The 12th of May dev diary shared the mission tree for Germany.
I believe that the branch that begins with Imperial Navy should be adjusted.
As the branch currently stands it begins with the Imperial Navy mission, which requires having 30 heavy ships. Not personally a fan of missions that require x number of heavies, but I think this mission is fine as it is. The following missions of Scramble for Africa and Overseas Empire are natural extensions and also fine. My problem in this branch is how it deals with Britain.
Burn the Wooden Wall
This mission feels... disjointed. You have a navy, and therefore you must fight the world's greatest navy. Why? No reason, but you'll get rewards if you do. It feels backwards, pulling the cart before the horse. My second issue is that you are required to ensure no British country has more than five heavy ships. Is this countries with their capital in the British Isles, including Ireland and Gaeldom? Is it countries with a British primary culture, including colonial nations or former colonial nations in the British culture group? Why should it matter if Britain has 20 heavy ships in the Indian Ocean when the entirety of their island is under blockade? It is poorly worded at best, but more realistically this mission has fundamental flaws.
Historical Basis
Historical Germany gained territory in Africa before trying to challenge British naval dominance. The overseas empire needed ships to patrol it which meant building up a navy which allowed the possibility of being a threat to Britain. Britain was a mortal threat to the German Overseas Empire because the Germans had to go either through the English Channel or the North Sea, around Great Britain. WWI demonstrated this when the German fleet was for the most part trapped against the German coast.
Proposal
Burn the Wooden Wall should come after Overseas Empire, or at least Scramble for Africa. Don't even need to move other missions around for it to fit. Personally, I would advocate splitting the mission into two. First, a mission that requires either rivalling a country that owns provinces in the British Isles, or being too powerful to even consider any valid countries as rivals. A simple mission to set up the naval conflict, with a simple reward: claims on the Wessex and London areas. The reason for doing so is to encourage aggression to secure the vital channel against blockade by a hostile island. This mission could be called Realpolitik since that term hasn't been used already. Germany needs the channel, and so should take the channel provinces. The next mission would be Burn the Wooden Wall, but the requirements would be different. Instead of the weird heavy ship requirement, Germany would have two ways to complete this mission. The first is to own and core the provinces they received claims on in the previous mission. The second method would be to place the British Isles under blockade, perhaps 75% of coastal, unoccupied development in the Britain region. By this point in the game it should typically all be owned by Great Britain, or all but Orkney. In practice, this requires that Britain is unable to defend itself against the German fleet, which is what the five heavy ships requirement in the original version is trying to do. No claim on London in this version, for obvious reasons, but keep the naval morale reward.
Summary
Imperial Navy leads to Scramble for Africa which leads to Overseas Empire, this part remains unchanged. Completing Scramble for Africa unlocks a mission to rival or surpass any/all countries with territory in the Britain region, giving permanent claims on the Wessex and London areas. Completing this mission and the Overseas Empire mission leads to Burn the Wooden Wall, which requires either owning those two areas or blockading 75% of the unowned, unoccupied, coastal development in the Britain region.
I believe that the branch that begins with Imperial Navy should be adjusted.
As the branch currently stands it begins with the Imperial Navy mission, which requires having 30 heavy ships. Not personally a fan of missions that require x number of heavies, but I think this mission is fine as it is. The following missions of Scramble for Africa and Overseas Empire are natural extensions and also fine. My problem in this branch is how it deals with Britain.
Burn the Wooden Wall
This mission feels... disjointed. You have a navy, and therefore you must fight the world's greatest navy. Why? No reason, but you'll get rewards if you do. It feels backwards, pulling the cart before the horse. My second issue is that you are required to ensure no British country has more than five heavy ships. Is this countries with their capital in the British Isles, including Ireland and Gaeldom? Is it countries with a British primary culture, including colonial nations or former colonial nations in the British culture group? Why should it matter if Britain has 20 heavy ships in the Indian Ocean when the entirety of their island is under blockade? It is poorly worded at best, but more realistically this mission has fundamental flaws.
Historical Basis
Historical Germany gained territory in Africa before trying to challenge British naval dominance. The overseas empire needed ships to patrol it which meant building up a navy which allowed the possibility of being a threat to Britain. Britain was a mortal threat to the German Overseas Empire because the Germans had to go either through the English Channel or the North Sea, around Great Britain. WWI demonstrated this when the German fleet was for the most part trapped against the German coast.
Proposal
Burn the Wooden Wall should come after Overseas Empire, or at least Scramble for Africa. Don't even need to move other missions around for it to fit. Personally, I would advocate splitting the mission into two. First, a mission that requires either rivalling a country that owns provinces in the British Isles, or being too powerful to even consider any valid countries as rivals. A simple mission to set up the naval conflict, with a simple reward: claims on the Wessex and London areas. The reason for doing so is to encourage aggression to secure the vital channel against blockade by a hostile island. This mission could be called Realpolitik since that term hasn't been used already. Germany needs the channel, and so should take the channel provinces. The next mission would be Burn the Wooden Wall, but the requirements would be different. Instead of the weird heavy ship requirement, Germany would have two ways to complete this mission. The first is to own and core the provinces they received claims on in the previous mission. The second method would be to place the British Isles under blockade, perhaps 75% of coastal, unoccupied development in the Britain region. By this point in the game it should typically all be owned by Great Britain, or all but Orkney. In practice, this requires that Britain is unable to defend itself against the German fleet, which is what the five heavy ships requirement in the original version is trying to do. No claim on London in this version, for obvious reasons, but keep the naval morale reward.
Summary
Imperial Navy leads to Scramble for Africa which leads to Overseas Empire, this part remains unchanged. Completing Scramble for Africa unlocks a mission to rival or surpass any/all countries with territory in the Britain region, giving permanent claims on the Wessex and London areas. Completing this mission and the Overseas Empire mission leads to Burn the Wooden Wall, which requires either owning those two areas or blockading 75% of the unowned, unoccupied, coastal development in the Britain region.
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