• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
german org should be higher, its unrealistic as hell, because german army was best in the world at that time.

Effective German org is higher than that of any other country. Also, your statement that "the German army was best in the world" is just plain wrong as the Red Army thrashed them.

Organisation is NOT the only statistic that matters. There is another stat that is arguably more important - Ground Defense Efficiency. This is a percentage - doctrines like Manpower get about 40% to 50%, while Mobility starts at 100% and stays there (as far as I can remember, anyway).

To find out the "effective" organisation, you have to multiply the amount of organisation the unit has by the Ground Defense Efficiency it has. So a Mobility doctrine marine with 60 org would be equivalent to a Manpower doctrine marine with 120 org. GDE also affects how many casualties you take in a battle, so you'll find that Mobility doctrine causes you to take significantly fewer casualties than Manpower doctrine, so you burn through less manpower and you need to spend less IC reinforcing your units.

I'm sure I've said this already.
 

kiahoga

Major
64 Badges
May 22, 2007
594
4
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron III Collection
  • Iron Cross
  • Sword of the Stars
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
Effective German org is higher than that of any other country. Also, your statement that "the German army was best in the world" is just plain wrong as the Red Army thrashed them.

Organisation is NOT the only statistic that matters. There is another stat that is arguably more important - Ground Defense Efficiency. This is a percentage - doctrines like Manpower get about 40% to 50%, while Mobility starts at 100% and stays there (as far as I can remember, anyway).

To find out the "effective" organisation, you have to multiply the amount of organisation the unit has by the Ground Defense Efficiency it has. So a Mobility doctrine marine with 60 org would be equivalent to a Manpower doctrine marine with 120 org. GDE also affects how many casualties you take in a battle, so you'll find that Mobility doctrine causes you to take significantly fewer casualties than Manpower doctrine, so you burn through less manpower and you need to spend less IC reinforcing your units.

I'm sure I've said this already.


The problem for most of the people who are complaining about this are those who are used 10years of German by the time the war starts having 100+ org and are having a hard time wrapping there brain around darkest hours new combat system.
 

arctus

Colonel
59 Badges
Sep 20, 2007
1.077
818
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis 4: Emperor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Effective German org is higher than that of any other country. Also, your statement that "the German army was best in the world" is just plain wrong as the Red Army thrashed them.

Organisation is NOT the only statistic that matters. There is another stat that is arguably more important - Ground Defense Efficiency. This is a percentage - doctrines like Manpower get about 40% to 50%, while Mobility starts at 100% and stays there (as far as I can remember, anyway).

To find out the "effective" organisation, you have to multiply the amount of organisation the unit has by the Ground Defense Efficiency it has. So a Mobility doctrine marine with 60 org would be equivalent to a Manpower doctrine marine with 120 org. GDE also affects how many casualties you take in a battle, so you'll find that Mobility doctrine causes you to take significantly fewer casualties than Manpower doctrine, so you burn through less manpower and you need to spend less IC reinforcing your units.

I'm sure I've said this already.

i understand that with effective org. but this new system has the problem that the small amount of org you have is very fast gone, ecspecially if you move through provinces with low infr.
you are right, soviet beat germany but only because they were numerous superior and germany had to fight a 2 and in the end a 3 front war. its not so easy to fight against 3 world powers + there allys at the same time.
 

RiseOrDie

Captain
7 Badges
Aug 29, 2010
411
60
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • Iron Cross
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Effective German org is higher than that of any other country. Also, your statement that "the German army was best in the world" is just plain wrong as the Red Army thrashed them.

only after losing 9 million soldiers

I'd like to see the soviet union survive british and american heavy bombardment.

Also i'd like to see how the soviets can match up on fighting the entire world
 

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
only after losing 9 million soldiers

That's half the point. The Red Army was a better army than the Wehrmacht because they could actually absorb casualties of that scale. Maybe you also think the USA won Vietnam because they caused more casualties than they took?

I'd like to see the soviet union survive british and american heavy bombardment.

The trick is to not make a bunch of moronic decisions that place you under British and American "heavy bombardment".

Also i'd like to see how the soviets can match up on fighting the entire world

The trick is to not make a bunch of moronic decisions that cause you to fight the entire world and lose ignominiously.

The soviets would even never have made it without lend lease.

That's a bit like saying, "Germany would never have beaten France if they didn't have rifles and food". Are we discussing what actually happened, or some fantasy world where the Germans didn't get defeated?
 

Cybvep

Field Marshal
May 25, 2009
8.465
127
That's half the point. The Red Army was a better army than the Wehrmacht because they could actually absorb casualties of that scale.
Ehh... no. You are talking about manpower of various countries, while he was referring to the quality of the army. Also, the Soviets did not exactly "planned" to lose so many soldiers as they did, especially in 1941, when they were basically forced to improvise.

The Chinese took many more casualties than they inflicted, too. How does that relate to the quality of their army?

The trick is to not make a bunch of moronic decisions that place you under British and American "heavy bombardment".
The trick is to not make a bunch of moronic decisions that cause you to fight the entire world and lose ignominiously.
Those were political/strategic decisions. Again, not directly related to the quality of the army.
 
Last edited:

arctus

Colonel
59 Badges
Sep 20, 2007
1.077
818
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis 4: Emperor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
The decision that war comes was not made in germany. thats my opinion. its simple, because it would be very idiotic to plan a worldwar with germany in the center of activity against all other great powers with nearly no realistic chance of victory. the decision of war or not was made elsewhere, but thats maybe not the topic of this thread.
 
Last edited:

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
Ehh... no. You are talking about manpower of various countries, while he was referring to the quality of the army. Also, the Soviets did not exactly "planned" to lose so many soldiers as they did, especially in 1941, when they were basically forced to improvise.

The Chinese took many more casualties than they inflicted, too. How does that relate to the quality of their army?


Those were political/strategic decisions. Again, not directly related to the quality of the army.

I think we're getting into semantics here. I would say that the best army is the one most suited to winning wars. Therefore, manpower and political decisions that either interfere with the operation of the army or place it in situations that lead to defeat are all relevant. An army hamstrung by its politicians is not a good army.

If all you mean to say is, "German soldiers were well trained", I'd have no issue - that's fact. But if you want to talk about their army being the best in the world you run into the problem where it lost the war decisively to what turned out to be a more powerful army.
 

Cybvep

Field Marshal
May 25, 2009
8.465
127
I think we're getting into semantics here. I would say that the best army is the one most suited to winning wars. Therefore, manpower and political decisions that either interfere with the operation of the army or place it in situations that lead to defeat are all relevant. An army hamstrung by its politicians is not a good army.

If all you mean to say is, "German soldiers were well trained", I'd have no issue - that's fact. But if you want to talk about their army being the best in the world you run into the problem where it lost the war decisively to what turned out to be a more powerful army.
The quality of the army is determined by their successes/failures and overall performance on the battlefield. You can have a very good army but insufficient resources/manpower/whatever and lose due to the economic superiority of your enemies or bad political decisions. I think that what you are talking about is the war making potential of a given country - in that case, the USA was the best.

However, this is hardly relevant to the thread.
 
Last edited:

unmerged(80810)

Sergeant
Jul 21, 2007
78
0
The Wehrmacht at its peak - 1940-41 was the best army in the world, few at the time would argue this. By the later years of the war, due to a variety of factors (which the player has a good deal of control over) they were not.

Yes the US Army was (far) better than the Vietnamese Army, the US "loss" in that war was not of a military nature but of a political one. Again really don't want to get into it here as it's way off topic but in a purely military perspective the US army thrashed the Vietnamese. The Vietnamese engaged in unconventional guerrilla warfare operations, yes were tough but the crucial factor in their out-lasting the Americans was political.

What seems to be getting confused here is successful invading/occupying of whole countries vs the simpler question of who had the better army on the battlefield , all things being equal.

The two are hardly the same thing.

The Romans discovered that in Germania, Napoleon discovered that in Russia, as did the Wehrmacht and the US Army found that out in Vietnam.

BUT to somehow conclude from all this that the inability of those qualitatively superior armies to successfully occupy and subdue a country = an inferior army is simplistic and in many cases flat out wrong.