I am playing single player 1936 Germany with all upgrades and most recent ICE mod.
I have been a critic of HOI3 since its release and although it still
has massive problems i find playing as Germany its the linchpin in any WW2
game that allows me to orchistrate how the war progresses at least. I have
been delighted I must say so far with my game as the upgrades PI has done
but most especially the ICE mod have made the game increasingly fun! This
thread will be on my game so far and what i have done and discovered about
playing it.
EDIT: this is not just an AAR but a review of the game mechanics now(at least
as Germany). I, for the first time, am having fun playing this game beyond 1939
(am currently in April 1941). This does not mean there are not problems with my
Allies in the Axis (that sounds strange) as Japan will or will not conquor China but
probably never sieze Manila, Port Moresby, or the Pacific Islands due to AI limits.
1936 the road to war
starting as Germany i am playing normal mode with AI running all Diplomacy,
trade, Politics, and Intel. Also i allow all my Theatre commands to run any
campaigns tho i do handle some smaller battles myself and conduct the sea
war and para drops. This balances out the poorer AI in combat by allowing
the AI to fight basically itself (an even field!). mistakes will be made but that
is Clauswitz's "no plan continues past the point combat begins (or such...
"
1936 i begin by not doing any more naval builds but 4 transports (in series)
and 2 more Uboats. I start researching 26 items at the cost of almost all
but diplomancy leadership which i keep fully staffed. I research all air techs
related to fighter, TAC, and CAS ORG and MORALE. I research all ground
techs related to offensive action or those to raise Inf, Mot, Art, Armor ORG
and Morale and effecitiveness. I research armor to get medium armor and
also art and inf.
I start two interior builds of factories for 10 more in series to be done by 1941
I expect to use captured factories to make up some of what i would use for
ICs. I begin to fortify by coastal defences Kiel and Wilhelshaven (in past
games Britian and Canada have attacked there). I also build some level 4
airfields in Dortmund (or is it Dusseldorf??
)
I begin parallel and series builds to have every German inf div an artillery
brigade by 1939. All new divs will start with them. I begin building Milita
brigades to garrison cities and VP sites or the AI Theater commands will
send full divisions to do so later. They also will provide the basic framework
for replacement divisions later on. The 3 early Panzer div each get a mot
arty unit.
As ICE allows for the Westwall construction thru events i build 10 infantry
divisions (3xI 1xA) to garrison it up thru Aachen and allow for a small reserve.
I begin a series build of 10 fighters, 4 tac, 6 CAS. no transports for now.
1 start a series of 3 builds each of Mot divisions of 2xMot, 1xltSPAT, 1xMOT
Arty). these with 3 panzer divisions started later on will give me 3 Panzer
Korps of 2 Panzer and 3 Mot divs each by 1939.
1937
All construction is going well. most divisions have their art brigades and
are slowing upgrading infantry. i also start a small upgrade program for
garrsion units. i do mark all Militia (I rename them Volksturm Regiments)
to recieve NO upgrades at this time. I build two Fortress divisons (3xG
1xA) for Kiel and Wilhelmshaven. 1 Garrison brigade (Fortress Regiments)
to each Baltic port (want to get these builds out of the way early). I hold
2 of these brigades in strategic reserve (ie not deployed) as they are for
Memel and Danzig when captured). The Westwall divisions are arriving
and being deployed along its line where it will be built.
I have researched the next level of submarines and are starting to construct
2 x 2 of them for later on. Also researching surface raider. Adding some
AAA to some cities with heavy factory presence. In ICE i am also starting
to research radio for inf and armor, recon, extra 88s, optics, Axis training.
still maintaining a 26 research level. Although by 1939 my leadership will
fall below 100 it will raise again as all major reserach basics are done as will
intel. by 1940 and more so later on so by 1941 its back to 130
1938
takeover in Austria. I keep all Austian units and build them up to a 10 Inf
div force with 3 (usually) Alpine Divs (again making all 3xI or 3xMountain plus
1xArt each (and research mountain warfare). the Schnell division is upgraded
and reinforced to become my favorite 116th Panzer Div 'Windhund' (I know it
did not exist at the time but so what! LOL!). It joins the beginning of a IV
Panzer Korps i keep in reserve for the Bitburg Theatre. The 15 divisions of
the Austrian and mountain troops will form the basis later on for my MED
THEATRE command which will be from the border of Switzerland to the border
of Poland after Czechoslovakia falls. I have been building a few more mtn
divsions and add them to the Austrian army. The inclusion of their HQ units
allows be to build the 1st and 2nd Army for the battles in Europe as well as
another army group for use in the Med or Russia. The extra corps command
of the Austrian allow me to organize them well and still have 1 left over to
convert to my IV Panzer Korps HQ.
There are variants in ICE and not all the events fire so you don't know if
some of your plans will work! fortunatly the Westwall start to fire and i know
it will be up for me by 1939 after two builds by event. I get the Lufthansa
event so i get the exairlines aircraft for a transport unit early. The event
for the conversion of liners does not fire later on so i get no extra naval
transports but i always built 4 in series to make up for what i will need at
minimum later on.
Early 1939
I have the AI running my Diplomacy hands off as well as politics. I just
keep having to adjust the production screen to keep things funded and
reduce internal strife! LOL!
Czechoslovakia has collapsed and Slovakia formed. Gives me a friendly
front that the Med Theatre moves most of its units up into for a strike later
on into S. Poland. remember my AI is running hands off on its operations!
If it screws up that is war. The addition in ICE of captured Skoda vehicles
give me 3 very small "light" divisions that with the initial Austrian ones gives
me the IV Panzer Korps ingredients. I also have started another mot div
to fill up the Korps to 5 divisions. I begin construction of 3 units of 1 Mot
and 1 MotArt for each light div to bring them up to 4 unit divisions. I will
not upgrade their armor til later. its very compatable to what other nations
have tho not as good as my first 3 panzer divisons that i have been upgrading
to 2 full medium tank brigades each over time.
I also start to organize my larger Luftwaffe. CAS groups of 2 CAS and 1 Ftr
for 3 groups attached to the 2 Armies invading Poland later. 5 Luftflottes of
2-3TAC and 1 Ftr attached to the Army groupe to provide support without
to much overstacking. Formed a Corps HQ for the Bitburg Theatre under
a good logistical officer and have named it "Luftwaffe Fighter Command West"
it will have 5 groups of 2 Fighters each and when the radar comes online in
cites it will provide air supremacy over France and later on England. it will
also do fairly well in protecing my cities from Strat Attacks from Britain.
I have continued to research newer sub tech and building another 2 x 2
sub units and now started 3 surface raiders for completion in 1940-41. No
new naval units at all but the 4 transports. start series of 3 air transports
and 4 Para Divisions.
I have assigned the Bitburg Command now to defend the West with Air to
defend. airbases are built, fighter units deployed (3 still building and now
started 4 more). Westwall is up and a div into each area in it. They are
not assigned to any Corps. I find they do quite well on their own and the
3 Corps of 3 Inf Div of Bitburg Command will move these around to support
them when needed. I have started series construction of 12 Coast Defence
divisions (3xG and 1xArt) for deployement in Denmark and N. France when
they are ready. Several new Assault gun brigades built and deployed but
i have not put them in divisions yet as they have 0 Org when the war starts.
they will support the West on my command (some of the few units i will
control myself).
Med command has most of its units deployed in Slovakia and against the S.
Polish border. Berlin HQ has its 1st and 2nd Army groups with their 1st and
2nd Army (and a small SS Korps) on the border ready to go. next stop
"Danzig or War!"
so far i have found few problems playing as Germany. some are:
use alot of manpower overrunning France. Some battles are far more WW1
than WW2. Armor does not seem to have the penetration it did in WW2 in
SF even with ICE. even with max research in armor techniques
Aircraft do not readily regain strength (this may be a bug in either SF or in
ICE). they still in 1941 have not regained strengh after 5 months of rest
Units regularly go outside control (radio) range of their HQs
NEVER give command of your navy to the AI as Germany! It will be used up
in a few months of war! lol! maintain human control of your navy.
to be continued. feel free to ask questions or critique me.
I have been a critic of HOI3 since its release and although it still
has massive problems i find playing as Germany its the linchpin in any WW2
game that allows me to orchistrate how the war progresses at least. I have
been delighted I must say so far with my game as the upgrades PI has done
but most especially the ICE mod have made the game increasingly fun! This
thread will be on my game so far and what i have done and discovered about
playing it.
EDIT: this is not just an AAR but a review of the game mechanics now(at least
as Germany). I, for the first time, am having fun playing this game beyond 1939
(am currently in April 1941). This does not mean there are not problems with my
Allies in the Axis (that sounds strange) as Japan will or will not conquor China but
probably never sieze Manila, Port Moresby, or the Pacific Islands due to AI limits.
1936 the road to war
starting as Germany i am playing normal mode with AI running all Diplomacy,
trade, Politics, and Intel. Also i allow all my Theatre commands to run any
campaigns tho i do handle some smaller battles myself and conduct the sea
war and para drops. This balances out the poorer AI in combat by allowing
the AI to fight basically itself (an even field!). mistakes will be made but that
is Clauswitz's "no plan continues past the point combat begins (or such...
1936 i begin by not doing any more naval builds but 4 transports (in series)
and 2 more Uboats. I start researching 26 items at the cost of almost all
but diplomancy leadership which i keep fully staffed. I research all air techs
related to fighter, TAC, and CAS ORG and MORALE. I research all ground
techs related to offensive action or those to raise Inf, Mot, Art, Armor ORG
and Morale and effecitiveness. I research armor to get medium armor and
also art and inf.
I start two interior builds of factories for 10 more in series to be done by 1941
I expect to use captured factories to make up some of what i would use for
ICs. I begin to fortify by coastal defences Kiel and Wilhelshaven (in past
games Britian and Canada have attacked there). I also build some level 4
airfields in Dortmund (or is it Dusseldorf??
I begin parallel and series builds to have every German inf div an artillery
brigade by 1939. All new divs will start with them. I begin building Milita
brigades to garrison cities and VP sites or the AI Theater commands will
send full divisions to do so later. They also will provide the basic framework
for replacement divisions later on. The 3 early Panzer div each get a mot
arty unit.
As ICE allows for the Westwall construction thru events i build 10 infantry
divisions (3xI 1xA) to garrison it up thru Aachen and allow for a small reserve.
I begin a series build of 10 fighters, 4 tac, 6 CAS. no transports for now.
1 start a series of 3 builds each of Mot divisions of 2xMot, 1xltSPAT, 1xMOT
Arty). these with 3 panzer divisions started later on will give me 3 Panzer
Korps of 2 Panzer and 3 Mot divs each by 1939.
1937
All construction is going well. most divisions have their art brigades and
are slowing upgrading infantry. i also start a small upgrade program for
garrsion units. i do mark all Militia (I rename them Volksturm Regiments)
to recieve NO upgrades at this time. I build two Fortress divisons (3xG
1xA) for Kiel and Wilhelmshaven. 1 Garrison brigade (Fortress Regiments)
to each Baltic port (want to get these builds out of the way early). I hold
2 of these brigades in strategic reserve (ie not deployed) as they are for
Memel and Danzig when captured). The Westwall divisions are arriving
and being deployed along its line where it will be built.
I have researched the next level of submarines and are starting to construct
2 x 2 of them for later on. Also researching surface raider. Adding some
AAA to some cities with heavy factory presence. In ICE i am also starting
to research radio for inf and armor, recon, extra 88s, optics, Axis training.
still maintaining a 26 research level. Although by 1939 my leadership will
fall below 100 it will raise again as all major reserach basics are done as will
intel. by 1940 and more so later on so by 1941 its back to 130
1938
takeover in Austria. I keep all Austian units and build them up to a 10 Inf
div force with 3 (usually) Alpine Divs (again making all 3xI or 3xMountain plus
1xArt each (and research mountain warfare). the Schnell division is upgraded
and reinforced to become my favorite 116th Panzer Div 'Windhund' (I know it
did not exist at the time but so what! LOL!). It joins the beginning of a IV
Panzer Korps i keep in reserve for the Bitburg Theatre. The 15 divisions of
the Austrian and mountain troops will form the basis later on for my MED
THEATRE command which will be from the border of Switzerland to the border
of Poland after Czechoslovakia falls. I have been building a few more mtn
divsions and add them to the Austrian army. The inclusion of their HQ units
allows be to build the 1st and 2nd Army for the battles in Europe as well as
another army group for use in the Med or Russia. The extra corps command
of the Austrian allow me to organize them well and still have 1 left over to
convert to my IV Panzer Korps HQ.
There are variants in ICE and not all the events fire so you don't know if
some of your plans will work! fortunatly the Westwall start to fire and i know
it will be up for me by 1939 after two builds by event. I get the Lufthansa
event so i get the exairlines aircraft for a transport unit early. The event
for the conversion of liners does not fire later on so i get no extra naval
transports but i always built 4 in series to make up for what i will need at
minimum later on.
Early 1939
I have the AI running my Diplomacy hands off as well as politics. I just
keep having to adjust the production screen to keep things funded and
reduce internal strife! LOL!
Czechoslovakia has collapsed and Slovakia formed. Gives me a friendly
front that the Med Theatre moves most of its units up into for a strike later
on into S. Poland. remember my AI is running hands off on its operations!
If it screws up that is war. The addition in ICE of captured Skoda vehicles
give me 3 very small "light" divisions that with the initial Austrian ones gives
me the IV Panzer Korps ingredients. I also have started another mot div
to fill up the Korps to 5 divisions. I begin construction of 3 units of 1 Mot
and 1 MotArt for each light div to bring them up to 4 unit divisions. I will
not upgrade their armor til later. its very compatable to what other nations
have tho not as good as my first 3 panzer divisons that i have been upgrading
to 2 full medium tank brigades each over time.
I also start to organize my larger Luftwaffe. CAS groups of 2 CAS and 1 Ftr
for 3 groups attached to the 2 Armies invading Poland later. 5 Luftflottes of
2-3TAC and 1 Ftr attached to the Army groupe to provide support without
to much overstacking. Formed a Corps HQ for the Bitburg Theatre under
a good logistical officer and have named it "Luftwaffe Fighter Command West"
it will have 5 groups of 2 Fighters each and when the radar comes online in
cites it will provide air supremacy over France and later on England. it will
also do fairly well in protecing my cities from Strat Attacks from Britain.
I have continued to research newer sub tech and building another 2 x 2
sub units and now started 3 surface raiders for completion in 1940-41. No
new naval units at all but the 4 transports. start series of 3 air transports
and 4 Para Divisions.
I have assigned the Bitburg Command now to defend the West with Air to
defend. airbases are built, fighter units deployed (3 still building and now
started 4 more). Westwall is up and a div into each area in it. They are
not assigned to any Corps. I find they do quite well on their own and the
3 Corps of 3 Inf Div of Bitburg Command will move these around to support
them when needed. I have started series construction of 12 Coast Defence
divisions (3xG and 1xArt) for deployement in Denmark and N. France when
they are ready. Several new Assault gun brigades built and deployed but
i have not put them in divisions yet as they have 0 Org when the war starts.
they will support the West on my command (some of the few units i will
control myself).
Med command has most of its units deployed in Slovakia and against the S.
Polish border. Berlin HQ has its 1st and 2nd Army groups with their 1st and
2nd Army (and a small SS Korps) on the border ready to go. next stop
"Danzig or War!"
so far i have found few problems playing as Germany. some are:
use alot of manpower overrunning France. Some battles are far more WW1
than WW2. Armor does not seem to have the penetration it did in WW2 in
SF even with ICE. even with max research in armor techniques
Aircraft do not readily regain strength (this may be a bug in either SF or in
ICE). they still in 1941 have not regained strengh after 5 months of rest
Units regularly go outside control (radio) range of their HQs
NEVER give command of your navy to the AI as Germany! It will be used up
in a few months of war! lol! maintain human control of your navy.
to be continued. feel free to ask questions or critique me.
Last edited: