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adski42

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One thing I never really got in HOI3 (although it may be my ignorance) was why separate garrison divisions existed. Surely IRL garrison forces of forts or ports or other such installations were too small to be modelled in game and if they were boosted they would have been boosted by traditional inf? Please correct/educate me on this if I'm wrong, but if this is true, do we need separate GAR units in HOI4? They always felt a bit gamey to me. What do ppl think?
 

Easy1

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Garrisons represent static units that are deficient in transport, even enough to move its own artillery. These units were typically not trained in mobile warfare and many of the officers, NCO's and men were either previously wounded, older men, lacking combat experience, with ailments or conscripted prisoners of war.

Germany had a number of division sized units such as these. Nonetheless, as you can see, most of them were used to garrison forts and ports. I think we need them in, but I'd like to see the current system improved.

http://en.wikipedia.org/wiki/243rd_Static_Infantry_Division_(Germany)
http://en.wikipedia.org/wiki/302nd_Static_Infantry_Division_(Germany)
http://en.wikipedia.org/wiki/332nd_Static_Infantry_Division_(Germany)
http://en.wikipedia.org/wiki/389th_Infantry_Division_(Germany)
 

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One thing I never really got in HOI3 (although it may be my ignorance) was why separate garrison divisions existed. Surely IRL garrison forces of forts or ports or other such installations were too small to be modelled in game and if they were boosted they would have been boosted by traditional inf? Please correct/educate me on this if I'm wrong, but if this is true, do we need separate GAR units in HOI4? They always felt a bit gamey to me. What do ppl think?

GAR in HOI3 isn't just about garrisoning ports. Take a look at their stats again.

See that suppression value? See their low speed? And see their low officer, manpower, and IC costs?

GAR brigades specialize at occupying enemy territory. You essentially use them in 2 ways in HOI3.

1) Static defense: Give them some support brigades, or put them in all GAR divisions, and stick them in ports. They represent all the second-tier troops used to garrison fortifications. They are so cheap that they are easy to mass produce, and they make it possible for Germany (or anyone else) to defend large swaths of coastline from attack, along with islands, and any other occupied area that needs static defense.

2) Partisan suppression: You stack GAR with multiple MP brigades and place them in areas where partisans are operating. They discover and eliminate URs with ruthless efficiency, and reduce both revolt risk and partisan penalties to zero. Because POL are support brigades, the GAR ensures that any mass uprising will not cause the suppression division to retreat. You can put it in place and ignore it for the rest of the game.


For my part, I prefer MIL for static defense to GAR (lower officer cost). For suppression, I do create GAR/MP divisions and place them in strategic areas (resources, IC, supply arteries) to kill URs and eliminate partisan effects on supply throughput.

They aren't really unbalanced. Their slow speed ensures that in any kind of serious combat, if they lose, they tend to get overrun and wiped.
 

Cybvep

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GARs are ok. Just remove the separate techs for them.

In fact, it's the MP "brigade" which is unnecessary. Just increase the suppression value of GARs or make it dependant on one tech. No reason for the MPs to exist as a separate unit IMO.

Note that you can turn GARs into standard infantry by upgrading them, so that's covered, too.
 

Charles Reeps

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GARs are ok. Just remove the separate techs for them.

In fact, it's the MP "brigade" which is unnecessary. Just increase the suppression value of GARs or make it dependant on one tech. No reason for the MPs to exist as a separate unit IMO.

Note that you can turn GARs into standard infantry by upgrading them, so that's covered, too.

Unless the speed of a GAR is increased I have to disagree. There should be no reason a partisan uprising, once put down, causes the loss of a particular province for over a week. This is why I make "garrison" divisions of 2MIL/MP. These are excellent divisions for suppression, detection and destruction of URs and the ability to quickly deal with uprisings.
 

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I hope defense and static divisions are low cost units with low officer and manpower requirement (preferably "bad" manpower cost). They should lack most transportation and have low attack and decent defense capability. And skip the different weapon research trees and hand down older weapon systems to these divisions.
 

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No problem with GARS. Only problem in HOI3 was the infamous separate techs for cavalry and militias. That just never made sense to me (or seemingly anyone else).
 

adski42

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Thanks guys. I understand their uses (I use them a lot in HOI3) - the question was more along a historical line. I hadn't realised there were separate static divisions - I had always assumed that garrisons were ordinary INF units that were being rested.
 

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Thanks guys. I understand their uses (I use them a lot in HOI3) - the question was more along a historical line. I hadn't realised there were separate static divisions - I had always assumed that garrisons were ordinary INF units that were being rested.

Well, you can rest infantry divisions and use them in the same role as GAR, but I wouldn't waste the resources. ;)
 

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Wasn't this actually what the Germans did?

Sometimes, but there are plenty of formations they employed in France and Yugoslavia that weren't even close to frontline formations. They were just there to garrison territory. The 716th Static Infantry Division is a good example of a 4xGAR division. It, and it's sister the 709th Static Infantry Division, were set up for static defense as opposed to specializing in partisan suppression (which would be closer to Gar/MP), but they both exemplify the kind of "cheap occupation division sent to hold down occupied territory" HOI3 has in GAR.

EDIT: And the 118th Jaeger Division was repurposed as the 718th Infantry Division to hunt partisans in Yugoslavia. It would be similar to a MTN division that was turned into a GAR/MP, but you obviously can't do that in HOI3 (and it would be really stupid).
 
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