Driven Assimilators are capable to gene-mod species, but it seems from my current play negative traits don't exist. If I modificate a species and take away their negative traits new templates don't have the old negative traits, too. Is that a bug or intented? I found no clue in wiki or forum.
I do use 3 perfomance mods (dust, low polygon ships/battles, dark core), larger sector, precinct house fix and the possibilty to put mechanicals into undesirables rights as machine empire. Don't think these affect the problem.
And 2nd more general question. How good/bad are some of the planet modifiers? The only somewhat useful ones for me are Hazardous Weather and Lush (base job production high enough). %-Research are rather miniscule if the base is just 4 per job. Curious because terraforming or focusing planetary development on modifiers feels less important.
I do use 3 perfomance mods (dust, low polygon ships/battles, dark core), larger sector, precinct house fix and the possibilty to put mechanicals into undesirables rights as machine empire. Don't think these affect the problem.
And 2nd more general question. How good/bad are some of the planet modifiers? The only somewhat useful ones for me are Hazardous Weather and Lush (base job production high enough). %-Research are rather miniscule if the base is just 4 per job. Curious because terraforming or focusing planetary development on modifiers feels less important.