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Wraith11B

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These seem to get lost in the morass of the WWW bits and I can't find straight answers in the DevDiaries:

1. Can we set the older models that are still being produced when a new model is developed to slowly switch over (that is to say, if I have 15 factories producing stuff, and each is producing a # of them, once each factory has finished it's assigned value to cease production) and automatically transfer their production to the new equipment?

2. Is there a function for naval and air units to 'exercise' like the army can? For instance, we see Johan sending his fleet around Germany, basically from the get-go. Or can there be an 'exercise' (I would assume a limited number or rotational sort of thing, like Red Flag/Top Gun for the air forces and RIMPAC or a FLEETEX) where it is of short duration and only can be done a few times (for instance, if the weather is cooperative)... I would assume that this can't be kept up indefinitely, and after a certain period of time the RoI is minimal. I recall something that might be that they consume supplies while doing so, maybe? While I don't want to jump to any conclusions, I daresay that even the most trained army in the world (Israelis) can only do a month-long "block" training rotation. For deployment, we were at Camp Shelby for maybe two months and did about three solid weeks worth of training. Marines though, "train" for six months (ish) for a deployment. But peacetime manpower rotation also would chip away at that efficiency.
 

Bryartuck

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1. Pretty sure the answer to this would be no. I don't think production works that way. The individual factories in a production line don't produce individual equipment. Having multiple factories just increases the rate that you produce that equipment. You would have to manually take factories off the production line and add them to a new line for the newer equipment.

2. I haven't seen anything indicating that this is possible, so I'm going to guess no on this as well, but I don't know for sure.
 

wright1331

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These seem to get lost in the morass of the WWW bits and I can't find straight answers in the DevDiaries:

1. Can we set the older models that are still being produced when a new model is developed to slowly switch over (that is to say, if I have 15 factories producing stuff, and each is producing a # of them, once each factory has finished it's assigned value to cease production) and automatically transfer their production to the new equipment?

2. Is there a function for naval and air units to 'exercise' like the army can? For instance, we see Johan sending his fleet around Germany, basically from the get-go. Or can there be an 'exercise' (I would assume a limited number or rotational sort of thing, like Red Flag/Top Gun for the air forces and RIMPAC or a FLEETEX) where it is of short duration and only can be done a few times (for instance, if the weather is cooperative)... I would assume that this can't be kept up indefinitely, and after a certain period of time the RoI is minimal. I recall something that might be that they consume supplies while doing so, maybe? While I don't want to jump to any conclusions, I daresay that even the most trained army in the world (Israelis) can only do a month-long "block" training rotation. For deployment, we were at Camp Shelby for maybe two months and did about three solid weeks worth of training. Marines though, "train" for six months (ish) for a deployment. But peacetime manpower rotation also would chip away at that efficiency.

#1
You can switch the factories over at any time to start building the new equipment, and also losing your gearing bonus. But there hasn't been any indication that you can set the production to make X units then switch over to a new model.
 

EntropyAvatar

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#1
You can switch the factories over at any time to start building the new equipment, and also losing your gearing bonus. But there hasn't been any indication that you can set the production to make X units then switch over to a new model.

I thought for sure that I saw at least naval builds with a fixed target number of ships. So a line would build the target number of ships, then the shipyards would get reallocated to something lower down in the production queue. Can anyone confirm/deny? Is it the same for military factory builds?
 

LordOfWar16

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1. No, you manually switch out the production of an production line for all factories active. If it is an variant of the equipment, let it be an variant of that vehicle or an sub-variant i.e tank destroyer/spg/sp-aa, you will only loose 50% of the production efficiency. Atleast for ships you can set an number that you want to produce or you set it to infinite. The other stuff doesnt seem to cost enough to utilize this feature, since you basicly produce multiple ones every day of them.

2. No there isnt an option for planes or ships to exercise. Planes dont collect experience, while ships do, but cant train. Ships only collect experience in war time, while air wings have an chance to create aces during fights, which you can assign to airwings and buff them that way.
 
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Wraith11B

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If the answer is "no" to my 2nd question, while not a huge deal, that would be the first thing that I would modify. I'd probably try and modify the whole "exercise" function (as it strikes me as odd that I can have an entire army be "exercising" at once), but I can't exercise my ships or air crews.

The first question is a bit blargh. I'd really think that each factory would be responsible for a certain percentage of the stuff, and that I could then as they finished production runs transfer to a newer line (for instance, Factories A, B and C are producing M1903s, but as they finish they stop producing them and start the M1 Garands, but it happens over the course of several months versus just all at once).

Is there anything about supply and how it is produced? Things like making bullets, bandaids and canning some beans might be key in the fights to come. I know there is a logistics thread, but has anyone seen the supply threads?
 

thexmassteam

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LordOfWar16

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Is there anything about supply and how it is produced? Things like making bullets, bandaids and canning some beans might be key in the fights to come. I know there is a logistics thread, but has anyone seen the supply threads?

Supply gets automaticly produced by cities in the region. Regions also have an base value of supply. It then flows from supply zone to supply zone, instead of from province to province. It will directly tell you how many troops can be supported in any given supply zone and where the bottleneck is, rather than needing to guess or suddenly running out of supply.

dsoLEUA.jpg
 
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Wraith11B

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I'm not entirely sure how I feel about the abstraction of making things like supplies... but hey, the game looks good so far!