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unmerged(574518)

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Oct 17, 2012
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How much you make Factories? What year you stop making Factories?
Do you make any special forces? what kind and for what?
What lvl you put your spying?
Tac or Cas? and how about Nav. bombers?
Do you make any surface Fleet for navy or only Sub?
 

TK3600

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You need to spam factory until 1938. Too much spam cause Fall Gelb to get hard. Too little makes Barbarosa hard.

I build airborne for many reasons. They can capture dangerous islands like Malta and Gibraltar where UK CVs patrol. It can land on Russian air field to criple them in the begining. They can capture UK ports without a garrison or beach, though it is gamey.

My spys are aound level 14 by 1939.

CAS until 1940. TAC is needed for its range in Russia. You could get both.

If you plan on cut thin on ships, then a stack of 4 or 6 NAV would be nice.

I keep the existing ships. I would put old BB and DD together for shore bombardment. I keep the rest mpdern ships in a single fleet under Reider. I don't build other ships except maybe 2 1934 CV. Unless the broken naval balance is fixed, there no point building any other ships. I spam DD until the rest of the game. Seriously, SUB after V model makes little difference.
 

Stuka Ju87 D3

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How much airborne??
How many CAS and TAC?
Do 30 DD in same group handle enemy CV:s?

What TK3600 said is perfectly reasonable. My preference:

3 Airborne by 1940 vs. UK. Land them on a protected beach if you don't want to be gamey. With air support and a handful of marine assault divisions + shore bombardment, you will probably win. Assume 3x the garrison in defense, and only commit if you are certain of victory.

CAS/TAC - I go for ~80% FTR as Germany, because the +1/+1 SA/HA from FTR makes them decent vs. ground, because their range is in-between CAS and TAC, and because they are still v. good vs. air. If you won't be invading the UK in 1939/1940, FTRs become more useful to hold air superiority over Europe.

For Navy, I'd recommend CVs as Germany because you can afford the IC and the Brits won't be able to challenge you with their crappy CV-IIs. I tend to do 3 CVs, 3 CVLs, 12-18 DDs, and dozens of TP by 1940 (+CV Techs). I don't need any more ships until I decide to go for America.
 

Red Roo

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Depends? are you using any mods?

On my current game I in Edge of Darkness I only built 2 rounds of IC, than built about 3-4 stacks of 4 CAS, 3 of 4 FTRs, 3 Marines and then concentrated on motorized and armoured divisions + ~12 Subs. Note that EoD adds a fair few event troops (Luftwaffe, SS, infantry divisions that are 80% complete). I also built single 99 serials of garrisons, radar and AA. France, Poland and Norway were all pushovers (Poland took 10 days &2 hours, France ~ 25-30 days) and I'm building a lot of Infrantry, Motorized Inf and Armour for Barbarossa after my marines and Airborne land in the UK and I secure the west. The Soviets will probably kick my arse anyways.
 

TK3600

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How much airborne??
How many CAS and TAC?
Do 30 DD in same group handle enemy CV:s?
I do 2~3 paratroopers.

I make at least 8 wings each type.

Dammit, I mean SUB!! Although DD spam worked too well in HOI 2. Time to go to sleep.
 

unmerged(574518)

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How you manage build troops, AA, Radar, navy when you make factories to 38? i mean i only make 2 rounds factories, and build 2x30subs, 2x8 fighters, 2x8 Cas...5xtanks...6xMOT 2x3 marines, some mountaineers, 4 paratroopers&4 planes for them... and normal infantry (dont remember how many).. so can you make these when you make so much factories.. and good AA and some radars.. before war....
 
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TK3600

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How you manage build troops, AA, Radar, navy when you make factories to 38? i mean i only make 2 rounds factories, and build 2x30subs, 2x8 fighters, 2x8 Cas...5xtanks...6xMOT 2x3 marines, some mountaineers, 4 paratroopers&4 planes for them... and normal infantry (dont remember how many).. so can you make these when you make so much factories.. and good AA and some radars.. before war....
I make 1X99 AA serial, works all the way even in NWO. I do 3X? tanks, 5X? MOT, 1X2para, 2X4 CAS, 2X4 TAC, 3X5 SUB, 2X4 Fighter, and the rest are garrison. Of course, I can't do all in once year. Sometime I need to finish a build before move on.
 

Stuka Ju87 D3

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but making factories till 38 make barbarossa easier?
how about in multiplayer do you make factories still at 38?

1 Factory costs 5 IC/D, and produces 1 ICD. Assuming you build a factory in 1 year and assuming you are not using IC from additional factories to produce more factories, 1 IC will pay itself off in 5 years. So... finishing 1 factory on Dec 31, 1938, means that it will have paid off for itself by Dec 31, 1943. No, it won't help you in Barbarossa (Jun 1 1941 - Dec 31 1941).

1937 factories may be useful, but again I doubt so. Not having done the math, I would guesstimate that 1936 factories are likely useful (50%+ chance). The math actually isn't that easy to do, and some inputs have situational and/or subjective values.

My suggestion: As GER/USSR - SP - 3 serials. GER MP - 2 serials. USSR MP - 1 serial if likely 1940 attack, 2 serials otherwise.
 

Jazwana

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The reason to build IC a little bit later than strictly 1936 is that it can be worth waiting for newer versions of tech before producing units. You won't be building Arm until 1938-ish anyway, so better to have a bit more IC come on line in time for that than build 1934 FTRs and not have enough IC to build that armor division. I tend to build 35-40 IC total, and stagger the finish dates (so 3x3, 3x4, 3x5 serials of IC that finish ~ spring 37, winter 37, summer 38. It tends to open up 15-20 IC just when a new tech for planes, armor, and upgrades come on line.
 

TK3600

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I only use one garrison per shore. The reason is that I could hold long enough for my SUB doom stack to wipe any landing force. Garrison could free up the more precious infantry in battle. For example: holding maginot line with garrison instead of INF makes Fall Gelb much easier. Garrison also could deal with partisian problem especially in Russia.
 

Stuka Ju87 D3

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how much ARM and MOTO you make for barbarossa? Single player and Multiplayer...
How About Shore Defence? Do you use garrison units (how many in one place)? and do you use own troops at france shore or ally troops?

There isn't a 'correct' number for either ARM, MOT, or coastal defenses.

Coastal vs. AI - what TK3600 said, or, if you don't have a navy, 1/2 GAR + a few mobile divisions who can move/strat redeploy to the spot in question.

Coastal vs. Human - You can't assume you'll be able to do what TK3600 said against a decent human player, because such a player won't waste his troops unless they have a good chance of guaranteeing at least local naval superiority.

In that case, you'd need
--2/3 GAR on all beach provinces
--1 GAR on all non-beach provinces with a port
--1 GAR on nearby airfields.
--sizable mobile reserves - enough to prevent a beachhead + have additional reserves for additional invasion points.
--sufficient AA/INT/FTR to prevent many sorties from his bombers.
--a few V-1s/V-2s, which are OP at destroying infra. In case he lands, you should force minimal org regain until you can bring enough troops to close the breachhead.
 

TK3600

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There isn't a 'correct' number for either ARM, MOT, or coastal defenses.

Coastal vs. AI - what TK3600 said, or, if you don't have a navy, 1/2 GAR + a few mobile divisions who can move/strat redeploy to the spot in question.

Coastal vs. Human - You can't assume you'll be able to do what TK3600 said against a decent human player, because such a player won't waste his troops unless they have a good chance of guaranteeing at least local naval superiority.

In that case, you'd need
--2/3 GAR on all beach provinces
--1 GAR on all non-beach provinces with a port
--1 GAR on nearby airfields.
--sizable mobile reserves - enough to prevent a beachhead + have additional reserves for additional invasion points.
--sufficient AA/INT/FTR to prevent many sorties from his bombers.
--a few V-1s/V-2s, which are OP at destroying infra. In case he lands, you should force minimal org regain until you can bring enough troops to close the breachhead.
Didn't play multiplayer, but I think my way still works. Just send some NAV and sink all those transport. Germany is far from any enemy airport. It is too far for enemy INT to stop your NAV. Even if they land, you could easily wipe out at least 6 divisons along with their TP, plus some navy along. Those are just by NAV alone. You could also attempt rush them with SUB. You could take out another 4 TP and some navy. Pretty sure no one will land with much more than 10 divison. There is a huge stack penauty. By that time you would have troops to redeploy.
 

Stuka Ju87 D3

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Didn't play multiplayer, but I think my way still works. Just send some NAV and sink all those transport. Germany is far from any enemy airport.

Dover, Exeter, Portsmouth, Norwich - 4x Lvl-10 Airport
Bristol - Lvl-4 Airport
Sheffield - Lvl-10 Airport (bit further away)

Assuming UK doesn't build more airfields.

:p

OK thank you...
But what is your size of normal infantry when you attack Ussr? About?

I've noticed ~160. + ~80 or so from minors.
 

unmerged(574518)

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Oct 17, 2012
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those airfields are close enought to fighters attack NAV which bombing TP which making assault?
and how much you make NAV 3-4 or full 8 group? is 3-4 enought becouse what i understand NAV:s are very powerfull.
 
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Stuka Ju87 D3

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those airfields are close enought??

To.... what? They lie on the English channel or close to it, so they can cover it against any NAV. And yeah, if there IS a war in the East by by the time an invasion is supposed to come in the west, 1943/1944 (a reasonable assumption vs. USSR human), I would be very surprised if a human UK/USA don't have at least air superiority over northern France.

Assuming Germany got Bitter Peace, that's a difference story; I doubt that human USA/UK can successfully invade France and even if successful at the invasion, liberate it hellstorm of nukes dropped over Germany.