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JoeGiavani

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It'd be nice if Vicky 2 had some measure of GDP. Then you could compare vs other countries and chart growth rate. Vicky 1's Industrial score was useful for calculating a winner but rubbish at comparing relative strengths of economies.
Ideally you could have a breakdown of GDP contribution by sector with automatic graph production that showed your economy changing from an agricultural one to an industrial one, and if Vicky 2 has it to the service industry as well.
Mathematically it'd be quite simple to do, just add up value of goods made, plus (exports-imports)+POP spending+government spending. It could be done quarterly since day to day GDP wouldn't make much sense. Also I know nothing about economics so my formula could be completely wrong, but either way it would still be simple for a computer to handle.
 

Taylor

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It'd be nice if Vicky 2 had some measure of GDP. Then you could compare vs other countries and chart growth rate. Vicky 1's Industrial score was useful for calculating a winner but rubbish at comparing relative strengths of economies.
Ideally you could have a breakdown of GDP contribution by sector with automatic graph production that showed your economy changing from an agricultural one to an industrial one, and if Vicky 2 has it to the service industry as well.
Mathematically it'd be quite simple to do, just add up value of goods made, plus (exports-imports)+POP spending+government spending. It could be done quarterly since day to day GDP wouldn't make much sense. Also I know nothing about economics so my formula could be completely wrong, but either way it would still be simple for a computer to handle.

I agree, but not only gdp. There are many more statistics that can quite easily be calculated and would be very much fun to the average victoria player.

In general, I just hope that the industry score will be calculated a little more intelligently. E.g. in vic 1 a factory gives you industry score even if you had to import so many goods for it you were losing money.
 

ashandresash

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(...)
Mathematically it'd be quite simple to do, just add up value of goods made, plus (exports-imports)+POP spending+government spending. It could be done quarterly since day to day GDP wouldn't make much sense. Also I know nothing about economics so my formula could be completely wrong, but either way it would still be simple for a computer to handle.

You're right, formula is not correct :) because of double accountability, but the idea is good. We won't have a 'perfect' GDP (will we have services Vicky 2?), but better than 'industrial score'.

It could be maybe useful for more things than just 'flavour'. For example, some events depending on certain aggregate values.
 

Delegate

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It'd be nice if Vicky 2 had some measure of GDP. Then you could compare vs other countries and chart growth rate. Vicky 1's Industrial score was useful for calculating a winner but rubbish at comparing relative strengths of economies.
Ideally you could have a breakdown of GDP contribution by sector with automatic graph production that showed your economy changing from an agricultural one to an industrial one, and if Vicky 2 has it to the service industry as well.
Mathematically it'd be quite simple to do, just add up value of goods made, plus (exports-imports)+POP spending+government spending. It could be done quarterly since day to day GDP wouldn't make much sense. Also I know nothing about economics so my formula could be completely wrong, but either way it would still be simple for a computer to handle.

Yes and putting this info into the ledger. In the game you should see China in first or second place in the first couple years while the Europeans and Americans grow rapidly and surpass it quickly.
 

Gatkramp

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Definitely a fan of the GDP school of thought.

While many say the economic system is fine, I say there is always room for improvement. :D
 

alvaro

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i don't know how PI will face the economic aspect of the game but i have high expectations of finding something more developped than previous V1 and that has nothing to do with HoI style (please).
 

john_bell

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Some sort of GDP system would be good.

So I agree this should be done, maybe in the section you mentioned, services etc and then a total GDP.
 

unmerged(75409)

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Naaa... let's not introduce even more variables that have to be tuned. I would not if they counted industrial output simply in value of the different products that your factories produce. GDP would be a lot more, since it would also include services, the (changing) value of your agricultural production, and any abstracted capital gains that your most affluent POPs make from their investments in overseas.
 

Bullfrog

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GDP was not used in the scope of Vicky2, but whatever.
 

unmerged(3921)

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I don't think there needs to be an outright GDP metric. However I do think that in a game that holds itself out as being historically based, some fact checking needs to be done to ensure that for each scenario start date the population and economic output (in game terms) matches that which actually was in place. The availability of historical population and GDP for many different dates in the 19th century is widely available. Someone just needs to check it. This would avoid the wild mismodeling that occurred in EU3 for example.
 

ashandresash

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GDP was not used in the scope of Vicky2, but whatever.

You're right. In fact what we call today macroeconomy were born because of 1929 Crash and Great Depression. Not knowing what was happening with the economy considered as a whole was one of the causes of that crisis.

Gdp should play two roles in Vicky2: first, flavour and reduce our statitics hunger:cool:. Second, help the game mechanics to simulate the conditions for economic breakdowns and crisis. Player capacity to manage them would depend on his research on economy... and balance must be introduced here (short-term adventages for economy creating big problems in long term).

Somewhat like 'monetary badboy' (because of this unsustainable situations) should be implemented. And gdp, as well as others 'agregate accountability' features would be useful.
 

Bullfrog

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And because of that, I, as a player, shouldn't be able to compare my industrial strength to another country's?

industrial strength alone has little to do with final GDP...that number would not be calculated properly in Vicky 2 anyway. Find another measure, such as production tallies.
 

unmerged(61849)

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I most wholeheartedly second this idea. Btw, does anyone here know, which statistics were used in the 19th century to calculate national economic comparisons? Was it only the amount of steel produced, or perhaps the raw tax income per year?
 

Jolt

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It'd be nice if Vicky 2 had some measure of GDP. Then you could compare vs other countries and chart growth rate. Vicky 1's Industrial score was useful for calculating a winner but rubbish at comparing relative strengths of economies.
Ideally you could have a breakdown of GDP contribution by sector with automatic graph production that showed your economy changing from an agricultural one to an industrial one, and if Vicky 2 has it to the service industry as well.
Mathematically it'd be quite simple to do, just add up value of goods made, plus (exports-imports)+POP spending+government spending. It could be done quarterly since day to day GDP wouldn't make much sense. Also I know nothing about economics so my formula could be completely wrong, but either way it would still be simple for a computer to handle.

There already is a "GDP system" per se. It is the value of exports. Sure, it isn't take into account the wealth which is created and remains inside the country, but for all purposes, the Exports Value is good enough.

...

On second though, a GDP would also be useful. :D