Doomstacks are ultimately a consequence of the way Stellaris warfare works, and not its cause.
1. Once the battle starts you have zero influence on it. Stellaris and other Paradox games are in essence auto battlers. The only way to really ensure victory is to bring the bigger boots to what is a shin kicking contest.
2. Ships are too valuable. Ships are expensive, cost a long time to reproduce, and losing them hurts. Sacrificing smaller fleets, splitting your fleets, getting "creative", etc often leads to one outcome. Getting defeated in detail. All of this ties directly into 1. and makes that issue worse.
1. Once the battle starts you have zero influence on it. Stellaris and other Paradox games are in essence auto battlers. The only way to really ensure victory is to bring the bigger boots to what is a shin kicking contest.
2. Ships are too valuable. Ships are expensive, cost a long time to reproduce, and losing them hurts. Sacrificing smaller fleets, splitting your fleets, getting "creative", etc often leads to one outcome. Getting defeated in detail. All of this ties directly into 1. and makes that issue worse.
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