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Vielmann

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It would be really nice to genemod pops by their Jobs because of obvious reasons. Also it isn't entirely impossible to feed the genemod drugs in the canteen I'd think so it should be fine from a rp pov.
 

RoverStorm

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I think they said the problem is that this would make it too easy to discriminate based on occupation or faction-which they have been trying to stamp out for a long time for some reason. Genocide? Go get them xeno's <3! Suppressing opposing political views? OH NOW THAT'S TOO FAR! .....or too real....

Anyways, they might find it difficult to balance properly. Some jobs like nobles, merchants, soldiers, clerks, doctors, and maybe a few others have zero penalties for "Chemical Bliss" living standards which is SUPPOSED to give +40% happiness for -60% pop production (and high CG cost), but those jobs are unaffected by pop production modifiers. So basically it'd be free happiness and therefore more stability for empires that already enjoy Utopian living standards. Or conversely, you could get the free +5% happiness for rulers of stratified economy on just rulers while giving not-stratified standards for workers, which basically completely defeats the point.

Naturally you can already do this with careful micro-management, but their general philosophy is "balance the overall and easy, don't bother closing loopholes because powergamers WILL find a way".
 

BlackUmbrellas

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I think they said the problem is that this would make it too easy to discriminate based on occupation or faction-which they have been trying to stamp out for a long time for some reason. Genocide? Go get them xeno's <3! Suppressing opposing political views? OH NOW THAT'S TOO FAR! .....or too real....

Anyways, they might find it difficult to balance properly. Some jobs like nobles, merchants, soldiers, clerks, doctors, and maybe a few others have zero penalties for "Chemical Bliss" living standards which is SUPPOSED to give +40% happiness for -60% pop production (and high CG cost), but those jobs are unaffected by pop production modifiers. So basically it'd be free happiness and therefore more stability for empires that already enjoy Utopian living standards. Or conversely, you could get the free +5% happiness for rulers of stratified economy on just rulers while giving not-stratified standards for workers, which basically completely defeats the point.

Naturally you can already do this with careful micro-management, but their general philosophy is "balance the overall and easy, don't bother closing loopholes because powergamers WILL find a way".
What do living standards etc have to do with genemodding...?
 

Urza1234

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Different species can be under different living standards.....
To be more clear, different subspecies can have different living standards. Being able to gene mod a particular job only, then changing the rights for that particular subspecies is apparently something that PDX does not want you to be able to do.

You know that add a flat +3000 society tech cost to every gene mod right, in addition to the scaling per-pop/trait cost? They REEEEEEALLY dont want gene modding to be easy or convenient.
 

StormyStrife

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I find it odd that the solution isn't just "Allow this only for Slaving Despots" since... they utilize slaves, so it would only make sense that they could genemod their slaves to just be better at what they're doing, and then to lock those specific pops into those specific jobs so you don't get an agrarian technician.