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Dec 20, 2009
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This is what I have, and I keep getting destroyed. What am I doing wrong???

Navy: Currently: 1 SAG, Raeder commanding. 2 Improved CVs and respective CAGs. 4 Basic CVLs. 6 Super Heavy BBs. 10 Improved DDs. All naval doctrines researched except Subsidiary CV Role. I can't get close enough for my BBs to open up. They're sitting ducks for the Brits' carriers. With all the techs the Brits can research, their carriers' performance is simply superior. I lose everything but the DDs. It seems Germany is technologically incapable of winning at sea, although I know other people have had great success with this combination.

What's up with this?

Thanks much!
 

Zardnaar

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Normally I engage the English fleet piecemeal. If they have a large stack o doom of 30+ ships use naval bombers and port strike to weaken them. Or Sealion England before it builds new ship types.
 

B. Rodriguez

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Jul 10, 2009
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This is what I have, and I keep getting destroyed. What am I doing wrong???

Navy: Currently: 1 SAG, Raeder commanding. 2 Improved CVs and respective CAGs. 4 Basic CVLs. 6 Super Heavy BBs. 10 Improved DDs. All naval doctrines researched except Subsidiary CV Role. I can't get close enough for my BBs to open up. They're sitting ducks for the Brits' carriers. With all the techs the Brits can research, their carriers' performance is simply superior. I lose everything but the DDs. It seems Germany is technologically incapable of winning at sea, although I know other people have had great success with this combination.

What's up with this?

Thanks much!

First, you have too many capital ships and not enough screens. Should be 50-50 at least. Second, do not mix BB with CV. The carriers will keep your fleet too far away for the BBs to fire.
 

Iwo Jima

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First, read this

Second, try to formulate a goal to your fleet
Historically, Kreigsmarine never tried to win Home Fleet in open battle.
German naval doctrine is called Sealane Interdiction and you actually should focus your efforts on raiding.

Third, German has the best submarines in the early and mid game - best techs, best positioning. And has possibility to built them a lot. In the same time, German BBs and especially CVs are weaker, so why you develop your disadvantage instead of advantage?





PS: In your concrete situation, as it was wrote above, you need screening ships. I recommend you CLs with radars and AA (not DDs) if you are going to fight with british CTFs. And of course, you should include BBs into CTF only for night or badweather - 2 is enough. But once again, you will not succeed much in open battles with UK, or you should change naval doctrine and build a HUGE surface fleet.

Also, if you want to fight with your SAGs, remove your CV from those groups. (but keep CVL)
 

unmerged(83496)

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Ships of all types (including U-boats) repair in port, but the ports size is equal to the number of ships it can repair at one time. If you have 12 damaged ships in a size 10 port, only 10 of them will receive repairs. Once 2 have fully repaired, the other 2 will start gettign fixed up.
 

Iwo Jima

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Not to de-rail but do uboats actually repair in port? Might dont seem to be :(

Ships of all types (including U-boats) repair in port, but the ports size is equal to the number of ships it can repair at one time. If you have 12 damaged ships in a size 10 port, only 10 of them will receive repairs. Once 2 have fully repaired, the other 2 will start gettign fixed up.

If your ships took significant damage or org losses, return them to port. Ships at sea do not repair, and ships in port reorg more quickly. Be sure the port has capacity at the moment, though. A 10-capacity port that already has 12 damaged ships in it is going to greatly slow the rate of all ship repairs done there if you go and add another 12 damaged ships to its workload. Ships do not need to return to the port they are based at to repair, so just give them a move order to somewhere else nearby that has decent free port capacity. On a side note: port capacity is not terribly important in deciding where to base your ships, unless you want to be able to leave them in automatic mode executing the same order for a very long time and periodically returning to port on their own when they need to. Port capacity really only affects repair and reorg rates, not supply ability. For example, a port with a capacity of four could be used as the home base for 3 fleets totalling 45 ships, but as long as only four damaged ships were present in port at a given moment they would be repairing at full speed.

from wiki

also, read this
 

Zardnaar

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You can actually go head to ead with the RN and win but you need to build around 12 BB, 4 CVL and 20 improved destroyers by Aug1939 or so. Sealion 1940 with naval bombers=dead RN.
 

midget_roxx

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You can actually go head to ead with the RN and win but you need to build around 12 BB, 4 CVL and 20 improved destroyers by Aug1939 or so. Sealion 1940 with naval bombers=dead RN.

Perhaps less BB's. All the British BB's are old (lvl1, 2) and will get absolutely shredded by the German ones and won't be able to fire back because of the greater range.

@OP: Equip for BB's with Fire Control to increase their max range. Early game your ships (BB's and CV's) will be of slightly less quality of tge British but don't leave it too late (1943>) because the British naval doctrines really pick up
 

son of liberty

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If you stay with Germany's default naval doctrine, build wolf packs. Your level 4 submarines will easily destroy the RN. You will take numerous casualties, but replacing subs is cheap and easy. Also turn your tacs and cas loose in the channel. The RN is easily beaten by them as well.
 

unmerged(105989)

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An option is to wait until after you have completed Barbarossa before building a fleet. Then, while you're swimming in IC with a built army, start your fleet. While you're waiting for the ships to build, take out the middle east and India.

For research, get your naval doctrines up (the German tree is acceptable if not ideal) and research every fighter doctrine possible - these will help CAG effectiveness.

For the actual build, my personal goal is 6+ fleets consisting of the following: 6 CV (IV or later), 2-3 BB, 9+ CLs, all commanded by an Admiral or GA. Though maybe not the optimum setup, it does well enough, especially when you use multiple fleets working in coordination, so you hit an enemy fleet consecutively with 2-3 (or even 4) fleets. This does the trick quite nicely.
 

bpscool

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If you stay with Germany's default naval doctrine, build wolf packs. Your level 4 submarines will easily destroy the RN. You will take numerous casualties, but replacing subs is cheap and easy. Also turn your tacs and cas loose in the channel. The RN is easily beaten by them as well.

I definetly agree with this in my Last germany game I let the subs lose and the RN lost its entire battleship fleet 11 days into the war... The CV's were soon to follow and this was in the DAIM mod mind you. If you want to switch to a surface fleet do so after you Tame the Bear...

Thats my two cents
 

unmerged(129995)

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You get bonuses for BCs as well, don't forget. They're less cost-effective then BBs, but are faster. BC SAGs work pretty well against AI, if you brigade them with fire control, improved hull, and radar, all level 2. Radar-2 in particular gives you +20 range on your guns.
 

Zardnaar

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Perhaps less BB's. All the British BB's are old (lvl1, 2) and will get absolutely shredded by the German ones and won't be able to fire back because of the greater range.

@OP: Equip for BB's with Fire Control to increase their max range. Early game your ships (BB's and CV's) will be of slightly less quality of tge British but don't leave it too late (1943>) because the British naval doctrines really pick up

6 are needed so you can have 2 SAG by 39 and a 3rd by late 40. England 40, USSR 41, USA 42 works.