So as confirmed in Dev Diary #5, in addition to Ethos, species will have different genetic traits:
So I thought it would be fun to start a discussion about what traits are probably in and what we might like to see - who knows, maybe we can even give the devs some ideas. I'm sure some are already in. I suspect (and hope!) that traits will be fairly distinct from ethos effects, but there might be some overlap. We can look at the screenshots in DD5, which tell us a little bit about what some of the modifiers may be in the game - we know there's xenophobia, happiness, war happiness, war tolerance, alien slavery tolerance, food, and influence.
Fertile:
Naturally diverse:
Savage:
Fractious:
Small:
Large:
3D Thinking:
Subterranean:
Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.
It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)
So I thought it would be fun to start a discussion about what traits are probably in and what we might like to see - who knows, maybe we can even give the devs some ideas. I'm sure some are already in. I suspect (and hope!) that traits will be fairly distinct from ethos effects, but there might be some overlap. We can look at the screenshots in DD5, which tell us a little bit about what some of the modifiers may be in the game - we know there's xenophobia, happiness, war happiness, war tolerance, alien slavery tolerance, food, and influence.
Fertile:
++ to population growth.
Naturally diverse:
-- to xenophobia
Savage:
+ to war happiness
+ to war tolerance
+ to war tolerance
Fractious:
Species is more likely to form larger, more powerful factions
Small:
+ to population capacity
Every pop produces/consumes .75 of normal resource production/consumption
Every pop produces/consumes .75 of normal resource production/consumption
Large:
- to population capacity
Every pop produces/consumes 1.25 of normal resource production/consumption
Every pop produces/consumes 1.25 of normal resource production/consumption
3D Thinking:
++ to accuracy in combat (for a race that grew up thinking more naturally about three dimensions, i.e. some avians and molluscoids)
Subterranean:
++ to population capacity
There are plenty more possibilities out there like Low-G and High-G, biome preferences, and average intelligence, so I'm curious as to what people think!
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