Have you seen the other thread too?
https://forum.paradoxplaza.com/foru...s-probably-because-of-ai-pathfinding.1135694/
It seems there really is a massive performance improvement to be gained by fixing the pathfinding algorithm. Good luck.
Have you seen the other thread too?
Hello everyone! Does anyone has a savegame (without mods pls) with the perfomance issue, so I could look into it?
It's not the subject but if you build gateway you don't need other trade hub than your capital no?
huh ? how to manually assign a trade route ?...
Maybe because I always manually assigned the trade routes from the trade port to my home system... rather than letting it do that automatically. ...
huh ? how to manually assign a trade route ?
huh ? how to manually assign a trade route ?
I'd like to know that too. Never saw any way to manually do this.
I have one aswel!Hello everyone! Does anyone has a savegame (without mods pls) with the perfomance issue, so I could look into it?
they were just trying to be helpfullAnd here I was wondering why the Prethoryn obliterating every trade node in my (wormhole linked) galaxy was speeding up the game...
At first I thought it was because pops were being removed. But nope; the Prethoryn can't actually clear planets as of 2.2 (haven't tested with the Beta).
Then after I started rebuilding (Including rebuilding wormhole trading outposts...), performance dropped again..
+1they were just trying to be helpfull
Sounds to me like gateways make the distance finder algorithm go for an endless loop
it does most certainly. Trade protection range from starbases functions the same as trade collection rangeedit: does anyone know if starbase piracy protection extends through gates? this may also be a big performance eater