• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

franc001sher

Major
110 Badges
Jun 25, 2009
630
88
  • Stellaris
  • March of the Eagles
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Age of Wonders III
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
IMO it can be divided into two parts: the experience from the similar weapons (HOI3 style) and the length of the current series (HOI2 style).

Edit: Is it better to have both of those factors in HOI4?
 
Last edited:

Fawr

Field Marshal
79 Badges
Jan 22, 2003
3.165
1.598
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
IMO the HOI3 style was a much better system. The HOI2 system was a micromanagement mess, and the HOI3 system gets the big picture right in a way which is both simple and effective.
 

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
IMO the HOI3 style was a much better system. The HOI2 system was a micromanagement mess, and the HOI3 system gets the big picture right in a way which is both simple and effective.

AoD system rules, HOI3 drools. Yes, you should gain more experience the more you build, building times should shrink the longer a production line runs, AND you should be able to upgrade and extend your production runs.
 

ingwe

Major
7 Badges
Sep 23, 2006
510
111
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
AoD system rules, HOI3 drools. Yes, you should gain more experience the more you build, building times should shrink the longer a production line runs, AND you should be able to upgrade and extend your production runs.

I agree. If one knows that a ton of one thing is ordered, they will make improvements to the production line to eke out extra efficiency. The "cooking practicals" nonsense in HOI3 annoyed me. It worked okay, but it didn't feel accurate.
 

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
I agree. If one knows that a ton of one thing is ordered, they will make improvements to the production line to eke out extra efficiency. The "cooking practicals" nonsense in HOI3 annoyed me. It worked okay, but it didn't feel accurate.

I think the HOI3 way is not bad, but my problem with it is the intransparency of the impact. (How much day's and/or IC less do I get due to practicals / research)
 

scroggin

Lt. General
20 Badges
Jul 13, 2010
1.685
717
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
IMO it can be divided into two parts: the experience from the similar weapons (HOI3 style) and the length of the current series (HOI2 style).

I want a blend of the two in HOI4 both factors give more efficiency
 

scroggin

Lt. General
20 Badges
Jul 13, 2010
1.685
717
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
Yeah. And this is why I post this topic.
According to the DD 2, it seems that PI is planning to use the HOI2 style. But IMO it is not all round.

We have been told they will use a Production line gearing system but when I quizzed podcat if it would be purely a Production line gearing system he said wait for a DD. So A blend could still be possible. In My opinion a blend would be the most realistic.
I don't know much about the practicalities of programming it.
 

franc001sher

Major
110 Badges
Jun 25, 2009
630
88
  • Stellaris
  • March of the Eagles
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Age of Wonders III
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
We have been told they will use a Production line gearing system but when I quizzed podcat if it would be purely a Production line gearing system he said wait for a DD. So A blend could still be possible. In My opinion a blend would be the most realistic.
I don't know much about the practicalities of programming it.
Hope so, a mixture system.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
I really liked the AoD "retooling time" concept.

What would happen in reality is that the more units you are expected to deliver per month, the longer time it would take to set up the assembly line = longer retooling time. Especially early in the war before you have experience with large scale assembly line production.

So for HoI4 I would like to see a general practical value for each branch representing the overall knowledge of producing something. This would impact mainly retooling time in such a way that you only can build the really huge assembly lines capable of spitting out thousands of units a month late war when you had lots of experience. Attempting to do this early on should be possible but result in your IC being "locked" retooling ( and thus useless ) for say 6-12 months or so before it's all set up to spit out large amounts of units. This is also a trade off since even the first tank rolling of the production line will be using up to 1 year old technology.

The simple formula is that the more units you expect to build in total, the more worth it it becomes to delay production start a bit to spend more time on perfecting the assembly line.

It would also be cool if this is a player input choice (for example via a slider):

Lets say I'm launching a new production line of a future tank, I may want to move the production start one month ahead to increase production from 200 to 220 units per month, even if I know that it will take 11 months to "break even" before I will have gotten an equal amount of tanks out of the line.

Or if I badly need a heavy tank ASAP I may put the slider maximum in the other direction = I don't care if you have to assemble them manually on by one in a workshop, I need those tanks now!
 

ingwe

Major
7 Badges
Sep 23, 2006
510
111
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I really liked the AoD "retooling time" concept.

What would happen in reality is that the more units you are expected to deliver per month, the longer time it would take to set up the assembly line = longer retooling time. Especially early in the war before you have experience with large scale assembly line production.

So for HoI4 I would like to see a general practical value for each branch representing the overall knowledge of producing something. This would impact mainly retooling time in such a way that you only can build the really huge assembly lines capable of spitting out thousands of units a month late war when you had lots of experience. Attempting to do this early on should be possible but result in your IC being "locked" retooling ( and thus useless ) for say 6-12 months or so before it's all set up to spit out large amounts of units. This is also a trade off since even the first tank rolling of the production line will be using up to 1 year old technology.

The simple formula is that the more units you expect to build in total, the more worth it it becomes to delay production start a bit to spend more time on perfecting the assembly line.

It would also be cool if this is a player input choice (for example via a slider):

Lets say I'm launching a new production line of a future tank, I may want to move the production start one month ahead to increase production from 200 to 220 units per month, even if I know that it will take 11 months to "break even" before I will have gotten an equal amount of tanks out of the line.

Or if I badly need a heavy tank ASAP I may put the slider maximum in the other direction = I don't care if you have to assemble them manually on by one in a workshop, I need those tanks now!

That sounds awesome. Though is the length of time you mentioned reasonable? I don't have any facts to back it up, but that sounds like a long time.
 

Centurion1973

General
10 Badges
Aug 16, 2011
2.053
1.160
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
I really liked the AoD "retooling time" concept.

What would happen in reality is that the more units you are expected to deliver per month, the longer time it would take to set up the assembly line = longer retooling time. Especially early in the war before you have experience with large scale assembly line production.

So for HoI4 I would like to see a general practical value for each branch representing the overall knowledge of producing something. This would impact mainly retooling time in such a way that you only can build the really huge assembly lines capable of spitting out thousands of units a month late war when you had lots of experience. Attempting to do this early on should be possible but result in your IC being "locked" retooling ( and thus useless ) for say 6-12 months or so before it's all set up to spit out large amounts of units. This is also a trade off since even the first tank rolling of the production line will be using up to 1 year old technology.

The simple formula is that the more units you expect to build in total, the more worth it it becomes to delay production start a bit to spend more time on perfecting the assembly line.

It would also be cool if this is a player input choice (for example via a slider):

Lets say I'm launching a new production line of a future tank, I may want to move the production start one month ahead to increase production from 200 to 220 units per month, even if I know that it will take 11 months to "break even" before I will have gotten an equal amount of tanks out of the line.

Or if I badly need a heavy tank ASAP I may put the slider maximum in the other direction = I don't care if you have to assemble them manually on by one in a workshop, I need those tanks now!

Sounds great and I hope we will see something like that in HoI4.
 

scroggin

Lt. General
20 Badges
Jul 13, 2010
1.685
717
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
Here are some quotes from the development diary No2 the first and third are podcats

Production
We wanted a more interesting industry model that offered a compelling reason not to always use the latest technology, as well as adding more unit flavor in HoI4. To accomplish this we developed a model where you no longer build full divisions and aircraft wings one at a time; instead, you create production lines to pump out individual vehicles. The longer you run a single production line the more efficient it gets at producing that piece of equipment, and the choice of when to switch over to, say, a newer tank model becomes tricky. Is the war effort best served by a shiny new Tiger that can outclass the competition, or would you rather have 20 Panzer IVs?

will you ability to build a particular model of tank efficiently be decided purely by the amount of that particular model you have built, or will previous experience building other models be of some benefit.

The whole system will be explained in a future production line diary

obviously they are into the development of a production line gearing system and suggestions we make are probably more likely to be used if they are about a refinement of this, rather than a replacement.