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Analysis of the best templates
  • I used:
    - 7 LT
    - 2 Light SPA
    - support: eng, arm.rec, sig, arty

    Ok, so you used this one:
    1592726057299.png

    Here again mine to compare them 1to1:
    1592726157580.png

    You have less org, a lot less HP, a bit less armor, a lot less breakthrough, more soft attack and less production costs (but you need tungsten).


    I tested with your division in my game (all tanks on a big field marshall offensive line, aggressive, no micro) and did 2 runs:
    1. 48 20w Light Tanks
    2. 96 20w Light Tanks
    In the first run after 1 month almost all my Tank divisions were wiped out, I lost almost as many manpower as the Soviets and the attack was over and Soviets started counter attack.

    In the second run I could capitulate them in 51 days. (Almost the same as with the 48 40w Tanks).
    BUT: I lost 23k Light Tanks. That's almost 4 times the losses with the 40w. If you are not able to fill that losses your offense might get to a halt and your divisions are wiped out.


    Conclusion:
    • I think you shouldn't use Light SPGs for a Tank only template. They lower org and HP and these are already so low, that you can't afford it.
    • I think bigger is better. Did another small test with a template with just Light Tanks (no spgs) but 20w instead of 40w. After 2 Month I lost almost 40k Light Tanks and couldnt fill the divisions anymore. I don't see what advantage 20w could have.
    • Numbers. With 60k Light Tanks fielded you are good with a simple battle plan. With "only" 30k Light Tanks you need to manage your attack.
     
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