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Simon_9732495

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Even if you pick the most expensive solution (you should), it can get worse (20% probability).

You have to make sure that your stability and war support are both over 50% to not get strikes, draft dodging or mutinies.
 
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Johannes Paulus

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Apart from a few policies, there are almost no ways of increasing stability, which is strange, given all the mechanisms around handling resistance in the occupied territories.

This basically killed the game for me. Production ground to a halt.

Weird with low stability and severe strikes that halts production when 100% of the pop supports the government and Turkey was on a winning spree, something populations generally are favourable towards.

I see this as a sign from above to stop playing and get on with my life instead!
 

Simon_9732495

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Apart from a few policies, there are almost no ways of increasing stability,
  • Improved Worker Conditions: +12,8% Stability (can be repeated all 2 years)
  • Promises of peace: At peace. +6,4% Stability
  • Boosting party popularity: +15% Stability at 100% party support
  • Anti X (e.g democratic) Raids: +2% Stability (can be repeated a lot)
  • Popuplar figurehead: Available for some countries +15% Stability
  • Stability from Focus Tree: Available for some countries
And if you have low stability you have to stay out of wars and address the stability issues first. (Strikes, Mutinies and Draft dogding only happens during war.)

This basically killed the game for me. Production ground to a halt.
Yep.
It is part of the design of the game, that not dealing with low stability will make you lose the game. It's a long time effect, but if you don't adress it, you cannot win HOI4.
It should simulate the problems you get if you wage war and your country is ... not stable.
 
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squid_hills

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Actually that IS a few actions to raise stability. Thanks a bunch for the advice!

Be careful about some of those stability increasing measures. The (x political faction) Raids initially lower stability by a set amount (around 10%) before gradually raising it to 2% above it's original starting level. So if your stability is 38% and you do Anti-Fascist Raids, your stability will drop to 28% before gradually climbing to 40% (38-10+12). Anti- X Raids are risky to do in war time if your stability is already low. They are best reserved for peacetime, when the stab drop won't do much other than slightly bork your factory output, PP generation, and construction times. Improved Worker Conditions increases your consumer goods % for the duration, so you'll lose a CIV factory or two while it plays out (180 days, if I recall) but the big boost to stab it gives is frequently worth it.

Also, you mention you are playing as Turkey? Turkey has a decent base stability, so did you switch ideologies to something other than Non-Aligned? Changing your government usually drops your stability a few points, and the political decisions that boost new political ideologies (Discredit Government and Expand Popular Support) wreck your stability in exchange for a few tiny % points of daily Fascism or Communism.

Plus you temporarily lose 30% stability while in an offensive war. That one goes away once the war ends, though.
 
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Secret Master

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I want to also point out that War Support is also important. Low War Support (lower than 50) will have negative effects when you try to mobilize the economy for war and raise conscription.

And offensive wars hurt war support a lot, while defensive wars raise war support.
 
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