I'm going to begin this by saying HoI3 was not a perfect game, and almost all the problems in that game such as near infinite stockpiles and the German army hopping the channel before the smoke cleared over Paris have been fixed.
The new naval and air system and new equipment systems are great and create a great architecture for modders to work with.
However, some features just seem poorly implemented, most infamously the Oil 'flow' that there is an entire stickied thread dedicated to. There is also the lack of air supply which is frustrating because of how important it was both in HoI3 and in WW2.
I think there are some other issues in this game too, and I would ask the community to share their criticisms in this thread and talk them out or suggest alternatives. It really isnt too late to fix a lot of the smaller problems people bring up.
One particularly 'gamey' tactic became very obvious during the WWW single player campaigns as Daniel hoped to annex nations Before they could join a faction. By doing this these areas had no Government in exile and therefore no Partisans. This is absurd and gamey and a much better system would be to add partisans in any province you do not have Cores in and cause partisans to grow faster if there is a Government in Exile.
In the Hungary games, it became very obvious how important properly equipped troops were, however, it also highlighted a number of AI flaws:
Firstly, Nations should begin rearming if a neighbor becomes aggressive, so if I am Yugoslavia and Hungary invades Austria, I should immediately prioritize building military equipment. Czechoslovakia should have done the same. This should also be linked to world tension, so if I am Turkey or Norway I might not care that Hungary is on a rampage in Central Europe, but the increase in world tension should cause an Increase in the militarization of these states. This has real world analogues in the Turks who didn't participate in WW2 but were still completely mobilized during it in case of an invasion.
Secondly, The AI should not assume any Neutral nation with a common enemy to be a friend. This allowed Hungary with its infantry only army, poor tech and dwindling manpower to make it all the way to Berlin as the Germans assumed they were on the same side. AI should be somewhat suspicious of any nation not in their faction, but less suspicious of those with a common enemy.
There were also some general AI issues like the lack of coordination between allied powers in their invasions of croatia, and what looked to me to be a mismanagement of air power on the part of the French, allowing many of their bombers to be shot down, although this could be because early French Fighters simply didn't have the range to secure Hungary's skies.
The other issue is the French moving out of the Maginot line forts and allowing the Germans to occupy them but Daniel highlighted this to the AI developer.
The new naval and air system and new equipment systems are great and create a great architecture for modders to work with.
However, some features just seem poorly implemented, most infamously the Oil 'flow' that there is an entire stickied thread dedicated to. There is also the lack of air supply which is frustrating because of how important it was both in HoI3 and in WW2.
I think there are some other issues in this game too, and I would ask the community to share their criticisms in this thread and talk them out or suggest alternatives. It really isnt too late to fix a lot of the smaller problems people bring up.
One particularly 'gamey' tactic became very obvious during the WWW single player campaigns as Daniel hoped to annex nations Before they could join a faction. By doing this these areas had no Government in exile and therefore no Partisans. This is absurd and gamey and a much better system would be to add partisans in any province you do not have Cores in and cause partisans to grow faster if there is a Government in Exile.
In the Hungary games, it became very obvious how important properly equipped troops were, however, it also highlighted a number of AI flaws:
Firstly, Nations should begin rearming if a neighbor becomes aggressive, so if I am Yugoslavia and Hungary invades Austria, I should immediately prioritize building military equipment. Czechoslovakia should have done the same. This should also be linked to world tension, so if I am Turkey or Norway I might not care that Hungary is on a rampage in Central Europe, but the increase in world tension should cause an Increase in the militarization of these states. This has real world analogues in the Turks who didn't participate in WW2 but were still completely mobilized during it in case of an invasion.
Secondly, The AI should not assume any Neutral nation with a common enemy to be a friend. This allowed Hungary with its infantry only army, poor tech and dwindling manpower to make it all the way to Berlin as the Germans assumed they were on the same side. AI should be somewhat suspicious of any nation not in their faction, but less suspicious of those with a common enemy.
There were also some general AI issues like the lack of coordination between allied powers in their invasions of croatia, and what looked to me to be a mismanagement of air power on the part of the French, allowing many of their bombers to be shot down, although this could be because early French Fighters simply didn't have the range to secure Hungary's skies.
The other issue is the French moving out of the Maginot line forts and allowing the Germans to occupy them but Daniel highlighted this to the AI developer.
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