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unmerged(51143)

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Nov 29, 2005
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I think Soviet IC in 1936 is overrated: a better rate would be 150-155 in basic IC, instead of 178. At the contrary, Italian, French and Japanes IC should all be increased (I suggest by I+10 - F+5 - J+10).

British naval doctrines are underrated in my opinion: they should reach Naval attrition doctrine and Commerce protection doctrine.
Italy (adding to my previous thread) should have early marine infantry in 1936.

British and American pre-1939 and pre-1942 human resources should be minimised, even no more than 50 in stock with no more than 0.1/day increase until mobilisation is not declared.

Countries' AI should be "forced" to build more infrastructures (roads, airports, harbours, AA etc.) and factories than it does now; it should be forced also to research more doctrines; British, Japanese and American researches should be preferably pointed on naval, air and industrial instead than infantry or armor or land doctrines (which naturally should be researched, but with less priority than the other ones).

Two or more Nations should be able to form a "front" against a common enemy without involving in an alliance, even before war breakes.
Claiming territories of another Nation should be a casus belli to declare war with half the dissent.

Motorised infantry should no more derive from semi-motorised cavalry, which instead should be directly preliminary to armoured cavalry; also, historical year of motorised infantry could be changed from 1939 to 1937, deriving only from early infantry; or a new research like "semi-motorised infantry" (faster than infantry but slower than motorised infantry) could be added for 1937 as preliminary to motorised infantry, deriving from early infantry, while motorised infantry could derive from semi-motorised infantry and basic infantry.
Self-propelled artillery guns should derive from tank models too, as it was in history and as it is in the game for anti-tank and rocket self-propelled guns.

It is unlikely that, expanding industry, research teams are always the same: I suggest that, every 3IC more in basic IC, one research team (randomly) to have 1 skill point more.
It is unlikely too that a research team would not acquire new knowledges while researching new sectors: any research team should gain a new knowledge in a sector that it has researched for 5 times (e.g. a company without "artillery" which researches on fighter planes would acquire it after five times it has researched it, or a man without "training" who researches on land doctrines the same) until the maximum of 5 research sectors for that team.
Moreover, even with malus, annexing a country should mean also acquiring its research and research teams: maybe only the researches immediately researcheable (as for trading researches among allies), and only some (one on two? chosen randomly?) research team acquired (maybe also with less the skill they have).
 
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MateDow

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FilTur said:
I think Soviet IC in 1936 is overrated: a better rate would be 150-155 in basic IC, instead of 178. At the contrary, Italian, French and Japanes IC should all be increased (I suggest by I+10 - F+5 - J+10).

We are planning on taking a comprehensive look at the economics for the game sometime after the initial release. This will probably be after the second release. That will give us enough time to have all of our combat models set enough that we can make logical and realistic changes with data that is gained after the initial release.


British naval doctrines are underrated in my opinion: they should reach Naval attrition doctrine and Commerce protection doctrine.

The new naval doctrine tree will be released in the second release. In that case, most of the existing doctrines won't exist, but there will be hundreds to allow the representation of the hundreds of countries possible.


Italy (adding to my previous thread) should have early marine infantry in 1936.

Make a case for it. I don't remember Italy ever fielding anything remotely close to a division of troops trained specifically in amphibious operations.


British and American pre-1939 and pre-1942 human resources should be minimised, even no more than 50 in stock with no more than 0.1/day increase until mobilisation is not declared.

All of the countries manpower is being slashed for 1936 and then added in for mobilsation events.


Countries' AI should be "forced" to build more infrastructures (roads, airports, harbours, AA etc.) and factories than it does now;

How do you propose that we force the AI to do this?


it should be forced also to research more doctrines; British, Japanese and American researches should be preferably pointed on naval, air and industrial instead than infantry or armor or land doctrines (which naturally should be researched, but with less priority than the other ones).

We can give the AI research priorities, but we can't force it to do anything. Many of the doctrine trees are on the schedule for the second release. When those are completed we will set the tech priorities for all of the nations.


Two or more Nations should be able to form a "front" against a common enemy without involving in an alliance, even before war breakes.
Claiming territories of another Nation should be a casus belli to declare war with half the dissent.

These effects are hardcoded and we can't change them.


Motorised infantry should no more derive from semi-motorised cavalry, which instead should be directly preliminary to armoured cavalry; also, historical year of motorised infantry could be changed from 1939 to 1937, deriving only from early infantry; or a new research like "semi-motorised infantry" (faster than infantry but slower than motorised infantry) could be added for 1937 as preliminary to motorised infantry, deriving from early infantry, while motorised infantry could derive from semi-motorised infantry and basic infantry.
Self-propelled artillery guns should derive from tank models too, as it was in history and as it is in the game for anti-tank and rocket self-propelled guns.

I would recommend waiting until you have seen the tech trees that are actually going to be included with CORE2 rather than suggesting changes to the Vanilla tech trees. Once you have had a chance to reveiw them and play a couple of games, we will be happy to hear what needs to be improved.


It is unlikely that, expanding industry, research teams are always the same: I suggest that, every 3IC more in basic IC, one research team (randomly) to have 1 skill point more.

The number of tech teams per IC is hardcoded and we can not change it.


It is unlikely too that a research team would not acquire new knowledges while researching new sectors: any research team should gain a new knowledge in a sector that it has researched for 5 times (e.g. a company without "artillery" which researches on fighter planes would acquire it after five times it has researched it, or a man without "training" who researches on land doctrines the same) until the maximum of 5 research sectors for that team.
Moreover, even with malus, annexing a country should mean also acquiring its research and research teams: maybe only the researches immediately researcheable (as for trading researches among allies), and only some (one on two? chosen randomly?) research team acquired (maybe also with less the skill they have).

This is hardcoded in the game and we can not change it.

I don't mean to be harsh, but I wanted to give you an idea of what we can change, what we can't change, and what is probably not going to be changed at this time. MDow
 

unmerged(51143)

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Nov 29, 2005
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Make a case for it. I don't remember Italy ever fielding anything remotely close to a division of troops trained specifically in amphibious operations.

Since the end of XIXth century, Italy had "San Marco" regiment ("Fanti di Marina" or "Marò", Marine Infantry or Marines), which 1st significant war action was on 1900, China anti-Boxers campaign, it "took part" in the march of the international contingent from Tien-Tsin to Beijing to free Diplomatic District. In the following wars, Italy made amphibious operations in the Eagean Sea on 1912 and in the Southern Adriatic and Northern Ionian Seas on 1915-1918. In WW2 "San Marco" regiment was still operative, even if it was never used for amphibious operations (even if some little a.o. were made by Italy), and the only significant war action I remember now was in Tobruk, summer 1942, when the "Marò" repelled a major Commandos attack; anyway, Italy had during WW2 specifically designed boats for landing ("motozattere") and a program of training for amphibious operations (which the main would have been the landing in Malta, for which everything was prepared), and in the game Marine Infantry has also influence on these things.



How do you propose that we force the AI to do this?

I meant "force" as "re-give priorities", in HoI many countries tended to improve their industry, although not infrastructures; instead in HoI2 infrastructures case is much more complex while some countries build a big expansive army without developing their country nor being at war, e.g. Hungary in 1944 (a scenario I am playing to) has never built airports nor other improvements but 14 tactical bombers divisions.



I don't mean to be harsh, but I wanted to give you an idea of what we can change, what we can't change, and what is probably not going to be changed at this time. MDow[/QUOTE]
No matter, it is right: I frankly never minded so many options were hardcoded.
 

Ghost_dk

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FilTur said:
How do you propose that we force the AI to do this?

I meant "force" as "re-give priorities", in HoI many countries tended to improve their industry, although not infrastructures; instead in HoI2 infrastructures case is much more complex while some countries build a big expansive army without developing their country nor being at war, e.g. Hungary in 1944 (a scenario I am playing to) has never built airports nor other improvements but 14 tactical bombers divisions.

The ai will be revised for build priorities, both before and during war.

Most likely for the second release. It is being worked on atm but will almost certainly not be ready for the first release