While there are many major issues with ground combat, I think one major issue is the fact that Gene Warriors are the be-all and end-all. That's boring, in my opinion, because once you have them you can take defensive armies apart like abstract art. I think there shouldn't be a singular end point for armies, but three instead.
So here's the idea: Gene Warriors, Psi Warriors, and Androids should be on the same level in terms of combat capability. The catch is that each one should be extra suitable against a certain army type, which would add strategy and depth to ground combat. My suggestion is that Psi would beat Gene would beat Androids would beat Psi. (Psi could break the will of superwarriors easily, making their strength useless. Gene warriors could overpower robots easily, and robots could resist the effects of psionic manipulation.)
I also think there should be defensive armies of these variants to add more power to defensive armies, but that's a whole other issue.
So here's the idea: Gene Warriors, Psi Warriors, and Androids should be on the same level in terms of combat capability. The catch is that each one should be extra suitable against a certain army type, which would add strategy and depth to ground combat. My suggestion is that Psi would beat Gene would beat Androids would beat Psi. (Psi could break the will of superwarriors easily, making their strength useless. Gene warriors could overpower robots easily, and robots could resist the effects of psionic manipulation.)
I also think there should be defensive armies of these variants to add more power to defensive armies, but that's a whole other issue.
- 23
- 9
- 1