i started with the united kingdom my ic doesn't go up when these events happen france gets there but i don't is this normal .
Are you sure? The event raise the effective IC, not the base IC.
No, it's the same for them, it's their effective IC that changes, not the base IC.
UK starts with 65 effective IC so if you have 62 either you don't have resources (I doubt it) or your dissent is high and it's reducing your IC.
not much higher thought i read somewhere Brittan ic was 180 in 1930sIn fact the base IC of UK is bigger.
It's not easy, there's not such a list. You have to define what you consider Industrial Capacity first.
Don't they get a king with -10% IC for a few months in 1936?
I apologize, it appears that you were right and there was indeed a problem. Upon further investigations, I've found the source and it will be corrected in the final 1.02 patch (not the beta uploaded today).
Change wartime_ic_mod to "= 1.0000"team_slots = { 0 0 0 0 0 }
manpower = 20.0000
free = { }
oil = 507.0696
supplies = 498.8109
rare_materials = 2010.0000
metal = 4020.0000
energy = 7969.0000
money = 70.0000
consumer = 0.4000
supply = 0.4000
production = 0.2000
reinforcement = 0.0000
upgrading = 0.0000
transports = 800
escorts = 150
relative_manpower = 1.0400
allow_convoy_escorts = yes
allow_dig_in = yes
missile_carrier = no
nuclear_carrier = no
tc_mod = 1.6000
tc_occupied_mod = 1.4000
attrition_mod = 1.2800
trickleback_mod = 1.0900
max_amphib_mod = 1.0000
supply_dist_mod = 1.4400
repair_mod = 1.8500
research_mod = 0.8600
radar_eff = 1.0500
peacetime_ic_mod = 0.5000
wartime_ic_mod = 0.8000
upgrade =
event = {
id = 2001025
random = no
country = ENG
persistent = yes
name = EVT_51_NAME
desc = EVT_51_DESC
style = 2
picture = "news_paper"
# Triggered by German events
trigger = {
NOT = {
war = { country = GER country = ENG }
}
}
action_a = {
name = "ACTION_NAME_OK"
command = { type = domestic which = defense_lobby value = 1 }
command = { type = manpowerpool value = 15 }
command = { trigger = { event = 2003011 ai = yes } type = ai which = "switch/low_construction_factor.ai" }
}
}
command = { type = peacetime_ic_mod value = 10 }
Simple, right?name = "ACTION_NAME_OK"
command = { type = peacetime_ic_mod value = 10 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = manpowerpool value = 15 }
command = { trigger = { event = 2003011 ai = yes } type = ai which = "switch/low_construction_factor.ai" }