Generals are still dying like flies in ground combat

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Nerisande

Second Lieutenant
26 Badges
Sep 23, 2017
150
412
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
Spending your leader limit on generals is a quite questionable decision, but this thread is not about it. I'll say only that the idea of making the first leader of each type not count towards leader limit is really good.

Let's assume that you don't want to have an another scientist and hired a general (or got some cool Paragon one with interesting backstory and fancy portrait). You've spent a lot of time with him, invested to his traits, probably he became an important person in your Council... And he just died in the middle of combat while your forces have complete superiority and you are winning.

I am okay with idea that the leaders can die, but for generals the chance to die is probably too big, too random and does not take in account the probable outcome of the battle. I can't imagine why the general, which is supposed to stay in headquarters far away from frontline, always rush forward like it's WH40K. This behavior can be true only if you have some specific society, where staying away from combat (even if you are a highly valuable officer) is absolutely unacceptable.

This leads to a strange situation, when you won't use your generals where they are most needed - in really big battles for fortress-worlds or Fallen Empire planets because the chance of losing the general in such battles is close to 100%.
 
Last edited:
  • 13
  • 4Like
Reactions:

RoverStorm

Curator's Pet Faerie Dragon, Kin of Ether Drake
74 Badges
Jul 27, 2016
1.638
682
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Charlemagne
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Island Bound
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
As far as I know, generals have a 5% chance of dying every time any army (of yours) is destroyed in combat.

Which is really darn high.

For comparison, admirals have I ~think~ a 10% chance per destruction of each "largest ship in their fleet". Which if you have a fleet with one cruiser and enough corvettes to cover a planet, well usually the nearest ships are targeted, which means that all those corvettes dying are at zero risk of killing your admiral.
 
  • 5Like
Reactions:

Kabian

Captain
50 Badges
Aug 31, 2016
333
1.108
  • Crusader Kings II
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Surviving Mars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Victoria 2: A House Divided
I think I agree, I’ve tested myself, and they seem to die in every ground combat, upping the amount of armies doesn’t make a difference.
this happens because everytime an army dies a roll happens to see if it kills the general.

More armies dont help solve the problem, in any case it makes it worse, because more armies dying = more rolls
 

garyriley1982

Sergeant
51 Badges
May 26, 2012
58
96
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Warlock 2: The Exiled
  • Sword of the Stars
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • King Arthur II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
Hmm, then we need progressively bigger armies, and have it work like ships in fleets… but the bigger armies tend to be locked behind events, ethics, or rare techs. Perhaps we need progressively more powerful army techs like we have for ships. And maybe in a similar system as we have with fleets and defensive platforms
 

Offe

Stellaris Coder (Human)
Paradox Staff
12 Badges
Apr 29, 2019
355
3.362
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
It's 2% divided by the number of units, so if you have 50 units and one dies its 2%/50 chance that the general dies, however if the entire army is wiped out then i think the general will die, but you can retreat when you are attacking
 
  • 8
  • 1Like
Reactions:

Nevars

General
92 Badges
May 29, 2015
1.827
3.162
  • Stellaris: Nemesis
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Necroids
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Crusader Kings III Referal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines Industries
Do people not bring doomstack army to invade a planet?

The cost is negligence and the cap is very high so it's easily doable and should even be default thing any half decent player do tbh.

Do people think that ground combat is so easy that they just use subpar army and let's fleet bombardment carried them to victory?

It's kind of amusing seeing various people complaining about their general always die in battle and thay ground combat is bad when in reality it's them who is bad at ground combat.
 
  • 3
Reactions:

moyang

Colonel
45 Badges
Jan 24, 2014
848
589
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Do people not bring doomstack army to invade a planet?

The cost is negligence and the cap is very high so it's easily doable and should even be default thing any half decent player do tbh.

Do people think that ground combat is so easy that they just use subpar army and let's fleet bombardment carried them to victory?

It's kind of amusing seeing various people complaining about their general always die in battle and thay ground combat is bad when in reality it's them who is bad at ground combat.
Man I brought 7k army to invade FE capital which had about 3.5k defenders, and my general died in first month. FML
 
  • 1
Reactions:

Nevars

General
92 Badges
May 29, 2015
1.827
3.162
  • Stellaris: Nemesis
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Necroids
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Crusader Kings III Referal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines Industries
Man I brought 7k army to invade FE capital which had about 3.5k defenders, and my general died in first month. FML
That's very strange cuz I just recently invaded FE capital with 6k army and my general is fine.

Though my army is pure psionic army with some sprinkler of psionic avatar and titanic beast.
 

Nakkivene

Major
43 Badges
Sep 29, 2018
696
386
  • BATTLETECH: Heavy Metal
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Teleglitch: Die More Edition
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Dungeonland
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
I'm thinking just pick the combat disengagement traits. Army attrition is pretty high now and if your general only dies when an army dies, that should protect him a bit? At least before minerals are no longer a concern and you can just stack 50 space marines or smth
 

Abdulijubjub

General
22 Badges
Jun 14, 2021
1.764
4.708
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • The Showdown Effect
  • Magicka
Do people not bring doomstack army to invade a planet?

The cost is negligence and the cap is very high so it's easily doable and should even be default thing any half decent player do tbh.

Do people think that ground combat is so easy that they just use subpar army and let's fleet bombardment carried them to victory?

It's kind of amusing seeing various people complaining about their general always die in battle and thay ground combat is bad when in reality it's them who is bad at ground combat.
There is zero benefit to ground combat itself from bringing a larger force than you need to conquer the planet without going entirely through your reserves. If 100 troops will die/disengage, and the combat width is 8, then the battle will progress exactly the same with 108 armies as with 10,000. Ground battles are not like fleet battles, where overwhelming force makes victory cheaper.

The general death mechanic is not visible to the player; you have to read the code or experiment to discover it.
 

Nevars

General
92 Badges
May 29, 2015
1.827
3.162
  • Stellaris: Nemesis
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Necroids
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Crusader Kings III Referal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines Industries
There is zero benefit to ground combat itself from bringing a larger force than you need to conquer the planet without going entirely through your reserves. If 100 troops will die/disengage, and the combat width is 8, then the battle will progress exactly the same with 108 armies as with 10,000. Ground battles are not like fleet battles, where overwhelming force makes victory cheaper.

The general death mechanic is not visible to the player; you have to read the code or experiment to discover it.
My bad, using the doomstack term might be a bit misleading.

I do not means it in a sense of numerical superior but inferior quality, if you mananged to read my further comment you will be able to inferred that I means superior quality army such as psionic army and psionic avatar doomstack.
 

Abdulijubjub

General
22 Badges
Jun 14, 2021
1.764
4.708
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • The Showdown Effect
  • Magicka
My bad, using the doomstack term might be a bit misleading.

I do not means it in a sense of numerical superior but inferior quality, if you mananged to read my further comment you will be able to inferred that I means superior quality army such as psionic army and psionic avatar doomstack.
Whether you bring 250 good armies or 500 weak armies, if it's barely enough to win, the chance for the general to die is basically the same.

(Assuming the math is actually working as described in this thread) Disengage chance is the only thing that saves your general, or carrying twice as many armies as you need just because.

`product 1-.05/(250-k), k=0 to 242` gives a 17% chance of death every battle.

`product 1-.05/(500-k), k=0 to 492` gives a 19% chance of death every battle.

If half disengage, or you bring twice as many as you need, though, `product 1-.05/(500-k), k=0 to 250` gives a 3.5% chance of death. Keeping your general alive means bringing extra troops that are not rewarded by any other mechanic to appease a hidden RNG mechanic which is not shown anywhere in the UI.
 
  • 3
Reactions:

Nevars

General
92 Badges
May 29, 2015
1.827
3.162
  • Stellaris: Nemesis
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Necroids
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Crusader Kings III Referal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines Industries
Whether you bring 250 good armies or 500 weak armies, if it's barely enough to win, the chance for the general to die is basically the same.

(Assuming the math is actually working as described in this thread) Disengage chance is the only thing that saves your general, or carrying twice as many armies as you need just because.

`product 1-.05/(250-k), k=0 to 242` gives a 17% chance of death every battle.

`product 1-.05/(500-k), k=0 to 492` gives a 19% chance of death every battle.

If half disengage, or you bring twice as many as you need, though, `product 1-.05/(500-k), k=0 to 250` gives a 3.5% chance of death. Keeping your general alive means bringing extra troops that are not rewarded by any other mechanic to appease a hidden RNG mechanic which is not shown anywhere in the UI.
In white room scenario sure.

But Stellaris is not symmetric, there are a lot of scenario that the enemy defence army might be strong enough to kill all of your regular assualt army, no matter how large a number there is while still fall to your uber army easily with only light casualty on your side.

Also the stronger army tend to successfully disengage more due to regular assualt army tend to die too fast before they can even attempt to disengage.
 

Nerisande

Second Lieutenant
26 Badges
Sep 23, 2017
150
412
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
Or in other words, if you don't want your generals to die, bring a huge stack of armies that's way bigger than what you need to conquer the planet.
What do you mean by "huge stack"? 100k army power? 200k? 1 million?
A stack of several hundred armies with 12K+ power is enough to crack almostly any defence in singleplayer. But it is not enough to keep generals from inevitable death every time they encounter a FE garrison.