Spending your leader limit on generals is a quite questionable decision, but this thread is not about it. I'll say only that the idea of making the first leader of each type not count towards leader limit is really good.
Let's assume that you don't want to have an another scientist and hired a general (or got some cool Paragon one with interesting backstory and fancy portrait). You've spent a lot of time with him, invested to his traits, probably he became an important person in your Council... And he just died in the middle of combat while your forces have complete superiority and you are winning.
I am okay with idea that the leaders can die, but for generals the chance to die is probably too big, too random and does not take in account the probable outcome of the battle. I can't imagine why the general, which is supposed to stay in headquarters far away from frontline, always rush forward like it's WH40K. This behavior can be true only if you have some specific society, where staying away from combat (even if you are a highly valuable officer) is absolutely unacceptable.
This leads to a strange situation, when you won't use your generals where they are most needed - in really big battles for fortress-worlds or Fallen Empire planets because the chance of losing the general in such battles is close to 100%.
Let's assume that you don't want to have an another scientist and hired a general (or got some cool Paragon one with interesting backstory and fancy portrait). You've spent a lot of time with him, invested to his traits, probably he became an important person in your Council... And he just died in the middle of combat while your forces have complete superiority and you are winning.
I am okay with idea that the leaders can die, but for generals the chance to die is probably too big, too random and does not take in account the probable outcome of the battle. I can't imagine why the general, which is supposed to stay in headquarters far away from frontline, always rush forward like it's WH40K. This behavior can be true only if you have some specific society, where staying away from combat (even if you are a highly valuable officer) is absolutely unacceptable.
This leads to a strange situation, when you won't use your generals where they are most needed - in really big battles for fortress-worlds or Fallen Empire planets because the chance of losing the general in such battles is close to 100%.
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