- Nov 7, 2010
True - but in that game they hadn't even moved out of manchukuo by the end of '39. But, so far things are going better for Japan.Well that's a bit historical, Japan didn't exactly walk over China, they were still at war with them in '45, but I can definitely see why you'd want Japan to be strong.
I also recommend hard as you suggested. Make it a real challenge
Let's hope the Admiral never gets that old/small carrier close enough to spit any poison at his opponents! Thanks - if you have any critiques of the graphics they would be more than welcome, this is my first foray into any kind of graphics editing (if you don't count preparing dam designs in AutoCAD).I see Admiral Slender Man is in charge of the fleet Also, I appreciate the work you're putting into your various graphics.
In regards to the game up to 1939, that actually sounds pretty unique...usually when I play HoI3, Japan always steamrolls over China and wins within a year or so. Maybe it's just how it rolls with my copy.
16 may indeed be a lofty goal. We shall have to see, since we also need more interceptors and more troops, so some of them may in fact be ready mid-42 or so. I may try to have some extra CAG's ready though. I'm contemplating just basing some CAG's in the islands and using them for both interception and naval strike duties. There's nothing saying we won't lay down a few more BB's, perhaps we'll improve the guns first though...16 CVs by 1941 is quite an ambitious plan. Per handicapping reasons when playing as America, especially back in HoI2 (not so much HoI3 since I just don't play it anymore), I liked to have maybe 10 by the outbreak of hostilities, with a convenient half dozen or more ready to enter the navy by middle of '42 just to make the fighting in the Pacific more interesting.
It's nice to see that the the Navy is realizing the importance of flattops instead of battleships, although the majesty of the queen of the seas is something that I'm still drawn toward.
But we'll see.