Guderian
Its not often that one gets to “redo” a piece of work.
This AAR is, essentially, a partial do over of The Rise and Fall of Generaloberst Heinz Guderian, a reasonably well received bit of writing that fell by the wayside two years ago when I took a break from gaming. In the interim, thanks to a move, a box full of goodies vanished, and along with it all traces of the previous game – discs, notes, everything. The images for the previous Guderian AAR were also deleted, which is irritating as well.
So this is a chance to finish off Guderian’s story and bring it to its logical conclusion.
What I will do is play the game over to the point where we left off. Because the previous AAR was DD 1.2, the game play will change a bit given that I will be using Armageddon and Mod34 (a most excellent mod), but the end result should be the same – a monstrous challenge of trying to free the world from the tyranny of the German war machine.
The chapters of this piece will be re-written as well. While most of the dialogue may survive, I will consider it to be of a “first draft” quality, and try to improve upon it where I can.
The settings that I will be using are:
Because of the forum ban on Nazi symbols, will switch the German flag to the one done by Lord Sander (picked up from the Victoria flag registry).
There are a few “slight” changes to the mod:
Hopefully, when it is all over, there is a rich and rewarding tale told to the enjoyment of many.
As always, criticisms and critiques are welcomed and encouraged.
Chapter List
Prelude
The Genesis of Domination
Feet of Clay
The Munich Group
The Svengali
The Fragile Nature of Fickle Allies
Generaloberst Heinz Wilhelm Guderian
Its not often that one gets to “redo” a piece of work.
This AAR is, essentially, a partial do over of The Rise and Fall of Generaloberst Heinz Guderian, a reasonably well received bit of writing that fell by the wayside two years ago when I took a break from gaming. In the interim, thanks to a move, a box full of goodies vanished, and along with it all traces of the previous game – discs, notes, everything. The images for the previous Guderian AAR were also deleted, which is irritating as well.
So this is a chance to finish off Guderian’s story and bring it to its logical conclusion.
What I will do is play the game over to the point where we left off. Because the previous AAR was DD 1.2, the game play will change a bit given that I will be using Armageddon and Mod34 (a most excellent mod), but the end result should be the same – a monstrous challenge of trying to free the world from the tyranny of the German war machine.
The chapters of this piece will be re-written as well. While most of the dialogue may survive, I will consider it to be of a “first draft” quality, and try to improve upon it where I can.
The settings that I will be using are:
Mod 34 (with all the extras)
Armageddon 1.2 patch
Difficulty – Hard
AI Aggressiveness – Furious
Democracy Can Start Wars – Yes (though I dont expect that this will be a concern until after the switch)
End Date – 1964
Full IC Take Over – Yes (never made any sense to only get a partial IC, other than to make it more difficult on Germany)
Tech Team Take Over – Yes
Armageddon 1.2 patch
Difficulty – Hard
AI Aggressiveness – Furious
Democracy Can Start Wars – Yes (though I dont expect that this will be a concern until after the switch)
End Date – 1964
Full IC Take Over – Yes (never made any sense to only get a partial IC, other than to make it more difficult on Germany)
Tech Team Take Over – Yes
Because of the forum ban on Nazi symbols, will switch the German flag to the one done by Lord Sander (picked up from the Victoria flag registry).
There are a few “slight” changes to the mod:
(1) Partisan levels are reduced to a point between Mod34 and Vanilla – specifically a nationalism starting value of 20 (Mod34 is 20, vanilla is 15) and a monthly nationalism reduction of 0.05 (Mod34 is 0.002 and vanilla is 0.05). This is more for the benefit of the AI than anything else, as I will build garrison troops for coastal defenses regardless.
(2) When releasing a puppet, there will be no dissent penalty. It makes absolutely no sense to suffer dissent when creating a loyal puppet thousands of miles away.
(3) For the sake of realism, when releasing a puppet there will be strategic decisions to be made, and if necessary, the game file will be altered. As an example, if Germany were to conquer the Iberian peninsula, and then create Iberia, there is almost a 1000% chance that it would not willingly give over Gibraltor, and would insist on keeping the 3 mountain provinces as a safeguard against invasion into German held France.
(4) Full blown democracies will be hit with only a 7% dissent hit when declaring war (as opposed to 10%).
(2) When releasing a puppet, there will be no dissent penalty. It makes absolutely no sense to suffer dissent when creating a loyal puppet thousands of miles away.
(3) For the sake of realism, when releasing a puppet there will be strategic decisions to be made, and if necessary, the game file will be altered. As an example, if Germany were to conquer the Iberian peninsula, and then create Iberia, there is almost a 1000% chance that it would not willingly give over Gibraltor, and would insist on keeping the 3 mountain provinces as a safeguard against invasion into German held France.
(4) Full blown democracies will be hit with only a 7% dissent hit when declaring war (as opposed to 10%).
Hopefully, when it is all over, there is a rich and rewarding tale told to the enjoyment of many.
As always, criticisms and critiques are welcomed and encouraged.
Chapter List
Prelude
The Genesis of Domination
Feet of Clay
The Munich Group
The Svengali
The Fragile Nature of Fickle Allies
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