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unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
Welcome to "Yoghurt's PBM." If you want to join please read below. :D
The First Few Years Of The PBM

Another related thread for suggestions:

Suggestions for the PBM AAR

Index:

Post #1: Western Europe's Statistics
Post #2: Eastern Europe, Africa's and the Middle Easts Statistics
Post #3: Non European Countries statistics
Post #4: Alliances, RM's, RoP's and Current Wars
Post #5: Player Nation colonial settlement list
Post #6: List of all colonial province names
Post #7: Rules
Post #8: Spare
Post #9: Messages (If you want one put here PM me, or you could just put it in a post)
Post #10: MDR(Master Dice Roller) Actions and Results
(Lord E) #11: Battle Orders


Statistics

Western Europe

Austria: Player - vandem Religion - catholic

MilTech -5, Tax income - 4, Treasury - 45, Max Troops and Navies - 16, Armies - 2, Navies - 0, Tech Treasury - 22/72, Current Tech Rate - 3

Provinces - (12) Austria (2), Carniola (2), Ostmarch (2), Presberg (2), Tyrol (2), Stymarch (2), Oldenburg (2), Salzburg (2), Wurtemberg (2), Bavaria (2), Ansbach (2), Thuringen (2)

Status - Peace.



Baden: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/39, Current Rate - .8 econ per turn

Provinces - (1) Baden (2)

Status - Peace


Bohemia: Player - None Religion - catholic

MilTech -5, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 26.6/51, Current Rate - 1.6 econ.

Provinces - (5) Bohemia (2), Moravia (2), Sudeten (2), Erz (2), Silesia (2)

Status - Peace


Brandenburg: Player - None Religion - catholic

MilTech -5, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 24.6/45, Current Rate - 1.6 econ.

Provinces - (3) Magdeburg (2), Kustrin (2), Brandenburg (2)

Status - Peace


Cleve: Player - None Religion - catholic

MilTech -5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/39, Current Rate - .8 econ.

Provinces - (1) Kleves (2)

Status - Peace


Cologne: Player - None Religion - catholic

MilTech -5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/39, Current Rate - .8 econ.

Provinces - (1) Cologne (2)

Status - Peace


England: Player - Lord Jens Religion - catholic

MilTech - 5, Tax income - 5, Treasury - 30, Max Troops - 20, Armies - 7, Navies - 13, Tech Treasury - 4/87, Current Rate - 2 econ.

Provinces - (16) Anglia (4), Kent (4), Wessex (3), Cornwall (4), Bristol (4), Wales (3), Midlands (5), Lancashire (3), Yorkshire (4), The Marches (3), Lincoln (3), Ulster (3), Meath (3), Leinster (3), Munster (3), Connaught (3)

Status - Peace.



France: Player: Lord E, Religion - catholic

MilTech - 5, Tax income - 7, Treasury - -1, Max Troops - 28, Armies - 15, Navies - 7, Tech Tresury - 15/126, Current Rate - 3

Provinces - (31) Ile de France (4), Caux (3), Picardie (3), Champagne (3), Nivernais (3), Bourgogne (3), Lyonnais (3), Dauphine (3), Provence (3), Lorraine (3), Alsace (3), Languedoc (3), Bearn (2), Navarra (2), Gascogne (3), Poitou (3), Guyenne (3), Cevennes (3), Auvergne (3), Limousin (3), Berri (3), Vendee (3), Morbihan (3), Bretagne (3), Armor (3), Normandy (3), Maine (3), Orleanis (2), Jamaica (2), Tobago (2), Calais (2)

Colonies: (1) St Thomas
TP's : (1) Delaware

Status - Peace.



Genoa: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Genoa (2), Corsica (2)

Status - Peace


Hannover: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Tresury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Hannover (2), Oldenburg (2)

Status - Peace


Helvetia: Player - None, Religion - Catholic

MilTech - 5, Tax income - 1, Treasury - 12, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate .8 econ

Hessen: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 7.4, Current Rate .8 econ

Provinces - (2) Hessen (2), Munster (2)

Status - Peace


Milan: Player - None Religion - catholic

MilTech - 5 , Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (1) Lombadia (2)

Status - Peace


Naples: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Naples (2), Apulia (2)

Status - Peace


The Palatine: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Pfalz (2), Mainz (2)

Status - Peace


Papal State: Player - None Religion - catholic

MilTech - 5, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 24.6/45, Current Rate - 1.6 econ

Provinces - (3) Roma (2), Romagna (2), Emilia (2)

Status - Peace


Parma: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (1) Modena (2)

Status - Peace


Portugal: Player -None Religion - catholic

MilTech - 5, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 1, Tech Treasury - 12.6/51, Current Rate - 1.6 econ

Provinces - (5) Tago (2), Oporto (2), Algarve (2), The Azores (2), Tangiers (2)

Colonies: (1) Cape Verde
TP's: (4) Frernando Po, Nouakchott, Senegal, Palanas

Status - Peace


Savoy: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Savoie (2), Nice (2)

Status - Peace


Saxony: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Saxony (2), Anhalt (2)

Status - Peace


Scotland: Player - Morpheus506 Religion - catholic

MilTech - 5, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 6, Navies - 0, Tech Treasury - 13.5/48, Current Rate - 1.5

Provinces - (4) Lothian (2), Strathclyde (2), The Highlands (2), The Grampians (2)

Status - Peace



Spain: Player - None, Religion - catholic

MilTech - 6, Tax income - 8, Treasury - 59, Max Troops - 32, Armies - 15, Navies - 9, Tech Treasury - 30/166, Current Rate - 6

Provinces - (39) Castille (2), Aragon (2), Cantabria (2), Asturias (2), Galicia (2), Leon (2), Estramaduras (2), Andalusia (2), Gibraltar (2), Granada (2), Murcia (2), Valencia (2), Catalonia (2), Gerona (2), Rousillion (2), Franche Comte (2), Artios (2), Luxembourg (2), Flandres (2), Zeeland (2), Holland (2), The Hague (2), Friesland (2), Brabant (2), The Beleares (2), Sardina (2), Sicily (2), Messina (2), Malta (2), Tripoltania (2), Tunisia (2), Kabylia (2), Aures (2), Al-Djazair (2), Atlas (2), Orania (2), Toledo (2), Cyrencika (2), The Canary islands (2)

Colonies: (0)
TP's: (0)

Status - Peace.



Switzerland: Player - None Religion - catholic

MilTech - 5, tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/39, Current Rate - .8 econ.

Provinces - (1) Helvetia (2)

Status - Peace


Tuscany: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Florence (2), Luca (2)

Status - Peace


Venice: Player - None Religion - catholic

MilTech - 5, Tax income - 3, Treasury - 35, Max Troops - 12, Armies - 0, Navies - 0, Tech Treasury - 38.4/60, Current Rate - 2.4 econ

Provinces - (8) Venice (2), Mantua (2), Istria (2), Illyria (2), Corfu (2), Crete (2), Cyprus (2), The Cyclades (2)

Status - Peace:D
 
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unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
Eastern Europe and Africa


Courland: Player - None Religion - catholic

MilTech -5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/39, Current Rate - .8 econ

Provinces - (1) Kurland (2)

Status - Peace


Crimea: Player - None Religion - sunni

MilTech -4, Taxincome - 3, Treasury - 35, Max Troops - 12, Armies - 0, Navies - 0, Tech Treasury - 23.4/43, Current Rate - 2.4 econ

Provinces - (6) Crimea (2), Azov (2), Kouban (2), Kalmuk (2), Kaffa (2), Kerch (2)

Status - Peace


Denmark: Player - Snow King, Religion - catholic

MilTech - 5, Tax Income - 5, Treasury - 50, Max Troops - 20, Armies - ?, Navies - 0, Tech Treasury - 24/81, Current Rate - 4

Provinces - (20) Sjaelland (2), Jutland (2), Bremen (2), Holstein (2), Mecklemburg (2), Western Pommern (2), Eastern Pommern (2), Danzig (2), Gotland (2), Skaane (2), Ostlandet (2), Vestfold (2), Trondelag (2), Jamtland (2), Narvik (2), Finnmark (2), Smaaland (2), Svealand (2), Vastergotland (2), Berslagen (2), Gastrikland (2)

Colonies - (1) Iceland
TP's - (2) Rimouski, Isle Royale

Status: Peace



Hedjaz: Player - None Religion - sunni

MilTech - 3, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 24.4/28, Current Rate - 1.6 econ

Provinces - (4) Mekkah (2), Medina (2), Arabia (2), Jordan (2)

Status - Peace


Hungary: Player - None Religion - catholic

MilTech - 5, Tax income - 3, Treasury - 35, Max Troops - 12, Armies - 0, Navies - 0, Tech Treasury - 33.4/63, Current Rate - 2.4 econ

Provinces - (9) Magyar (2), Pest (2), Croatia (2), Serbia (2), Banat (2), Translyvania (2), Maros (2), Ruthenia (2), Carpathia (2)

Status - War vs. P-L. P-L control Pest, Banat, Translyvania, Carpathia, Ruthenia and Maros.


Knights of St John: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury 9.8/39, Current Rate - .8 econ

Provinces - (1) Rhodes (2)

Status - Peace


Mamelukes: Player - none Religion - shia

Tech lvl - 5 (incl + 1 for shia), Tax income - 2 (incl - 1 for shia), Treasury - 25, Max Troops - 12, Armies - 6, Navies - 0, Tech Treasury - 24.6/49, Current Rate - 1.6 econ

Provinces - (8) Egypt (2), Delta (2), Alexandria (2), Judea (2), Samaria (2), Lebanon (2), Aleppo (2), Nile (2)

Colonies - (3) Quattara, Cataract, Sinai

Status - Peace


Morrocco: Player - None Religion - sunni

MilTech - 4, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 1.6/30, Current Rate - 1.6 econ

Provinces - (3) Fez (2), Toubkal (2), Sahara (2)

Status - Peace


Nubia: Player - None Religion - sunni

MilTech - 4, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 1.6/30, Current Rate - 1.6 econ

Provinces - (3) Sudan (2), Nubia (2), Baln al Haiar (2),

Status - Peace


Ottoman Empire: Player - Yoghurt Religion - sunni

MilTech - 3, Tax income - 7, Treasury - 60, Max Troops - 28, Armies - 24, Navies - 0, Tech Treasury - 53/112!, Current Rate - 5

Provinces - (32) Thrace (2), Macedonia (2), Hellas (2), Morea (2), Albania (2), Kosovo (2), Bosnia (2), Bulgaria (2), Rumelia (2), Wallachia (2), Dobrudja (2), Moldavia (2), Bujak (2), Bessarabia (2), Smyrna (2), Anatolia (2), Konya (2), Angora (2), Adana (2), Sivas (2), Trabzon (2), Georgia (2), Sochi (2), Iraq (2), Kirkut (2), Basrah (2), Jordan (2), Arabia (2), Medina (2), Mecca (2), Aleppo (2), Syria (2)

Others: RoP through Mamelukes until 1521

Status - Peace



Oman: - Player - None Religion - sunni

MilTech - 4, Tax income 2, Treasury 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 1.6/30, Current Rate - 1.6 econ

Provinces - (3) Al Kharam (2), Mascate (2), Zansibar (2),

Colonies: (2) Masirah, Dofhar

Status - Peace


Persia: Player - None Religion - shia

Tech lvl - 5 (inc + 1 for shia), Tax income - 4 (incl - 1 for shia), Treasury - 45, Max Troops - 20, Armies - 0, Navies - 0, Tech Treasury - 29.2/70, Current Rate - 3.2 econ

Provinces - (15) Isfahan (2), Awhaz (2), Hamadan (2), Tabriz (2), Azerbaijan (2), Kurdistan (2), Nuyassaybin (2), Tabrizistain (2), Elbruz (2), Fars (2), Hormouz (2), Mekran (2), Indus (2), Kalat (2), Armenia (2), Meched (2), Khosarra (2) (If anyone remembers the EU1 names of Persia can you help me)

Colonies - (1) Lut

Status - Peace


Poland-Lithuania: Player - FrederikHendrik, Religion - catholic

MilTech - 6, Tax income - 5, Treasury - 50, Max Troops - 20, Armies - 18, Navies - 0, Tech Treasury - 30/103, Current Rate - 4

Provinces - (18) Mazovia (2), Posen (2), Western Prussia (2), Podlasia (2), Galicia (2), Ukraine (2), Poltava (2), Belgorod (2), Kursk (2), Smolensk (2), Weilika (2), Polotsk (2), Belarus (2), Lithuania (2), Krakow (2), Chernigov (2), Mozyr (2), Pripet (2)

Status - War with Hungary, P-L controls Ruthenia and Carpathia and Transylania and Magyar and Maros.



Prussia: Player - None Religion - catholic

MilTech - 5, Tax income - 1, Treasury - 15, Max Troops - 4, Armies - 0, Navies - 0, Tech Treasury - 9.8/42, Current Rate - .8 econ

Provinces - (2) Prussia (2), Memel (2)

Status - Peace


Russia: Player - Bocaj Religion - orthodox

MilTech - 4, Tax income - 7, Treasury - 2, Max Troops - 24, Armies - 18, Navies - 0, Tech Treasury - 14/88, Current Rate - 2 econ

Provinces - (35) Kola (2) Far Karelia (2) Onega (2) Vologda (2) Vladimir (2) Kazan (2) Samara (2) Ufa (2) Bogutjar (2) Saratow (2) Tambow (2) Ryazan (2) Nizhgorod (2) Moscow (2) Novgorod (2) Tver (2) Tula (2) Pskov (2) Arkhangelsk (2) Emba (2), Alga (2) Astrakhan (2), Orenburg (2), Uralsk (2), Volgograd (2), Lugansk (2), Donetsk (2), Vasterbotten (2), Osterbotten (2), Finland (2), Nyland (2), Tavastland (2), Savolaks (2), Karelia (2), Turkmenistan (2)

Colonies - (1) Lappland
TP's - (3) Bouzatchi, Ust Urt, Karabogaz

Status - War vs. Sibir. Russia controls Kustanai and Irgiz


Siberia: Player - None Religion - pagan / sunni

MilTech - 3, Tax income - 2, Treasury - 25, Max Troops - 8, armies - 0, Navies - 0, Tech Treasury - 24.6/31, Current Rate - 1.6 econ

Provinces - (5) Kustanai (2), Irgiz (2), Kurgan (2), Tenghiz (2), Sadrinsk (2)

Status - War vs. Russia. Russia controls Kustanai and Irgiz


Teutonic Knights: Player - None Religion - catholic

MilTech - 5, Tax income - 2, Treasury - 25, Max Troops - 8, Armies - 0, Navies - 0, Tech Treasury - 31.6/45, Current Rate - 1.6 econ

Provinces - (3) Ingermanland (2), Estonia (2), Latvia (2)

Status - Peace
 
Last edited:

unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
Non-European Nations​

North America​

Iroquise: Player - None Religion - pagan

MilTech - 2, Tax income - 2, Treasury - 25, Armies - 0, Navies - 0, Tech Treasury - 20.4/24, Current Rate - 1.6 econ

Provinces - (5) Mohawk (2), Oswego (2), Tuscarora (2), Irondekriot (2), Onondaga (2)

Status - Peace

India​

Moghul Empire: Player - None Religion - sunni

MilTech - 3, Taxincome - 2 Treasury - 25, Armies - 0, Navies - 0, Tech Treasury - 22.6/31, Current Rate - 1.6 econ

Provinces - (5) Jaipur (2), Delhi (2), Agra (2), Madhya (2), Aurangabad (2)

Status: Peace


Hyderabad: Player - None Religion - pagan

Mil tech - 3, Tax income - 2, Treasury - 25, Armies - 0, Navies - 0, Tech Treasury - 4.6/25, Current Rate - 1.6 econ

Provinces - (3) Nagpur (2), Hyderabad (2), Madhya Pradesh (2)

Status: Peace


Mysore: Player - None Religion - pagan

Mil tech - 2, Tacincome - 2, Treasury - 25, Armies - 0, Navies - 0, Tech Treasury - 4.6/25, Current Rate - 1.6 econ

Provinces - (3) Deccan (2), Bangalore (2), Mysore (2)

Status: Peace
 
Last edited:

unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
Alliances​

Until 1523

Russia, Denmark

RoP's​

Turkey thorugh Mamelukes until 1521

RM's​

Russia and Denmark until 1518

Current Wars​

Poland-Lithuania vs. Hungary

Poland-Lithuania controls:

Ruthenia
Tranysylvania
Pest
Banat
Carpathia
Maros

Russia vs. Sibir

Russia controls:

Kustanai
Irgiz


Miscellaneous Treaties and Deals

*None*
 
Last edited:

unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
Colonization So Far​


Russia

Discoveries:

Western Siberia

Cities in Western Siberia:

Emba
Alga
Turkmenistan

Colonies in Western Siberia:

None atm.

TP's in Western Siberia:

Bouzatchi
Ust Urt
Karabogaz


Turkey


Discoveries:

Western Siberia
Eastern Africa



France

Discoveries:

Caribeia
North America

Cities in Caribeia

Tobago
Jamacia

Colonies in Caribeia

St. Thomas

TP's in Caribeia

TP's in North America

Delaware

None



Denmark

Discoveries:

North America

TP's in North America

Rimouski
Isle Royale



Spain


Discoveries

Brazil



Portugal

Discoveries

Western Africa

Colonies in Western Africa

Cape Verde

TP's in Western Africa

Palanas
Nouakchott
Fernando Po
Senegal


England


Discoveries

North America
Western Africa


Oman

Discoveries

East Africa

Cities in Eastern Africa

Zanzibar
 
Last edited:

unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
List of African Countries starting at Morocco and going to Cape of Good Hope and back up the east coast. (Don't pay much attention to the picture for which nations have what.)

Western Africa​

Tassaret
Nouadibuh
Nouakchott (TP Portugal)
Louga
Senegal (TP Portugal)
Dakar
Gambia
Casamance
Guinea
Leone
Palanas (TP Portugal)
Ivoria
Accra
Nigeria
Dougala
Kribi
Just off the coast from here is Fernando Po (TP Portugal)
Cape Verde (Colony portugal)

vafrika.JPG



South Africa​

Muni
Mayumba
Cabinda
Zaire
Launda
Lobito
Curango
Ovambo
Damara
Namaqua
Table
(Inland)Bushman
Karroo
Ciskei
Transkei
Natal
Inhambane
Zambela
Nampuia
Niassa
Mtawa
Lindi
Rufiji

safrika.JPG


Eastern Africa​

Tanga
Mombasa
Kenya
Malindi
Mogadiscio
Mudugh
(Inland)Ogaden
Somalia
Afars
Issa
Keren
Massawa
Bisharin

oafrika.JPG



Brazil

Amapa
Maroni
Surinam
Solomoes
Manaus
Marajo
Caracas
Mato Grossa
Goia
Para
Tiracambu
Maranho
Parnaiba
Recife
Iguato
Pernambuc
Salvador
Diamentia
Alagoas
Minas Gersa
Itaimis
Niteroi
Araxa
Cangucu
Curitiba
Uruguay
Parana
Aires
Rosario
Necumbu
Artigas

brasil.JPG



Caribean

Havana
Moron
Guantiamo
Les Cayes
Tortuga
Barahona
St. Thomas (Colony France)
Puerto Rico
Antigua
St. Martin
Martinique
Guadeloupe
Barbados
Tobago (City France)
Curacao
Jamacia (City France)
Nicaragua
Costa Rica
Mosquitos
Isthmus
Cupica
[Inland) Bogota
Carthagana
Maracaibo
(Inland) Yatumal
(Inland) Apure
Yaraguay
Tocovo
Cabire
Cuyuni
(Inland) Guyana

karibien.JPG



North America

Everglades
Seminole
Savannah
Carolina
Santee
Roakane
Chakspear
(Inland) Allegany
(Inland) Catabwa
(Inland) Appalachie
(Inland) Powhatan
(Inland) Susquehansa
(Inland) Shenandoah
Delaware (TP France)
Manhattan
Connecticut
Massachusetts
(Inland) Catskill
(Inland) Adonirak
(Inland) Sebago
(Inland) Ticonderoga
(Inland) Hochelaga
(Inland) Ottawa
(Inland) Laurentia
(Inland) Megantic
(Inland) Swaninigan
Penobscot
Bangor
Micmac
Fundy
Nova Scotia
Gaspierre
Rimouski (TP Denmark)
Quebec
Manicouragan
Saguenany
Anticosti
Belle Isle
Isle Royale (TP Denmark)
Placentia
Gander
Wabana

(Iroquises: Oswego, Mohawk, Tuscarora, Onondaga, Irondekroit)

nam.JPG



Madagascar

Reunion
Bourbon
Mahe
Ambovome
Antsirana

madag.JPG



India

Colombo
Jaffna
Madurai
Trivandum
Cochin
Pondicherry
Mangilore
Goa
Bombay
Cambay
Kutch
Indus
(Inland)Thar
Madras
Yanam
Palakamedi
Bernampur
Cuttack
Howrah
Ganges
Santal
(Inland)Sambalpur
(Inland)Jamshedpur
(Inland)Patna
(Inland)Allahbad
(Inland)Manipur
(Inland)Bilarpur

india.JPG



Western Siberia

Turkemistan (City Russia)
Karabogaz (TP Russia)
Bouzatichi (TP Russia)
Emba (City Russia)
Alga (City Russia)
(All these provinces are inland)
Kara Kum
Amou Darbi
Ust Urt(TP Russia)
Aralsk
Turgai
Karagunda
Ichim
Omsk
Semiplanatsk
Tchany
Irtych
Demtankya
Ob
Angara
Tchuma
Novosibirsk
Altai
Barabansk
Tomsk
Kransnovarsk
Balakhta

vsib.JPG
 
Last edited:

unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
3.001
0
Rules​

Updated each time a new rule come into play.

How to join:

In the list of nations you can see whitch ones are not yet player controlled, when you have made up your mind, just send Bocaj a pm or e-mail.

How to quit:

Just send Bocaj a pm or e-mail.

Any Questions or Complaints or Suggestions:

PM Yoghurt, Bocaj or Lord E, post in the suggestions thread found somewhere in the AAR section, or if you REALLY want to, post it in here.

How to play?

After every turn a nation collect taxes (see the Tax income figure to see how much a specific nation collects). This funds can be used or saved. If you want to save it in your treasury you dont have to do anything in order to do so. If you want to spend it you´ll have to pm or e-mail Bocaj or Lord E, before the turn ends. You can spend it on the following things:

A) Buy armies. 1 army costs 1 resourse (from here on called eco). Armies is raised in the capital province, unless you state otherwise.

B) Buy navies. 1 navy cost 1 eco. Navies are raised in the capital province or if its lacks a port the nearest province with a port, unless you state otherwise in your orders. You have to have a port in order to be able to raise navies.

C) Raise your tech. You can spend ecos on raising your tech, how ever its expensive and it requires alot of ecos. A raise is permanent after you have raised it once. If you want to raise your tech from example 4 to 5 you have to pay 5x5 = 25 ecos. This amount must be paid in its whole sum at once, you cant make partial payments, thus it requires that you save ecos for later use if you want to raise your tech. (Note: As soon as a NPC nation has enough money it will raise its tech). New rule: Implenting new tech will cost more for larger nations then smaller ones. A nation will now have to pay an extra 3 econ per province it have + the ordinary cost for a tech raise. For example If you have a tech 5 nation with 5 provinces it has to pay 6x6+15 eco to raise its tech to lvl 6.

D) Now you also need to set aside money in a special treasury that's devoted to raising tech. Once you have stated this amount, I will automatically put the amount you have set aside for it in the treasury each turn. You can change this amount and it can be anywhere from nothing or .1 econ to 80 % of your tax income.

E) You cannot have any more than:

Tax Income: Treasury:
1 - 15
2 - 25
3 - 35
4 - 45
5 - 50
6 - 55

(All levels after this go up 5 treasury per 1 tax income level.)

Any more than what's up there will automatically be stolen by corrupt nobles. To counter this, either raise the tech investment amount or spend money in one of the following ways:


So now I have decided what to do whit my ecos, so what now???

You have two options, 1) Stay in peace and do nothing more... 2) Declare war against one or several nations....

If you decides to declare war, you can move your armies from your capital in order to attack your enemy. To attack an enemy just send a pm to Yoghurt stating how many of your armies you move into what province. The province must bordering one of your own or one witch you controll, but you can move your army how long you wish within your own territory.

As for navies you can send them to whatever coast province you like when you move them (the province doesnt have to have a port). You can also use navies to transport armies. 1 navy can load, carry and unload 1 army to whatever coastal province you would like during one turn.

How to fight:

When your army attacks an enemy held province that province has a base defense equal to the strenght of 2 armies. If your armies kills both of them, you have taken controll of the province.

If your armies encounter enemy armies, a battle occur. Either one army becomes destroyed or the battle becomes unsolved.

How the battles are calculated

Every nation has a tech lv. Every army gets the value of its nations tech lvl as a base value then a dice is rolled and the base value and the dice value are the total battle value the army has for the battle. Ex France has tech lvl 5. One of Frances armies would there fore have 5 + what the dice shows, in battle value. If there is several armies, the same is calculated for them. Ex France has 3 armies. Their total value would be 5x3 + three throws with an dice. So, if your armies would be given a total battle value of 34 this value would be divided with 5, 34/5 = 6,8 = 7. Your armies would have killed up 7 enemy armies. And, of course, the enemy army will inflict damage upon your armies aswell... If your armies kill more then the enemy has armies, this would be an overkill and the sum will be taken away from what the enemy inficts upon you. Ex. You kill 7 but the enemy only have 5, 2 is then withdrawn form the damage the enemy makes to you.



Provinces´s defense values

Every province has a defense value equal to the strengh of two armies of the nation who controlls the province. If a province gets conquered that province by automatic recive a defense equal to 2 armies as defense. If a province´s defense is damaged during a war, the defender may restrenght the province up to its starting defense value. When peace is restored all provinces goes back to having two armies as defense. The nations doesnt have to pay for this.

How to restore peace:

If you are fighting a nation witch is player controlled the two players have to agree on a peace and the result of it. Players can exchange either ecos or provinces. Both of the players must inform me (Yoghurt) about the peace and its conditions. If you fight against a nation that isnt player controlled, you can only gain provinces (or lose). If the enemy nation controlls more of your provinces then you controlls of him you cant claim anything in a peace. Instead the enemy nation will claim 1-3 provinces from you. You can accept or reject the offer. If you controll all the provinces of an enemy nation you can annex it and all its provinces becomes yours. If you controlls 5 enemy provinces (and the enemy doesnt controll any of yours) You can sue peace, claiming a maximum amount of 5/3 = 1,67 = 2 provinces. The enemy nation will accept. If an enemy nation, non player controlled, controls all of your provinces, he will annex you.



How are the stats calculated for every nation?

How much tax a nation collects is based on the numbers of provinces it has (Note: not colonies, colonies doesnt count as provinces) 1-2 = 1 eco 3-5 = 2 eco 6-9 = 3 eco 10-14 = 4 eco 15-20 = 5 eco 21-27 = 6 eco 28-35 7 eco and so on...

Its starting tech is based on religion: Catholic = 5, Orthodox = 4 Muslims = 3 Pagans = 2

Then, as aboved mentioned you can increase your tax income by conquering provinces and your tech by investments.



Maintenance for armies and navies:

A nation can not have an unlimited amount of armies and navies. A nation can have an amount of armies and navies that equals the amount of four times its tax income. In other words. Brandenburg with 2 in tax income would be able to have maximum 8 armies or, for example 4 armies and 4 navies (if it had a port). If a nation loses armies or navies it can, of course raise new ones until it hits the roof again.


Alliances:

An alliance can maximum have 4 member nations. An alliance most always have one leader. If to player nations wish to be apart of the same alliance the two of them agrees on witch of them shall be the leader and then just pm Bocaj. The nations witch is the leader can invite NPC nations into its alliance. To invite a nation the player post in orders to Bocaj what nation he/she wants to invite and also spends 2eco on every nation it wants to invite. A dice is then rolled and its 50% chanse that the nation will accept, unless the nation already is in an alliance. An alliance is, for now, only defensive. In other words if a nation declare war upon your nation all NPC nations in your alliance will join your defense, as with other NPC nations, Lord E will direct their movements. A player nations decides if its want to honor the alliance. If a player nation doesnt honor the alliance, the nation will suffer from an lowering of 2 tech lvl for 5 years. Note, if you declare war upon another nation the NPC nations will not follow you, player controlled nations can, of course do this if they wish but are not obligated to. Alliance members in war togheter against a third part can, of course, travel in eitchothers provinces freely. Also, the alliance expires ten years after the alliance first was founded, wether it has been war or not... As usual NPC nations allways honor their alliances. Also note that attacking an alliance member is not possible. The nation witch a player nation want to attack must be excluded first and that can only be done by the alliance leader.



Royal Marriages (RM) A nation can request a RM with another nation. If a nation wants a RM with a player controlled nation, the player decides wether to accept or not. A confirmation of accepted RM must be send to the Dice Role Master (Bocaj) who will post it. If a nation wants a RM with aNPC nation, a request has to be send to the DRM (Bocaj). A nation must spend 2 ecos on a request and then its 50% chanse that the npc nation will accept. A RM is valid for 10 years, then it expires. Effects of a RM: A RM marriage works much like a non agression pact. A nation suffers - 2 tech for 5 years, if it Dow another nation witch it has a RM with.



Right of Passage (RoP) A nation can give another nation RoP. If a nation wants RoP through a player controlled nation, the player decide wether to grant it or not. A confirmation of granted RoPs must be send to the Dice Role Master (Bocaj) who will post it. If a nation wants RoP through a NPC nation, a request has to be send to the DRM (Bocaj). A nation must spend 2 ecos on a request and then its 50% chanse that the npc nation will accept. A RoP is valid for ten years, then it expires.



Colonies and regions:

The world is divided in regions. The nations witch can be played is located in the region, Europe. A nation can discover other regions by spending 5 eco and send a request to the DRM (Bocaj). I will then role a dice and its 50% chanse that the nation discover the region. In the request it also have to be stated witch region the nation will try to discover. Currently there is 3 regions, that a nation is able to discover; North America, Caribia and Brazil. When a nation have discover a region its capable to establish trade posts, by spending 2 eco and stating where it should established. A dice will then be roled and its 50% chanse that the tp will be established. If a nation already has a tp it can upgrade it into an colony by spending 2 eco and make the same procedur as with tp:s. If a antion already has a colony it can spend 2 ecos and try to upgrade it into an city/province. A developed province is calculated to the total amount of provinces and can there fore mean that the nation will raise its stats. A developed province can also raise troops.

A nation cant establish colonies furhter inland unless it has a province bordering the area, tp:s how ever can be build further inland if it borders a colony.

Sending naval units between regions takes a whole turn. In other word if you state in your orders that you send naval units from Europe to another region it will not show up until the next turn.

Colonists/Explorers A nation may only make 2 colonisation attempts or explorations attempts every year/turn. This can be altered depending on religion. Also note that a nation cant "save" colonists/explorers.



Diplomatic actions: A nation may only make a certain amount of diplomatic actions/ year/ turn. As a default value a nation may make 2 diplomatic actions/year. This value can be altered depending on religion. ( will get included soon in the game). A diplomatic action is: Request of alliance,
exclude member from alliance,
declare war,
request peace,
request for RM,
request of RoP.

Note that answering an request doesnt counts as an diplomatic action. For example, if you are contacted by another player or NPC nation, your answer of his/hers proposal doesnt counts as an diplomatic move. Also note that a nation cant "save" diplomatic actions.


Religions:

Every nation has a state religion, the religion of a nation have certain affects upon different areas.

Catholic: no effects
Orthodox: no effects
Sunni: no effects
Shia: + 1 Tech, - 1 eco/year
Protestant: + 1 eco/year - 1 diplomatic action/year
Reformert: +1 Tech, - 1 eco/year (As only already protestant nations can convert to reformed, it means that reformerd nations in reality gets + 1 Tech and - 1 diplomatic action/year, counted from the defaulted values.)


Fortresses:

The fortress or province defensevalue decides how many armyunits the defense equals. In normal, a province has 2 as defence value, but this number can be raised. By spending 2 eco for every lvl you want to raise, you uppgrade your fortresses. In other words to upgrade the fortress in a province from 2 to 3 cost 2 eco. You can only uppgrade your fortresses to such a lvl that equals your lvl in Tech. NPc nations only uppgrade fortresses if a player who controlls the npc against another players attack decides to do so.
 
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unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
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Messages​

New Rule: 1 turn per week. Will be done in between Saturday and Sunday.

It seems that no one is very interested in this PBM. I myself would like to change it too. Maybe can you send me or Lord E a PM with ideas or changes? Maybe we can do these sort of things as well:

1)Make each turn 1 week long, instead of having two turns a week.


2)A balancing effect so I won't conquer the whole world :p (I have no idea as to what to do, but CP had a reasonable working idea.)
My suggestion for vassalization would be:
a) Royal Marriage rules as in operation, RM is required for Voluntary Vassalizzation
b) Voluntary-vassal-to-be should have alliance with player
c) Voluntary Vassalization attempts costs 3 eco, 50% chance.
d) Forced Vassalization may be demanded in a peace treaty.
e) When vassals are attacked, the major country is automatically dragged into the war. The major always becomes the controlling player.
f) Effects: Vassals give 50% of yearly tax to major, rounded down. Major Player controls Vassal - army-fleet building, tech raises, etc. Cash of Vassal and Major are kept separate.

Conquered countries may no longer be annexed. Instead, forced vassalization is the only option.

Annexation is possible if and only if
a) country is a vassal (voluntary or forced)
b) country is adjacent
c) Major pays 3 eco

Yeah, the rules as above prevent the current spanish strat of rolling up minors.

We could expand on that.


3)Add an extra gameplay style to the game, like doing RPG type stuff in this thread.

4)Me and Lord E doing extra posts for colonization and battle orders respectively.

I would love to hear comments about these suggestions.
 
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unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
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This post will be for colonization attempts each turn.

THE YEAR 1515:

France tries to TP Delaware
France tries to TP Manhattan



Results:

France tries to TP Delaware - 5 - success
France tries to TP Manhattan - 6 - failure
 
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Lord E

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BATTLE ORDERS

Actions
Poland countiue there war agiant Hungary
Russia DoW Siberia
Results

Russia
War aginst Siberia.
Uses 6 eco for 6 new armies. Send 12 to Orsk and 6 to Sadrinisk and send 6 to Tenghiz


Orsk

Russia: 12 x 4+ 54 = 102 /5 = 20
Siberia: 2 x 3+ 5 = 11 /5 = 2

The Russian hordes invade Siberia flowwing over the province of Orsk and counquers it.

Sadrinsk

Russia: 6 x 4+ 14 = 38 /5 = 7
Siberia: 2 x 3+ 10 = 16 /5 = 3

An other Russian army invades Siberia in an other province. Although meating pretty hard fight the Russians outnumbers the Siberian forces and counquers this province as well.

Thengiz

Russia: 6 x 4+ 20 = 44 /5 = 8
Siberia: 2 x 3+ 11 = 17 /5 = 3
The Russians invade even an other Siberian province and take it out.


England
No orders

France
No orders




Poland
IS STILL AT WAR, BUT THE ARMIES HAVE RECIVED NO ORDERS


Western Europe is at peace, but in the middle and eastern parts of Europe war is still going on. The Russians invade and counquer Siberia, but the Polish forces still lack orders. Maybe the messenger was killed by Hungarian resistance on the way?
 
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unmerged(10894)

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"Your Majesty! We have almost conquered Sweden. Just Vastergotland to go!"

"Yes, of course. What do you think I am, dumb?"

"No, your Majesty, I'm just so happy."

*The King signals for his servants to come to him*

"Get us some Vodka! It's time to celebrate."

Later...

In the Kitchen: The servants were whispering and starting to become very excited. No one knew at the time what was going on, but it seemed that alot more apart from cooking was happening...
 

Lord E

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In Paris
A messenger from masrshals Foix army enters the room where the king and I am sitting and eating.

"Your majesty, my lord!
Marshal Foix sends his greetings and he wants me to tell you about a great victory today. Our forces in Morbithan suprises the english forces trying to take our province over. We won a great vicotrty today!"

Just as he finihed talking an other messenger entered.

"Your majesty!
We have succesfully follow our great plan and invaded the homeland of the english bastards. We have counquered the province of Wessex from them!"


"This is great news. Waiter more wine and tonight we will hold a war council to plane next years moves and then we are having a fest in the honour of our forces!"

"But Sire we have lost Normandy, though."

"What?!
Well we will take it back then, No problems and don't say anyt more sad thinks!"
 
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3) The cap for treasury has now been set. Maximum is

Tax income

1 = 15
2 = 25
3 = 35
4 = 45
5 = 50
6 = 55

(every level after this will go up in increments of 5 per level)

I object against this rule. I am at 59 cash out of the 7x7+39 =49+39=88 that is required to get to tech level 7, and suddenly it is made impossible for me to ever get to level 7.

(with 39 provs, I have tax 8, or max 65 in tech raise. But I would need 88, so Spain will never get it)

I can imagine that greater countries need more money, the tax rule already gives a disproportionate smaal tax increase for more provines.
The new rule that adds provinces to the required cash, is a second limitation. But I find a direct limitation overdone.
 
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Error:
France: Player: Lord E, Religion - catholic

MilTech - 5, Tax income - 7, Treasury - 52 (excluding colonization for next turn), Max Troops - 28, Armies - 14, Navies - 7, Tech Tresury - 0, Current Rate - ?

France forces:
Maine: 11.
Wessex: 7.
Ortbithan: 7
Total 25 armies, 7 fleets, total of 32. This is above the 4x7=28 limit.

Or do I overlook something?

I must admit I also lost track of my own Spanish forces.
I can have a maximum of 4x8=32. I have 9 fleets, so I can have at most 23 armies. For game purposes, I will assume that I have just 23 armies in Spain.
 

unmerged(7347)

a.k.a. Sole Defender
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Originally posted by CitizenPaul
I object against this rule. I am at 59 cash out of the 7x7+39 =49+39=88 that is required to get to tech level 7, and suddenly it is made impossible for me to ever get to level 7.

(with 39 provs, I have tax 8, or max 65 in tech raise. But I would need 88, so Spain will never get it)

I can imagine that greater countries need more money, the tax rule already gives a disproportionate smaal tax increase for more provines.
The new rule that adds provinces to the required cash, is a second limitation. But I find a direct limitation overdone.

Sorry for that CP, its all my fault, that and my bad english... :rolleyes: The rule you object to shall not be valid until another add to the rules comes along. A tech development account A player shall be able to put some of his money into tech development and no longer be forced to save up all his money to be able to raise his tech. For example a nation who needs 30 ecos to raise his its tech can spend 2 ecos for 15 turns and then have its tech raise. It will be displayed something like this:

Tech development 6/30

Meaning that the nation have spend 6 eco in tech dev but will raise its tech first when he ahve spend all 30 ecos.

As soon as this change have been added the above rule will be implented, but not before. The above rule (the one about the Treasury) will force nations to spend ecos on tech and prevent them from stashing up enourmus amount of money. It was my fault that Bocaj missunderstood me and Im sorry for any confusion that this may have casued. :)
 

unmerged(10894)

Rusty, Old EU2MPer
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Originally posted by CitizenPaul
Error:


France forces:
Maine: 11.
Wessex: 7.
Ortbithan: 7
Total 25 armies, 7 fleets, total of 32. This is above the 4x7=28 limit.

Or do I overlook something?

I must admit I also lost track of my own Spanish forces.
I can have a maximum of 4x8=32. I have 9 fleets, so I can have at most 23 armies. For game purposes, I will assume that I have just 23 armies in Spain.

Yes, I have been wondering how to implement going over the limit. Maybe if I put in the stats anything up to the max but then just not put anymore on there...

BTW CP, France lost a certain amount of troops in the turn before last that I caluated that Lord E has only 14 armies and 9 navies. Anyway from now I intend on accurately updating the stats. Before I couldn't quite work the jumble from Yoghurt, seeing that he hadn't been able to update it for 4 turns in which time I lost track a bit.

Lord E: Before you do orders, can you just make sure that the people who send the orders are accounting for all there troops but no more. *Also* if buying armies or navies would put them over the limit, can you just omit the extra amounts.;)
 
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Thx all.

I think that you three are doing a wonderful job together.

My remarks about 'error' are of course not meant as criticism - it is only natural that errors crop up in this kind of situations. Also, the game is fast paced, so it is not easy to keep track of orders and administration.
 

unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
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Originally posted by CitizenPaul
Thx all.

I think that you three are doing a wonderful job together.

My remarks about 'error' are of course not meant as criticism - it is only natural that errors crop up in this kind of situations. Also, the game is fast paced, so it is not easy to keep track of orders and administration.

Which makes my job even harder than already...

Guy's feel free to post in here, it's not a closed thread.;)
 

Lord E

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Posting now Bocaj:D And CP no worries it is good to get things clear;)

Sorry for this late update on the battles guys, but real life has taken some time lately, but they are comming now


EDIT: CP AND ALL THE OTHER GUYS. BOTH BOCAJ AND I AM USING OUR FIRST POSTS IN THIS THREAD FOR THE BATTLES/COLONIZATIONS. SO THATS WHY THERE ARN'T ANY BATTLES DOWN HERE. SCROLL UP TO THE TOP OF THE PAGE:d
 
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