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PeterPancake

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23 Badges
Jan 28, 2019
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Driven Assimilators are capable to gene-mod species, but it seems from my current play negative traits don't exist. If I modificate a species and take away their negative traits new templates don't have the old negative traits, too. Is that a bug or intented? I found no clue in wiki or forum.

I do use 3 perfomance mods (dust, low polygon ships/battles, dark core), larger sector, precinct house fix and the possibilty to put mechanicals into undesirables rights as machine empire. Don't think these affect the problem.

20190212175827_1.jpg 20190212175803_1.jpg

And 2nd more general question. How good/bad are some of the planet modifiers? The only somewhat useful ones for me are Hazardous Weather and Lush (base job production high enough). %-Research are rather miniscule if the base is just 4 per job. Curious because terraforming or focusing planetary development on modifiers feels less important.