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unmerged(61739)

Corporal
Oct 14, 2006
41
0
I want to know what triggers the gearing up for war with Germany events when playing USA. In what file should I look? I found gearing up events in the ai_usa file and the hoi2 file, but these don't seem the correct ones. I'm not the AI, and the gearing up events in the hoi2 file are not focussed on Germany.

In my game it's jan 1940 and no gearing up events fired so far. I want to know if there's reason for this (like being a dictatorship). When I missed the first gearing up event, will I miss the others as well?
 

Draigh

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The gearing up for war event chain is triggered by belligerence, not directly by events. However, for the US most of your gearing events will come from Japan, not from Germany, so IIRC it's normal not having gearing events during '39. However, I don't know if your domestic sliders actually have any influence on the events.
 

unmerged(61739)

Corporal
Oct 14, 2006
41
0
Draigh said:
The gearing up for war event chain is triggered by belligerence, not directly by events. However, for the US most of your gearing events will come from Japan, not from Germany, so IIRC it's normal not having gearing events during '39. However, I don't know if your domestic sliders actually have any influence on the events.

There are 4 gearing up events (28001 - 28004) in the ai file(s), the first 3 are triggered by German wars. Why would this be so different for a human player?

About the year 1939, for no reason I always assumed the German war against Poland triggered the first US gearing up event. I don't have much experience playing USA and in other games I didn't pay much attention to when US gearing up events happen.

The events mentioned I first found in the ai_usa file, but now also in the ai_switches file. Strange thing is the first gearing up event, they have the same id but there is a difference in the trigger. Shouldn't id's be unique?

The triggers in both cases are true if Germany DOWs anyone but USA during the beginning and ending of the scenario. Played historical, that's the war against Poland in 1939. Played ahistorical, both events fail. The German strategy on Wiki says that you can join the SCW for no major consequence. Because there is no US gearing up for war event in 1936.

Seems that finding an event is harder then writing one. Next time I become a dictatorship in 1937 I DOW a minor to unlock my industrial capacity for the rest off the game.
 

sbr

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The three in db\events\hoi2 #s 56-58)are the gearing for war events for a human USA.

You do have to have the first fire to get the second.

Code:
#########################################################################
#  The US gears up for war
#########################################################################

event = {
	id = 56
	random = no
	country = USA

	name = EVT_56_NAME
	desc = EVT_56_DESC
	picture = "factory"
	style = 0

	trigger = {
		atwar = no
		OR = {
			[COLOR=YellowGreen]belligerence = { country = SOV value = 35 }
			belligerence = { country = GER value = 35 }
			belligerence = { country = JAP value = 40 }[/COLOR]
			[COLOR=MediumTurquoise]NOT = { control = { province = 19 data = ENG } } # London
			NOT = { control = { province = 56 data = FRA } } # Paris
			NOT = { control = { province = 175 data = SOV } } # Moscow
			NOT = { control = { province = 515 data = ITA } } # Rome
			NOT = { control = { province = 300 data = GER } } # Berlin[/COLOR]
			[COLOR=Orange]alliance = { country = MEX  country = GER }
			access = { country = MEX country = GER }
			alliance = { country = MEX  country = SOV }
			access = { country = MEX country = SOV }
			alliance = { country = MEX  country = JAP }
			access = { country = MEX country = JAP }
			alliance = { country = MEX  country = ITA }
			access = { country = MEX country = ITA }[/COLOR]
			[COLOR=Yellow]under_attack = MEX
			under_attack = BRA[/COLOR]
			[COLOR=Cyan]NOT = { control = { province = 541 data = CAN } } #Vancover
			NOT = { control = { province = 556 data = CAN } } #Vancover Island
			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
			NOT = { control = { province = 586 data = CAN } } #Quebec City
			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
			NOT = { control = { province = 579 data = CAN } } #Moncton
			NOT = { control = { province = 580 data = CAN } } #Halifax
			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
			NOT = { control = { province = 563 data = CAN } } #Bafin Island
			control = { province = 575 data = GER } #Labrador
			control = { province = 575 data = ITA } #Labrador
			control = { province = 575 data = SOV } #Labrador
			control = { province = 575 data = JAP } #Labrador
			control = { province = 576 data = GER } #New Foundland
			control = { province = 576 data = ITA } #New Foundland
			control = { province = 576 data = SOV } #New Foundland
			control = { province = 576 data = JAP } #New Foundland[/COLOR]
			[COLOR=Pink]war = { country = ENG country = SOV }
			war = { country = ENG country = JAP }
			war = { country = JAP country = HOL }[/COLOR]

		}
		random = 15
	}

	date = { day = 0 month = january year = 1936 }
    offset = 5
	deathdate = { day = 29 month = december year = 1947 }

It will fire if any one of these things happens before the end of 1947.

The belligerence of GER, SOV or JAP reaching certain thresholds.
England, France, USSR, Italy or Germany losing control of their capital.
Germany, USSR, JApan or Italy allying with Mexico.
Mexico or Brazil being under attack(not quite sure who has to be doing to attacking here)
Canada losing control of certain provinces, some to specific countries.
A war between ENG and the USSR or between JAP and ENG or HOL.

There is then a 15% random chance of the event firing.