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Balesir

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Supplies are (purely) ammunition? Countries aren't making rifles (and artillery) on a continuous basis?? Do you think these things never break or wear out?
Supplies, since around 1912, are predominantly ammunition - since the widespread use of QF guns and machineguns. Replacement rifles and general equipment (as well as tanks and other vehicles) are part of the IC cost of reinforcements, not supplies. Where significant wear and tear happens AoD levies attrition. Try stationing your forces in a desert or marching them around great distances for a while.

Not very many countries train troops on an ad hoc basis. :rofl:
No, they don't - I'm just saying there's a reason for that. Small nations and specialist troops are the main exceptions.

Nonsense. Barbarossa is completely broken. Not only doesn't play historically, but can't play historically.
Now you lost me. The main issue with Barbarossa, both in HoI and currently with AoD, is that in the 1936 game both Germany and the Soviet Union start with too many divisions. Are you saying this has something to do with the way gearing works??
 

BritNavFan

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Whether rifles are "supplies" or "reinforcements" is moot as either can be scaled up or down without "retooling" times.

I don't play the 1936 scenario much as knowing exactly what's going to happen years in advance leads to a very unrealistic decision-making situation IMO. In the 1939 scenario, the Soviets certainly don't have too many divisions (to understate things rather considerably.)

Historically, the Soviets lost a lot of divisions to encirclement at the beginning of the invasion, and formed new divisions in time to reestablish their front before Moscow. In the 1939 scenario, the losing divisions certainly happens, but there's no forming new ones. Historically, the Soviets had a draft, so when they lost old divisions they could simply call up old draft years, put rifles in their hands, and point them at the front. You didn't necessarily get good troops that way, but you could form new units fast. In AoD, you can't do this at all: even to form a militia unit requires "retooling" times (no such "retooling" times for switching between replacing tanks lost in understrength armoured divisions and replacing submarines lost in understrength submarine flotillas), and by the time that retooling is done the Germans are in Moscow. This is grossly unrealistic, completely breaks Barbarossa (the campaign is won or lost on the front line, the Soviet Union effectively has no more strategic depth than France), and since as goes Barbarossa so goes the game...

Then, as a bonus, when the AI gets into panic mode it builds militia as singletons, not in queues. This was reasonable behaviour in HoI, but in AoD it means the AI Soviets are spending half the IC they have available for production on retooling... from one militia unit to the next.

But even as a player Soviet Union, while you could certainly have infantry divisions coming off your queues at regular intervals, you can't abruptly call up large masses of men if needed.
 

Balesir

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Ah, OK - this sounds more like an issue with the scenario setup for 1941 (and maybe 1939), and that may be a good point we need to look into.
 

Cybvep

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It would be good if there was a new modifier in unit's stats - retooling_time, which would multiply base time by new value. Militia could get e.g. 0.1, while battleships would get 1.5 etc.
 

BritNavFan

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To clarify, this was all in the 1939 scenario, which I played until Guderian and Model's panzers occupied Moscow on July 17th, 1941. France, Russia, and Nationalist China were all too weak. All of France's and Russia's infantry starts off as 1918 infantry. This makes the Winter War work well but it's bad for France. France also has too few divisions. These two things mean that France starts off weak, and it's good for Germany to attack early while France is still updating its starting divisions, whereas historically time was on Germany's side wrt France. An early attack on France moves the timing up on everything else which is really nice for a German player.