Denker: -10% Idea Cost (a few come to mind)
Nationis Germanicae: +20% Imperial Authority (if Italy gets an IA bonus for being Rome a millenium ago, Germany should get one for simply being the heartland of the HRE)
Crossroads of Europe: +10% Trade Steering (just look at Germany's position on a map)
Vaterland: +15% Army Morale, +15% Global Manpower (you expect a depiction of Germany without some gratuitious nationalism? come on)
Ambitions:
+10% Production Efficency
But now there is a problem of course. A random HRE minor might welcome these new ideas (and kudos to everyone who endured those terrible NIs), but why would Brandenburg want to give up it's awesome military ideas? Or would the Hansa lose it's godly trade focus? Of course they wouldn't. Luckily, this can be mended by a few changes to the decision to form Germany itself (the important part is bolded and near the very end of the code snippet):
Code:
german_nation = {
major = yes
potential = {
NOT = { exists = GER }
NOT = { tag = PAP }
NOT = { tag = HLR }
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 15
}
}
OR = {
ai = no
AND = {
ai = yes
NOT = { government = theocracy }
}
}
OR = {
primary_culture = hannoverian
primary_culture = pommeranian
primary_culture = hessian
primary_culture = saxon
primary_culture = bavarian
primary_culture = prussian
primary_culture = rheinlaender
}
is_colonial_nation = no
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
}
allow = {
adm_tech = 10
is_subject = no
is_at_war = no
owns_core_province = 46 # Mecklenburg
owns_core_province = 50 # Brandenburg
owns_core_province = 52 # Altmark
owns_core_province = 53 # Lüneburg
owns_core_province = 57 # Hannover
owns_core_province = 58 # Anhalt
owns_core_province = 61 # Dresden
owns_core_province = 62 # Leipzig
owns_core_province = 63 # Erfurt
owns_core_province = 67 # Franken
}
effect = {
change_tag = GER
german_region = {
limit = {
NOT = { owned_by = ROOT }
}
add_claim = GER
}
add_prestige = 25
[B]country_event = { id = german_flavour.1 }[/B]
}
ai_will_do = {
factor = 1
}
}
By firing a special event the player can choose whether to accept the new ideas or not. My personal version of the event looks like this:
Code:
#The German Question
country_event = {
id = german_flavour.1
title = "german_flavour.1title"
desc = "german_flavour.1desc"
picture = CITY_VIEW_eventPicture
is_triggered_only = yes
option = {
name = "german_flavour.1a" #We are a German Nation
swap_free_idea_group = yes
add_country_modifier = {
name = "decentralization_modifier"
duration = 7300
}
capital_scope = {
spawn_rebels = {
type = nationalist_rebels
size = 2
}
}
}
option = {
name = "german_flavour.1b" #We are the German Nation
add_country_modifier = {
name = "centralization_modifier"
duration = 7300
}
random_owned_province = {
limit = {
NOT = { is_capital = yes }
}
spawn_rebels = {
type = nationalist_rebels
size = 2
}
}
}
}
(Cue Italy players demanding a similar event for their nation)
Also, who woudn't like to see a less militaristic Germany for a change?
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