Actually that IS a few actions to raise stability. Thanks a bunch for the advice!
Be careful about some of those stability increasing measures. The (x political faction) Raids initially
lower stability by a set amount (around 10%) before gradually raising it to 2% above it's original starting level. So if your stability is 38% and you do Anti-Fascist Raids, your stability will drop to 28% before gradually climbing to 40% (38-10+12). Anti- X Raids are risky to do in war time if your stability is already low. They are best reserved for peacetime, when the stab drop won't do much other than slightly bork your factory output, PP generation, and construction times. Improved Worker Conditions increases your consumer goods % for the duration, so you'll lose a CIV factory or two while it plays out (180 days, if I recall) but the big boost to stab it gives is frequently worth it.
Also, you mention you are playing as Turkey? Turkey has a decent base stability, so did you switch ideologies to something other than Non-Aligned? Changing your government usually drops your stability a few points, and the political decisions that boost new political ideologies (Discredit Government and Expand Popular Support) wreck your stability in exchange for a few tiny % points of daily Fascism or Communism.
Plus you temporarily lose 30% stability while in an offensive war. That one goes away once the war ends, though.