Out of all the people groups in the game they seem the least fleshed out and taken care of. Illyrians don't even have separate Gods for themselves, using instead Greek gods like Hades, Ares, Zeus and others. Which, while it would fit Illyrians under Epirote or Macedonian control does not fit the wild tribes inhabiting the western Balkans outside of foreign control.
Germans as well are using minor tribal gods attested by Tacitus, which while it would fit a small tribe here and there as extra gods, don't fit the entirety of Germanics. Major gods like Teiwaz, Wodanaz, Thuranaz or Frijjo are absent, the names used for Gods are Latin based, making recognition and immersion of playing as a Germanic even more difficult.
The recent update also removed the "Barbarian" military traditions naming them Celtic and Brittanic, which again, excludes Germans.
Germans are unable to raid, both overland and overseas. They can "Pillage" but requires civilization to be over 20, which for most of their neighbors is not the case. Not only that, but historically German tribes raided each other, the celts and everyone else, civilized or not. The closest pillagable settlement is Gergovia by Arverni. Entirety of Gaul otherwise is unpilagable until Mediterannean coast. The Illyrians, world famous pirates are unable to be - pirates and raid the coasts.
There are no formable nations for Anglians, Cimbrians, Teutonians, Rugian, Raumarician, Herulian, Gutones, Suioni, Gothonic and Vandal culture nations. There is also no unified Germania to strive for as a succesful German tribe. Bastarnae are included as Germanics despite being Celtic or Scytho-Sarmatian in culture acording to most historians.
Aside from Frisia and Anglia the flags are just plain ugly and unmemorable. It fits a tribe, but when you are going to play it for centuries ingame changes are bound to happen, and under player control usually for the better of said tribe.
I would like to see the following changes.
- Addition of Illyrian deities, under Illyrian naming conventions.
- Addition of major Germanic deities under German naming conventions.
- Regional, rather than cultural unification tags - The germans are migratory tribes, if Teutones move to modern-day Netherlands let them have a unification tag for the region, or be able to change their heritage at the very least from forest to coastal or seafaring, or if Lombards move south into Switzerland let them embrace the montane heritage etc. Migratory tribes are mouldable, changeable and should be represented as such.
- Either return the barbarian traditions or give Germans their own military traditions focused on raiding, infantry and cavalry and a separate sea-based tradition in case Dania wants to go "viking" a milenia early. Ideally give barbarians outside of mediteranean different ship designs from liburnia and triremes.
- Enable raiding as it is in CK2 or 3 - raise levies as raiders and send them into neighbors land. Give gold, population, relics or civilization as reward for it. Enable overseas raiding or raiding by ships trough some traditions.
- Allow regional unification tags if your tribe migrates to and conquers Germania, Iberia, Gaul, Britain, Italia, Dacia, West Balkans, Greece, Anatolia and North Africa. Players are highly unlikely to just sit there in starting region for a few centuries, fight romans a few times and then wait for the game to end.
- Add some better flags, more unique and memorable than a checkered blanket that ideally represent the tribe in popular imagination. Saxons with Seax on the flags such as the case with Frisia - amazing. Angles with Valknut, great, unique, nice. We need more of that. Something like this would be great.
Sorry if my writing is dry and bad, I'm not that good with writing in English. Cheers.
Germans as well are using minor tribal gods attested by Tacitus, which while it would fit a small tribe here and there as extra gods, don't fit the entirety of Germanics. Major gods like Teiwaz, Wodanaz, Thuranaz or Frijjo are absent, the names used for Gods are Latin based, making recognition and immersion of playing as a Germanic even more difficult.
The recent update also removed the "Barbarian" military traditions naming them Celtic and Brittanic, which again, excludes Germans.
Germans are unable to raid, both overland and overseas. They can "Pillage" but requires civilization to be over 20, which for most of their neighbors is not the case. Not only that, but historically German tribes raided each other, the celts and everyone else, civilized or not. The closest pillagable settlement is Gergovia by Arverni. Entirety of Gaul otherwise is unpilagable until Mediterannean coast. The Illyrians, world famous pirates are unable to be - pirates and raid the coasts.
There are no formable nations for Anglians, Cimbrians, Teutonians, Rugian, Raumarician, Herulian, Gutones, Suioni, Gothonic and Vandal culture nations. There is also no unified Germania to strive for as a succesful German tribe. Bastarnae are included as Germanics despite being Celtic or Scytho-Sarmatian in culture acording to most historians.
Aside from Frisia and Anglia the flags are just plain ugly and unmemorable. It fits a tribe, but when you are going to play it for centuries ingame changes are bound to happen, and under player control usually for the better of said tribe.
I would like to see the following changes.
- Addition of Illyrian deities, under Illyrian naming conventions.
- Addition of major Germanic deities under German naming conventions.
- Regional, rather than cultural unification tags - The germans are migratory tribes, if Teutones move to modern-day Netherlands let them have a unification tag for the region, or be able to change their heritage at the very least from forest to coastal or seafaring, or if Lombards move south into Switzerland let them embrace the montane heritage etc. Migratory tribes are mouldable, changeable and should be represented as such.
- Either return the barbarian traditions or give Germans their own military traditions focused on raiding, infantry and cavalry and a separate sea-based tradition in case Dania wants to go "viking" a milenia early. Ideally give barbarians outside of mediteranean different ship designs from liburnia and triremes.
- Enable raiding as it is in CK2 or 3 - raise levies as raiders and send them into neighbors land. Give gold, population, relics or civilization as reward for it. Enable overseas raiding or raiding by ships trough some traditions.
- Allow regional unification tags if your tribe migrates to and conquers Germania, Iberia, Gaul, Britain, Italia, Dacia, West Balkans, Greece, Anatolia and North Africa. Players are highly unlikely to just sit there in starting region for a few centuries, fight romans a few times and then wait for the game to end.
- Add some better flags, more unique and memorable than a checkered blanket that ideally represent the tribe in popular imagination. Saxons with Seax on the flags such as the case with Frisia - amazing. Angles with Valknut, great, unique, nice. We need more of that. Something like this would be great.
Sorry if my writing is dry and bad, I'm not that good with writing in English. Cheers.
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