It would be really nice to genemod pops by their Jobs because of obvious reasons. Also it isn't entirely impossible to feed the genemod drugs in the canteen I'd think so it should be fine from a rp pov.
What do living standards etc have to do with genemodding...?I think they said the problem is that this would make it too easy to discriminate based on occupation or faction-which they have been trying to stamp out for a long time for some reason. Genocide? Go get them xeno's <3! Suppressing opposing political views? OH NOW THAT'S TOO FAR! .....or too real....
Anyways, they might find it difficult to balance properly. Some jobs like nobles, merchants, soldiers, clerks, doctors, and maybe a few others have zero penalties for "Chemical Bliss" living standards which is SUPPOSED to give +40% happiness for -60% pop production (and high CG cost), but those jobs are unaffected by pop production modifiers. So basically it'd be free happiness and therefore more stability for empires that already enjoy Utopian living standards. Or conversely, you could get the free +5% happiness for rulers of stratified economy on just rulers while giving not-stratified standards for workers, which basically completely defeats the point.
Naturally you can already do this with careful micro-management, but their general philosophy is "balance the overall and easy, don't bother closing loopholes because powergamers WILL find a way".
Different species can be under different living standards.....What do living standards etc have to do with genemodding...?
To be more clear, different subspecies can have different living standards. Being able to gene mod a particular job only, then changing the rights for that particular subspecies is apparently something that PDX does not want you to be able to do.Different species can be under different living standards.....