Hello! I have an idea for updating genetic modification to allow xenophobes to use it while still staying in-character.
It would require one thing: the addition of an option on the GM screen to set the new species as your primary species.
An additional feature of being able to pick a new name/plural/adjective would also make this much easier to manage.
Example: I am playing xenophobic humans. I get a genetic modification point and spend it on Enduring to increase my leader lifespans. I choose all my pops, don't change their species names, and I select them to be my primary species. All future leaders are recruited from this species because of my primary species only leader policy.
Later I get another point and use it to modify just my pops on Tropical worlds to prefer tropical climates. I rename them "Tropicans", and don't select the option to make them my primary species. They aren't allowed to serve in government and are kinda unhappy about it, but at least the humidity doesn't bother them so much anymore.
Any xenophobic pops from my first modification - the Humans - would dislike living next to Tropicans, who they would consider "alien" compared to themselves, just like it works in the current version with any modified pop.
So really I just want a "make this your primary species button", though the sub-species renamer would also be awesome.
Thank you for reading my suggestion, and I trust your collective wisdom in this matter, Paradoxian sub-species members.
It would require one thing: the addition of an option on the GM screen to set the new species as your primary species.
An additional feature of being able to pick a new name/plural/adjective would also make this much easier to manage.
Example: I am playing xenophobic humans. I get a genetic modification point and spend it on Enduring to increase my leader lifespans. I choose all my pops, don't change their species names, and I select them to be my primary species. All future leaders are recruited from this species because of my primary species only leader policy.
Later I get another point and use it to modify just my pops on Tropical worlds to prefer tropical climates. I rename them "Tropicans", and don't select the option to make them my primary species. They aren't allowed to serve in government and are kinda unhappy about it, but at least the humidity doesn't bother them so much anymore.
Any xenophobic pops from my first modification - the Humans - would dislike living next to Tropicans, who they would consider "alien" compared to themselves, just like it works in the current version with any modified pop.
So really I just want a "make this your primary species button", though the sub-species renamer would also be awesome.
Thank you for reading my suggestion, and I trust your collective wisdom in this matter, Paradoxian sub-species members.
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