German review
http://www.withingames.net/index.php?show=articles&type=showreview&id=150
http://www.withingames.net/index.php?show=articles&type=showreview&id=150
The experts in strategy gaming of Paradox Entertainment are back with a new game. After the clearly newbie oriented „Crown of the North“ this time the experts are adressed once more. With „Victoria – An Empire under the Sun“ there is another historical, global Strategy Game for hardcore gamers in position, which is supposed (like HoI before) - thanks to the very good Europa Universalis 2 - to put the fans under a spell. If the concept still works we`ll see in detailed test gaming.
The Pro-Game goes next round.
The Swedish developer Paradox Entertainment already provides very deep and complex strategy game supplies for the community for a few years already. Most of these titles are based on the engine of the bestseller „Europa Universalis 2“ of the same developing team. After the latest ultracomplex „Hearts of Iron“ used the era of WW2 as a background and the "light"-offspring „Crown of the North“ also could adress less experienced players, „Victoria“ now deals with the time of industrial revolution and colonialism in the late 19th century.
New game in known "gown"
YOu are wrong if you are awaiting an optical revolution. Once more „Victoria – An Empire under the Sun“ uses the 2 years old engine of Europa Universalis 2. The screen is divided in two main areas: On the left is an informational bar, on the right the actual part of the map. Via the information menu you can direct all aspects of the game, on the map view you see what is going on in your states and provinces. Here you direct armies and convoys or gather info about the single provinces.
Depending on your settings the whole map lies open on the screen or - with fog of war on- just shows the geography. All activity of foreign units is concealed. Who thinks this sounds familiar will certainly have played one of the predecessors, here the user interface is similar. The goal of the game is easily described: See that your nation becomes the world dominating power by latest end of 1920. Unfortunately this is easier said than done. Your competitors aren't just a bunch of other nations but the whole world.
All in all the map is divided into over 2800 single provinces, some of which make a state. At the beginning of the game the territorial divisions are the exact copy of the historical worldmap. In the ongoing game the course of history certainly changes accordingly to the players actions. If certain circumstances kick in, fitting proven historic (random) events come into place. Moreover there are always changing events, that sometimes have drastic impact on the world simulated in Victoria.