I really love the end notes. They are hilarious.
Thanks. They do serve as nice summaries for what the tutorial unconsciously teaches too.
I really love the end notes. They are hilarious.
Well, this is very amusing!
Didn't you say that you weren't getting CK3? I suppose that the temptation was too great...
To be fair to Paradox, marriage for politics alone is really historically accurate - arranged marriages were very common in Medieval Europe.
This is so darkly comedic...
It's a Paradox game. If the players want reason to rule, they need to make up their own reasons. That's how this works, for Paradox can't be bothered with such minor things as logic.
Perhaps it wasn't Ged who bought a Spanish bride after all. Urraka seems to be some crazy powerful witch, who for some reason is obsessed with him. Perhaps the apparent mastery over time is what appealed to her, even if Ged himself thinks it a trap.
I mean, she manages to appear on a battlefield, and I am fairly certain that it is she who drove the Desmondians to collective suicide.
PTM is certainly involved. Can't just give a man a good start without a dark plan to ruin his life by sacrificing him to a witch-marriage.
At least Ged's confusing wife seems to like him and isn't trying to kill him...yet
We have discussed before Paradox's unique believes about shoe-horning Shakespeare into CK3, I am delighted to see I have judged them correctly (i.e. taken the lowest possible view and then gone down even further several notches).Now this is certainly in line with Shakespeare's Witches, which is to say Elizabethan/Stuart witchcraft. Anachronistic but yes, it does fit the story so why not? This isn't even the last time the irish walk into the sea so...
agree on the end notes being excellent, they may even be the best part of the AAR.
Also I kept reading Urraka as Ulrika so (1) I was confused by her being Spanish and (2) her unique approach to her love-life made perfect sense.
We have discussed before Paradox's unique believes about shoe-horning Shakespeare into CK3
I am delighted to see I have judged them correctly (i.e. taken the lowest possible view and then gone down even further several notches).
The John-Paul had me giggling incessantly.
I have to admit, the Vassal Contract system does look rather interesting.
It is - for me - one of the intensely frustrating things about CK3 that I can see there is still of value here, but personally I am finding some real barriers to engaging in the game.I have to admit, the Vassal Contract system does look rather interesting.
It is - for me - one of the intensely frustrating things about CK3 that I can see there is still of value here, but personally I am finding some real barriers to engaging in the game.
I am developing a theory that those of us of a certain Paradox "age" are being left behind, to be sure.Since you brought it up, I have to admit that I'm sort of in the same boat. I haven't gotten the game myself yet, but I've been following some of the discussions here and elsewhere.
On the one hand, a lot of the new features are definite improvements, and in fact things that I've been privately wanting to see in the game for a long time -- flexible contracts, a more dynamic faith / heresy system, stress management and coping mechanisms, characters being more tied into the various game systems to make things less "random" without making, etc. On the other hand, seeing all the things they've taken out that I enjoy, or that were useful quality-of-life / customization features, has left me a bit cold about actually putting the money down to buy the game.
Admittedly, had this game been around about fifteen years ago when I was first starting to get into Paradox's grand strategy games, I probably would have bought it in a heartbeat even despite its flaws simply because it doesn't seem to be a bad game on the whole. I guess it's partly the idea of such drastic changes (and not all for the better IMO) that's been holding me back -- but at the same time, I think it says something about the crowd Paradox is aiming for now that you have more customization options for your portraits than for the game rules and message settings. I can't help but shake the feeling that they're leaving behind the people who made their community what it is today, whether they mean to or not.
It is - for me - one of the intensely frustrating things about CK3 that I can see there is still of value here, but personally I am finding some real barriers to engaging in the game.
Since you brought it up, I have to admit that I'm sort of in the same boat. I haven't gotten the game myself yet, but I've been following some of the discussions here and elsewhere.
On the one hand, a lot of the new features are definite improvements, and in fact things that I've been privately wanting to see in the game for a long time -- flexible contracts, a more dynamic faith / heresy system, stress management and coping mechanisms, characters being more tied into the various game systems to make things less "random" without making, etc. On the other hand, seeing all the things they've taken out that I enjoy, or that were useful quality-of-life / customization features, has left me a bit cold about actually putting the money down to buy the game.
Admittedly, had this game been around about fifteen years ago when I was first starting to get into Paradox's grand strategy games, I probably would have bought it in a heartbeat even despite its flaws simply because it doesn't seem to be a bad game on the whole. I guess it's partly the idea of such drastic changes (and not all for the better IMO) that's been holding me back -- but at the same time, I think it says something about the crowd Paradox is aiming for now that you have more customization options for your portraits than for the game rules and message settings. I can't help but shake the feeling that they're leaving behind the people who made their community what it is today, whether they mean to or not.
I am developing a theory that those of us of a certain Paradox "age" are being left behind, to be sure.
I am also developing a theory that the impact of covid-19 on their development these last 6 months is a lot greater than they are admitting, or perhaps even willing to admit to themselves.
I think I'd agree with you there. The whole kerfluffle over the new forum style rollout a few months back hasn't exactly inspired confidence...
Oh lord, that reminds me of an absolutely frustrating game experience I had. This is going to be a bit of a long tangent, sorry. I was playing Francia and an AI Britannia formed. I decided I wanted to pull some Philip the Fair moves, considering I was basically the continental hegemon at that point. I make an anti-pope and press his claim successfully. But apparently I wasn't the only person to try this. AI Britannia's emperor had an antipope too, and I wanted to RP my character's control of papal authority and claims to being the champion of true Catholicism, so I attacked Britannia to depose the anti-pope. After attaining about 80% warscore through occupation, my war ended inconclusively because the antipope no longer existed. Apparently the emperor had ended the antipapacy Then a literal day later the same antipope was back. So I pull all my troops back and do it again. This time I get to something like 40% warscore before the emperor pulls this trick again. I try again, one more time. This time it's 90% before he goes "I dropped the King-Bishop of Ireland's claims to being the true Holy Father for one day, now you have to start all over again. Nyah-nyah-nyahnyah-nyah"....the often-times fiendishly machavelian CK2 AI that could and would find ways to hurt you.