Genocide and terraforming bug related to the Prethoryn Scourge

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheOneGoran

Recruit
28 Badges
May 8, 2015
3
0
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Hi,

I've experienced a funny bug while fighting against the Prethoryn Scourge.

So I am playing as an egalitarian, pacifist, xenophile empire and while I was fighting the Scourge, they ended up conquering my homeworld and began to purge my pops. I was able to take it back but the purging was still taking place, and after a little while all the pops got purged and I had to recolonize it. However, the funny thing that happened is that I got the blame for the genocide. I got a negative relationship debuff with all the other empires due to "me" committing the genocide upon my own people even though I'm egalitarian and genocide is outlawed.

I was able to eventually defeat the Scourge and rebuild my empire but the debuff is still present and will be for a long time.

Another interesting thing that happened is when I purged the Scourge from the planets they took from me, all of them had the "terraforming candidate" modifier, but I could only terraform back the planets with the red (Mars) background, and not the ones with the blue (Moon) one, which was unfortunate.

I'm using game version v1.6.1 (b38e) and I have the following DLCs and content packs: Utopia, Leviathans, Plantoids, as well as Horizon Signal and Anniversary Portraits.

That's it.
 
Upvote 0

Gruntsatwork

Stellaris Custodian (Game Designer)
Paradox Staff
61 Badges
Apr 17, 2014
755
662
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Hi everyone, we are very much aware of those bugs and have fixes for those issues in our internal build. Thanks for taking the time to report them.